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Showing 1 to 15 of 21 results Save | Export
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Abrar H. Alsofyani; Amal M. Barzanji – Journal of Educational Computing Research, 2025
Corrective feedback plays a critical role in enhancing writing skills among English as a Foreign Language (EFL) learners, but large class sizes often hinder the provision of personalized feedback. Generative AI tools such as ChatGPT have emerged as promising solutions that offer immediate and individualized feedback for writing. This study…
Descriptors: Feedback (Response), Artificial Intelligence, English (Second Language), Second Language Learning
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Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2022
Computational thinking (CT) has attracted significant interest among many educators around the globe. Despite this growing interest, research on CT and programming education in elementary school remains at an initial stage. Many relevant studies have adopted only one type of method to assess students' CT, which may lead to an incomplete view of…
Descriptors: Thinking Skills, Computation, Flipped Classroom, Elementary School Students
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Brom, Cyril; Stárková, Tereza; Bromová, Edita; Dechterenko, Filip – Journal of Educational Computing Research, 2019
Despite the increased interest in gamification approaches, there is a lack of comparative studies that shed light on the applicability of these approaches in educational contexts. In this explorative study, with an experimental design, university learners (N = 98) studied a complex process (i.e., how to brew beer) in a 2-hour-long computerized…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Computer Simulation
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Mouza, Chrystalla; Pan, Yi-Cheng; Yang, Hui; Pollock, Lori – Journal of Educational Computing Research, 2020
In this work, we examine whether repeated participation in an after-school computing program influenced student learning of computational thinking concepts, practices, and perspectives. We also examine gender differences in learning outcomes. The program was developed through a school-university partnership. Data were collected from 138 students…
Descriptors: After School Programs, Thinking Skills, Computer Science Education, Repetition
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Seah, Erik Tiong Wee; Kaufman, David; Sauvé, Louise; Zhang, Fan – Journal of Educational Computing Research, 2018
This mixed-methods study examined the social gameplay and learning experience of 50 adults aged 60 years or more during 4 weeks of playing a multiplayer, educational digital Bingo game with embedded learning content about nutrition and health. The first phase consisted of 4 weeks of gameplay with quantitative data collection using pretests and…
Descriptors: Mixed Methods Research, Older Adults, Computer Games, Computer Simulation
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Chang, Mei-Mei; Lin, Mei-Chen – Journal of Educational Computing Research, 2019
This quasi-experimental study investigated whether a strategy-oriented media-based reading program could improve English as a Foreign Language (EFL) students' reading comprehension. Eighty-five students who were registered for English Reading at a university were recruited through convenience sampling to take part in the study. In this study, a…
Descriptors: English (Second Language), Second Language Instruction, Reading Comprehension, Educational Technology
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Tsai, Fu-Hsing – Journal of Educational Computing Research, 2018
This study developed a computer-simulated science inquiry environment, called the Science Detective Squad, to engage students in investigating an electricity problem that may happen in daily life. The environment combined the simulation of scientific instruments and a virtual environment, including gamified elements, such as points and a story for…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Inquiry
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Cheng, Kun-Hung – Journal of Educational Computing Research, 2017
With the increasing attention to the role of parents in children's learning, what issues parents consider and how they behave when learning with their children when confronted with the emerging augmented reality (AR) technology may be worth exploring. This study was therefore conducted to qualitatively understand parents' conceptions of AR…
Descriptors: Simulated Environment, Computer Simulation, Parent Role, Parent Attitudes
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Chien, Tzu-Chao; Chen, Zhi-Hong; Ko, Hwa-Wei; Ku, Yu-Min; Chan, Tak-Wai – Journal of Educational Computing Research, 2015
This paper describes a learning system, named My-Bookstore, where students buy (make records of) books (paper books) which they have read, and then sell (recommend) the books they like to others. This system is designed to encourage elementary students' classroom reading and book recommendation. The long-term influence of the My-Bookstore system…
Descriptors: Elementary School Students, Reading Materials, Educational Technology, Technology Uses in Education
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Lowther, Deborah L.; Inan, Fethi A.; Ross, Steven M.; Strahl, J. Daniel – Journal of Educational Computing Research, 2012
This article presents findings from an investigation of the overall effectiveness of Michigan's Freedom to Learn (FTL) One-to-One initiative. The major goal of the FTL initiative was to help students to gain 21st century knowledge and skills while increasing their learning and achievement through the integration of over 20,000 laptop computers…
Descriptors: Quasiexperimental Design, State Programs, Best Practices, Inservice Teacher Education
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Lou, Lai Lei; Yan, Zheng; Nickerson, Amanda; McMorris, Robert – Journal of Educational Computing Research, 2012
College students are using social network sites such as Facebook to communicate with their families and friends. However, empirical evidence is needed to examine whether there exists a reciprocal relationship between students' use of social network sites and their psychological well-being. The present study focused on two reciprocally-related…
Descriptors: Computer Mediated Communication, College Freshmen, Structural Equation Models, Academic Achievement
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Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
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Shapley, Kelly; Sheehan, Daniel; Maloney, Catherine; Caranikas-Walker, Fanny – Journal of Educational Computing Research, 2010
In the study of the Technology Immersion model, high-need middle schools were "immersed" in technology by providing laptops for each teacher and student, instructional and learning resources, professional development, and technical and pedagogical support. This article reports third-year findings for the teacher component of the…
Descriptors: Class Activities, Middle Schools, Technology Integration, Educational Technology
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Hardre, Patricia L.; Crowson, H. Michael; Xie, Kui – Journal of Educational Computing Research, 2010
Questionnaire instruments are routinely translated to digital administration systems; however, few studies have compared the differential effects of these administrative methods, and fewer yet in authentic contexts-of-use. In this study, 326 university students were randomly assigned to one of two administration conditions, paper-based (PBA) or…
Descriptors: Internet, Computer Assisted Testing, Questionnaires, College Students
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Kay, Robin – Journal of Educational Computing Research, 2007
Previous research on the effect of technology-based preservice education programs has been assessed by examining changes in computer ability and attitudes. Systematic exploration looking at the effect of these programs on computer use has been noticeably absent. In addition, the role of emotions and use of computers has been largely ignored with…
Descriptors: Program Effectiveness, Computer Uses in Education, Student Teaching, Preservice Teachers
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