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Chen, I-Chien; Rocha-Beverly, Christel; Schneider, Barbara – Journal of Research on Technology in Education, 2022
Init2Winit, a gamified mobile application designed to increase students' alignment knowledge between college, career, and salary expectations has been beta-tested in midwestern urban and rural U.S. high schools (age 14-18). Students earn different points in the game when their educational expectations and expected annual income are matched with…
Descriptors: Telecommunications, Handheld Devices, Educational Games, High School Students
O'Bannon, Blanche W.; Skolits, Gary J.; Lubke, Jennifer K. – Journal of Research on Technology in Education, 2017
This study examined achievement when an interactive textbook (iBook) was used in place of lecture to teach students to create instructional flipcharts for a Promethean interactive whiteboard. The study was conducted with students enrolled in a required technology course for teachers at a large research-intensive university in the southeastern…
Descriptors: Electronic Publishing, Textbooks, Educational Technology, Technology Uses in Education