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Showing 1 to 15 of 39 results Save | Export
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Leona Mölgen; Roman Asshoff; Benedikt Heuckmann – Journal of Science Education and Technology, 2024
There are several specific digital tools now that have transformed the way science is taught. Correspondingly, teacher education programs have changed, and now they increasingly address the development of technology-related professional content knowledge (TPACK). Owing to the use of technology in specific domains of science teaching, there is an…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
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Robinson, Frank J.; Reeves, Philip M.; Caines, Helen Louise; De Grandi, Claudia – Journal of Science Education and Technology, 2020
Flipped classrooms provide students the opportunity to collaboratively solve challenging problems in class with help and scaffolding available from instructors. Because there are many ways to structure a flipped course, research on the effectiveness of flipping classrooms has produced mixed results. Therefore, it is important for researchers to…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
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Jamie N. Mikeska; Pamela S. Lottero-Perdue; Devon Kinsey – Journal of Science Education and Technology, 2024
Using videos as tools for reflection has a strong grounding in the research literature. Traditionally, these videos provide representations of K-12 students interacting with one another and their teacher during small or whole group instruction and come from teachers' own or their peers' classrooms. More recently, online simulated classrooms have…
Descriptors: Video Technology, Program Effectiveness, Self Evaluation (Individuals), Persuasive Discourse
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Lilla Bónus; Erzsébet Antal; Erzsébet Korom – Journal of Science Education and Technology, 2024
This research focuses on "BioScientist," a digital game-based, inquiry-based learning program embedded in the biology curriculum that develops inquiry skills in 8th-grade students. The aim of this paper is to demonstrate a combination of elements of digital game-based learning (DGBL) with inquiry-based learning (IBL) through…
Descriptors: Educational Technology, Game Based Learning, Video Games, Inquiry
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Brian K. Hornbuckle; Asimoula Valai; Audrey L. McCombs; Elizabeth A. Griffin – Journal of Science Education and Technology, 2025
We investigate a personal response system (PRS) pedagogy for lecture halls that encourages active engagement yet lowers barriers for implementation by eliminating the need to address student requests to make up questions because students must answer (not necessarily correctly) only more than half (greater than or equal 50%) of PRS questions to…
Descriptors: Audience Response Systems, Undergraduate Students, Science Education, Grades (Scholastic)
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Bose, Lakshmi S.; Humphreys, Steven – Journal of Science Education and Technology, 2022
In this paper, the effectiveness of training faculty in laboratory teaching (the teaching of science in a laboratory setting using experiments and similar exercises) through the use of Information and Communications Technology (ICT)--virtual technologies for faculties in institutions of higher education in the Indian state of Kerala--was evaluated…
Descriptors: Foreign Countries, Science Education, Science Laboratories, Science Experiments
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Uz-Bilgin, Cigdem; Thompson, Meredith; Anteneh, Melat – Journal of Science Education and Technology, 2020
This study examines how different roles and background knowledge transform players' dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a…
Descriptors: Cytology, Biology, Educational Technology, Technology Uses in Education
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Ulus, Beste; Oner, Diler – Journal of Science Education and Technology, 2020
In this mixed-method study, we investigated whether the use of a web-based inquiry science environment (WISE) unit would improve the knowledge integration (KI) of middle school students with no formal school-based prior experience with inquiry instruction. A unit on heat and temperature that reflected KI principles and processes was designed and…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Inquiry
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Alstein, Paul; Krijtenburg-Lewerissa, Kim; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2023
This article describes the design and evaluation of a simulation environment for special relativity (SR) education at the secondary level. In recent years, SR has become increasingly popular in secondary school curricula worldwide. Because the key concepts in SR are very remote from everyday experience, they are difficult for students to learn.…
Descriptors: Science Education, Secondary School Science, Scientific Concepts, Concept Formation
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Strawhacker, Amanda; Verish, Clarissa; Shaer, Orit; Bers, Marina – Journal of Science Education and Technology, 2020
Bioengineering represents an interdisciplinary field with the potential to engage young learners in science inquiry and engineering design in the context of real-world challenges. Although children encounter bioengineered products and solutions in their everyday lives, they are not introduced to bioengineering until much later in school, after…
Descriptors: Genetics, Science Instruction, Inquiry, STEM Education
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Avargil, Shirly – Journal of Science Education and Technology, 2022
Learning through games in general and educational escape-rooms in particular requires participants to be creative and critical thinkers, work in collaboration with others, formulate an array of thinking strategies, and be familiar with media and technology. A specially designed chemistry-themed escape-room was built as an alternative learning and…
Descriptors: Game Based Learning, Chemistry, Science Instruction, College Students
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Heijnes, Dewi; van Joolingen, Wouter; Leenaars, Frank – Journal of Science Education and Technology, 2018
We investigate the way students' reasoning about evolution can be supported by drawing-based modeling. We modified the drawing-based modeling tool SimSketch to allow for modeling evolutionary processes. In three iterations of development and testing, students in lower secondary education worked on creating an evolutionary model. After each…
Descriptors: Logical Thinking, Evolution, Scientific Concepts, Educational Technology
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Sletten, Sarah Rae – Journal of Science Education and Technology, 2017
In flipped classrooms, lectures, which are normally delivered in-class, are assigned as homework in the form of videos, and assignments that were traditionally assigned as homework, are done as learning activities in class. It was hypothesized that the effectiveness of the flipped model hinges on a student's desire and ability to adopt a…
Descriptors: Educational Technology, Homework, Video Technology, Technology Uses in Education
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Ahmed, Vian; Alzaatreh, Ayman; Saboor, Sara – Journal of Science Education and Technology, 2023
There is no doubt that the sudden migration to online learning amid COVID-19 has caused a degree of stress to students and faculty in higher education globally. Although several studies have reported on the challenges that faced the academic world during the pandemic and lessons learnt from some of the practices adopted through the delivery of…
Descriptors: Online Courses, School Closing, COVID-19, Pandemics
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Cai, Su; Liu, Zifeng; Liu, Changhao; Zhou, Haitao; Li, Jiangxu – Journal of Science Education and Technology, 2022
This study aims to explore the impact of an augmented reality (AR) scientific inquiry tool based on a brain-computer interface (BCI) on students' scientific performance, flow experience, self-efficacy, and cognitive load of primary school students. The BCI-based AR inquiring tool provides real-time attention feedback to students' activities in an…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
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