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Cheng, Mengmeng; Su, Chien-Yuan; Kinshuk – Journal of Educational Computing Research, 2021
Integrating science learning with game experience and physical manipulatives not only overcomes the rigidity of traditional teaching, but also makes the learning experience pleasant for students and improves their science inquiry ability. Today, with the popularization of mobile devices and technology, both the value and feasibility of gamified…
Descriptors: Junior High School Students, Educational Technology, Technology Uses in Education, Handheld Devices
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Pham, Xuan Lam; Chen, Gwo Dong – Journal of Educational Computing Research, 2019
This study proposed to enhance mobile learning engagement with PACARD (Personalized Adaptive CARD-based interface) that combines several technologies including card-based interface, personalized adaptation, push notifications, and badges. To evaluate our proposal, we distributed a mobile learning application (app) called "English…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Bartsch, Robert A.; Murphy, Wendy – Journal of Educational Computing Research, 2011
This experiment examines the causal effect an electronic classroom response system (ECRS) has on students. Previous studies using an ECRS in the classroom indicate improved performance; however, many have confounds typical of classroom studies. To complement these studies, we conducted a laboratory study to minimize these confounds and concentrate…
Descriptors: Feedback (Response), Student Reaction, Program Effectiveness, Lecture Method
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Moran, Mark; Hawkes, Mark; El Gayar, Omar – Journal of Educational Computing Research, 2010
Many educational institutions have implemented ubiquitous or required laptop, notebook, or tablet personal computing programs for their students. Yet, limited evidence exists to validate integration and acceptance of the technology among student populations. This research examines student acceptance of mobile computing devices using a modification…
Descriptors: Higher Education, Computer Uses in Education, Adoption (Ideas), Technology Integration