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Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
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Won, Samantha G. L.; Evans, Michael A.; Huang, Lixiao – Learning, Media and Technology, 2017
Social networking sites (SNSs) are popular technologies used frequently among youth for recreational purposes. Increasing attention has been paid to the use of SNSs in educational settings as a way to engage youth interest and encourage academically productive discussion. Potential affordances of using SNSs for education include knowledge…
Descriptors: Clubs, After School Programs, STEM Education, Educational Technology
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Player-Koro, Catarina – Learning, Media and Technology, 2013
This article draws from ethnographic data produced inside mathematics teacher education in Sweden. It explores and makes visible the ongoing process of education during workshops in information and communication technology (ICT) laboratory contexts in which student teachers were working with spreadsheet applications on the computer. The main…
Descriptors: Teacher Education Programs, Ethnography, Mathematics Teachers, Mathematics Education
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Wood, Lawrence; Howley, Aimee – Learning, Media and Technology, 2012
Computers are now a ubiquitous part of US elementary school education. With policy reports suggesting that inequities in information and communication technology (ICT) access across US schools are a thing of the past, investigating how such resources and their use may nonetheless continue to vary becomes all that much more important. Through a…
Descriptors: Urban Schools, Suburban Schools, Grade 3, Disadvantaged
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Reynolds, Rebecca; Chiu, Ming Ming – Learning, Media and Technology, 2013
This paper explored informal (after-school) and formal (elective course in-school) learning contexts as contributors to middle-school student attitudinal changes in a guided discovery-based and blended e-learning program in which students designed web games and used social media and information resources for a full school year. Formality of the…
Descriptors: Middle School Students, After School Programs, Attitude Change, Discovery Learning
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Shohel, M. Mahruf C.; Kirkwood, Adrian – Learning, Media and Technology, 2012
The increasing use of media and technologies for enhancing teaching and learning is an important current trend to overcome the challenges of schooling and teacher training in the changing world. Many countries in the Global South are trying to adopt technologies in their school and teacher training systems to achieve the UN Millennium Development…
Descriptors: Pilot Projects, Foreign Countries, Handheld Devices, Educational Resources
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Kennewell, Steve; Beauchamp, Gary – Learning, Media and Technology, 2007
In a small-scale study of Information and Communication Technology (ICT)-rich primary school, interactive whiteboards (IWBs) were found to be the predominant ICT tools used by teachers. The study sought to identify how the teachers used features of ICT to enhance learning, based on a list of ICT's functions published for teacher education…
Descriptors: Foreign Countries, Program Effectiveness, Educational Technology, Classification