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Sergio Cored-Bandrés; Marta Liesa-Orús; Sandra Vázquez-Toledo – Journal of Special Education Technology, 2025
The generalisation of learning is one of the main elements to take into account when carrying out an educational intervention. This process involves certain difficulties for the population with Autism Spectrum Disorder (ASD). In this sense, the aim of the present study is to evaluate the process of generalisation of skills related to the social…
Descriptors: Generalization, Students with Disabilities, Autism Spectrum Disorders, Intervention
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Baragash, Reem Sulaiman; Al-Samarraie, Hosam; Moody, Louise; Zaqout, Fahed – Journal of Special Education Technology, 2022
Augmented reality (AR) has the potential to support individuals with special needs and to enable their development of daily living skills. This meta-analysis study examined the effect of AR on functional skills acquisition across individuals affected by different disabilities. Group design studies based on a random-effects model alongside the…
Descriptors: Computer Simulation, Daily Living Skills, Disabilities, Program Effectiveness
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Chung Eun Lee; Taesu Lee – Journal of Special Education Technology, 2025
The use of non-face-to-face services and kiosks has expanded due to the development of information and communication technology and accelerated during the COVID-19 pandemic. In South Korea, the use of self-service kiosks has grown to about four times pre-pandemic levels. Therefore, it is pivotal for students with intellectual and developmental…
Descriptors: Foreign Countries, Students with Disabilities, Intellectual Disability, Developmental Disabilities
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Ke, Fengfeng; Moon, Jewoong; Sokolikj, Zlatko – Journal of Special Education Technology, 2022
In this study, the researchers explored the usage of a virtual reality (VR)-based social skills learning environment for children with autism spectrum disorder (ASD). Using OpenSimulator, the researchers constructed a desktop VR-based learning environment that supports social-oriented role-play, gaming, and design by children with ASD. Seven 10-14…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Social Development
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Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
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Bross, Leslie Ann; Huffman, Jonathan M.; Anderson, Ashley; Alhibs, Mashael; Rousey, Jessica G.; Pinczynski, Monique – Journal of Special Education Technology, 2023
Young adults with autism spectrum disorder (ASD) typically benefit from individually-designed interventions to engage in reciprocal conversation. We used a multiple baseline across participants design to evaluate the effects of a technology-based self-monitoring application (i.e., I-Connect) and visual supports to teach question asking skills to…
Descriptors: Young Adults, Autism Spectrum Disorders, Self Management, Intervention
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Park, Jiyoon; Bouck, Emily; Duenas, Ana – Journal of Special Education Technology, 2019
A popular technology-based intervention is video-based instruction (VBI). VBI is known to be effective in teaching various skills to individuals with intellectual disability. Although many researchers have taught this population various skills using video modeling and/or prompting, none have conducted a literature review for this population. The…
Descriptors: Video Technology, Modeling (Psychology), Teaching Methods, Intellectual Disability
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Bassette, Laura; Weissmann, Andrew; Pecsi, Emily; Seaman, Jenna – Journal of Special Education Technology, 2021
App-based technologies that utilize video-modeling components are an area that can increase the independence of people with autism spectrum disorder (ASD) in community settings; however, less is known about their impact in facilitating acquisition of physical activity (PA) skills in inclusive community fitness sites. It is important to consider…
Descriptors: Autism, Pervasive Developmental Disorders, Physical Activities, Skill Development
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Bross, Leslie Ann; Huffman, Jonathan M.; Watson, Emma K.; Wills, Howard P.; Mason, Rose A. – Journal of Special Education Technology, 2021
This study examined the efficacy of an intervention package consisting of small group instruction, online instructional modules, and telecoaching to increase planning skills of eight young adults (ages 17-26) with autism spectrum disorder (ASD) and other related neurological disorders. Telecoaching sessions used existing video conference platforms…
Descriptors: Autism, Pervasive Developmental Disorders, Intervention, Small Group Instruction
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Güler, Tülay Dargut; Erdem, Mukaddes – Journal of Special Education Technology, 2022
The purpose of the study was to compare the effectiveness and efficiency of animated and non-animated mobile social story maps using the mobile learning environment that the authors developed. An application using the story map method based on social stories was developed. Mobile social story map was presented with animated and non-animated…
Descriptors: Autism Spectrum Disorders, Young Children, Program Effectiveness, Animation
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Larson, Kristine E.; Hirsch, Shanna E.; McGraw, Jillian P.; Bradshaw, Catherine P. – Journal of Special Education Technology, 2020
Given the high percentage of new teachers who struggle with classroom management, preservice educators need more opportunities to develop their skills in managing challenging student behaviors prior to entering the classroom. There is growing interest in using mixed-reality simulators to provide educators opportunities to receive guided practice…
Descriptors: Preservice Teacher Education, Preservice Teachers, Behavior Problems, Behavior Modification
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Vernon, D. Sue; Schumaker, Jean B. – Journal of Special Education Technology, 2022
This study reports the effects of an interactive multimedia computer program for teaching social skills to youths with social-adjustment problems. Twelve youths (aged 11-17) were referred by the county diversion program or school guidance counselors. Seven were formally classified as having disabilities and had active Individualized Education…
Descriptors: Interpersonal Competence, At Risk Students, Computer Software, Multimedia Instruction
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Cardinal, Jennifer R.; Gabrielsen, Terisa P.; Young, Ellie L.; Hansen, Blake D.; Kellems, Ryan; Hoch, Hannah; Nicksic-Springer, Taryn; Knorr, James – Journal of Special Education Technology, 2017
Delivering individualized learning interventions to students with autism spectrum disorder (ASD) is daunting for education professionals already stretched to capacity meeting needs of all of their students. Paraprofessionals (paraeducators) can assume integral roles in classroom support and management, but they may not be consistently trained in…
Descriptors: Autism, Pervasive Developmental Disorders, Teaching Methods, Mild Intellectual Disability
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Morgan, Joseph John; Higgins, Kyle; Miller, Susan; Pierce, Thomas B.; Boone, Randall; Tandy, Richard – Journal of Special Education Technology, 2016
Students with emotional and behavioral disorders (EBDs) often lack appropriate social skills. Participation in direct and explicit instruction related to social skills is common in their educational programming. For these interventions to be effective, it is important that students have the opportunity to apply them in the natural environment.…
Descriptors: Emotional Disturbances, Behavior Disorders, Interpersonal Competence, Skill Development
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Inman, Dean P.; Loge, Ken; Cram, Aaron; Peterson, Missy – Journal of Special Education Technology, 2011
This research project studied the effect that a technology-based training program, WheelchairNet, could contribute to the education of children with physical disabilities by providing a chance to practice driving virtual motorized wheelchairs safely within a computer-generated world. Programmers created three virtual worlds for training. Scenarios…
Descriptors: Memory, Assistive Technology, Physical Disabilities, Computer Simulation