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Kurtca, Veli Emre; Gezgin, Deniz Mertkan – Online Submission, 2023
Pedestrian skills are important for children with intellectual disabilities to continue their daily lives independently. The aim of this study is to determine the effectiveness of virtual reality in the acquisition and maintenance of pedestrian skills for children with intellectual disabilities. In addition, the effect of virtual reality on…
Descriptors: Intellectual Disability, Students with Disabilities, Computer Simulation, Skill Development
Eroglu, Deniz – Online Submission, 2023
Limited knowledge is currently available regarding the efficacy of mathematics education in online distance learning and the strategies that can be implemented to enhance its effectiveness. The purpose of this study is to investigate the changes in rural students' spatial skills when engaging in activities that necessitate the use of isometric…
Descriptors: Mathematics Instruction, Online Courses, Distance Education, Rural Schools
Sirakaya, Mustafa; Sirakaya, Didem Alsancak – Online Submission, 2019
This study aimed to ascertain the effects of augmented reality training on teachers' individual innovativeness. The study group which consisted of 35 teachers utilized one group pretest-posttest experimental design. The teachers who volunteered to take part in the study received 40-hour augmented reality training. Individual Innovativeness Scale…
Descriptors: Computer Simulation, Technology Integration, Teacher Education, Teacher Characteristics
Albright, Glenn; Fazel, Mina; Khalid, Nikita; McMillan, Jeremiah; Hilty, Don; Shockley, Kristen; Joshi, Shashank – Online Submission, 2022
The purpose of this study is to examine the impact of an online virtual human role-play simulation in teaching high school educators and staff to identify, talk to, and if necessary, refer students in psychological distress to support services. High school educators (N = 31,144) from 43 US states and 5 American territories completed a baseline…
Descriptors: Program Effectiveness, High School Teachers, Faculty Development, Computer Simulation
Khalid, Nikita; Zapparrata, Nicole; Loughlin, Kevin; Albright, Glenn – Online Submission, 2022
Many Pre-K through grade 12 (PK-12) students have experienced traumatic events throughout the pandemic in a myriad of ways including the death of family members and peers, loss of social interaction and increased violence at home. The consequences can be traumatic and manifest themselves in fear, anxiety, anger, isolation, and loneliness. Too…
Descriptors: Preschool Education, Elementary Secondary Education, Trauma, Death
Lin, Grace Hui Chin – Online Submission, 2020
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer "mixed with language" (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western…
Descriptors: Game Based Learning, Teaching Methods, Computer Games, Training
Julian, June; Crooks, Julian – Online Submission, 2011
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research report showcases several exemplar exhibits created by students, artists, and museums. Located in The Educational Media Center, a Second Life teaching and social space, the Cerulean Gallery exhibits functioned as case studies that tested its effectiveness as…
Descriptors: Computer Simulation, Social Systems, Internet, Art Products
O'Donnell, Hugh – Online Submission, 2015
Literacy remains an area of concern in early secondary education in Scotland (ages 12-14), with recent research suggesting a continued decline in attainment levels. As literacy underpins learning, interdisciplinary and collaborative approaches to teaching literacy are now being emphasized through the new Curriculum for Excellence that aims to…
Descriptors: Foreign Countries, Educational Games, Computer Simulation, Astronomy
Demissie, Tesfaye; Ochonogor, Chukunoye E.; Engida, Temechegn – Online Submission, 2011
Many students have difficulty in learning abstract and complex lessons of chemistry. This study investigated how students develop their understandings of abstract and complex lessons in chemistry with the aid of visualizing tools: animation, simulation and video that allow them to build clear concepts. Animation, simulation and video enable…
Descriptors: Foreign Countries, Developing Nations, Computer Assisted Instruction, Computer Simulation
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
Supramaniam, Mahadevan; Shanmugam, Bala – Online Submission, 2009
The purpose of this study was to examine the implementation flow and development of retail bank management simulation based training system which could provide a comprehensive knowledge about the operations and management of banks for the banking students. The prototype of a Retail banking simulation based training system was developed based on…
Descriptors: Banking, Client Server Architecture, Retailing, Instructional Design
Morgil, Inci; Gungor Seyhan, Hatice; Ural Alsan, Evrim; Temel, Senar – Online Submission, 2008
Students perform intensive web-based applications during their education. One of these is project-based application. In this study, the effect of web based project applications on students' attitudes towards chemistry has been investigated. 42 students attending Hacettepe University, Faculty of Education, and Department of Chemistry Education have…
Descriptors: Student Attitudes, Chemistry, Computer Software, Measures (Individuals)
Hasenekoglu, Ismet; Timucin, Melih – Online Submission, 2007
The aim of this study is to collect and evaluate opinions of CAI experts and biology teachers about a high school level Computer Assisted Biology Instruction Material presenting computer-made modelling and simulations. It is a case study. A material covering "Nucleic Acids and Protein Synthesis" topic was developed as the…
Descriptors: Teacher Attitudes, Computer Software, Measures (Individuals), Genetics