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Pamukcu, Bahattin Selim; Çakir, Hasan – Journal of Learning and Teaching in Digital Age, 2021
To increase the benefits of three-dimensional exercise games, the steps to develop these games need to be effective and efficient. The purpose of this study is to determine the game development model used in the design of three-dimensional games for exercise to create effective, efficient, usable, and safe games for users. In this article, studies…
Descriptors: Exercise, Games, Game Based Learning, Program Development
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Rosario, Martín G. – Journal of Learning and Teaching in Digital Age, 2021
Conventional teaching methods, such as 2-dimensional PowerPoint presentations, are among the most common anatomy teaching tools. However, these methods do not allow depth perception of anatomical structures. Therefore, the purpose of this article is to report the incorporation and student's perception of a 3D anatomy app to an Occupational Therapy…
Descriptors: Anatomy, Occupational Therapy, Teaching Methods, Educational Technology
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Rosario, Martin G. – Journal of Learning and Teaching in Digital Age, 2021
As a result of the current COVID-19 pandemic, converting traditional face-to-face instructional methods into online courses have been a challenge. Online teaching offers limited options and means for explaining human anatomy, inflicting significant hardships in perceiving the depth and organization of anatomy among graduate students. This article…
Descriptors: Anatomy, COVID-19, Pandemics, Teaching Methods