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Reyna, Jorge – Research in Learning Technology, 2021
Digital media assignments empower students to become co-creators of knowledge rather than passive consumers of content. The Internet explosion and the affordability of digital technologies and devices such as smartphones, tablets and action cameras have created opportunities to use digital media in the classroom. This article aims to present an…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Technology Integration
Li, Nai; Lefevre, David – Research in Learning Technology, 2020
This study seeks to identify potential advantages of using holographic videoconferencing to deliver seminars within higher education as compared to the use of alternative non-holographic videoconferencing. Holographic videoconferencing offers opportunities to enhance attendees' experience of remotely delivered seminars but has not been widely…
Descriptors: Videoconferencing, Seminars, Higher Education, Distance Education
Walker, Richard; Chong, Setareh; Chong, James – Research in Learning Technology, 2021
Peer-led group learning is a variation of collaborative learning and is based on 'small groups of students meeting regularly with a peer -- one who has additional expertise in the subject matter -- to work on problems collaboratively' (Pazos, Micari, and Light 2010). In this study, we explored how a Slack team environment could be used in a…
Descriptors: Peer Teaching, Cooperative Learning, Small Group Instruction, Expertise
Dobricki, Martin; Kim, Kevin G.; Coppi, Alessia E.; Dillenbourg, Pierre; Cattaneo, Alberto – Research in Learning Technology, 2021
Virtual reality (VR) may be useful for situating school-based vocational education in work-life by simulating a work situation such that learners viewing this VR work situation are located inside it. The reason for this assumption is that VR can fully spatially include its viewer. Research on the utility of viewer-including VR work situations for…
Descriptors: Science Instruction, Computer Simulation, Educational Technology, Technology Uses in Education
Pan, Zilong; López, Mary Frances; Li, Chenglu; Liu, Min – Research in Learning Technology, 2021
Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented and especially scant in the literacy domain. Aiming to measure the impact of AR on early childhood learning and motivation in the literacy domain, this…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Education
Vasilevski, Nikolche; Birt, James – Research in Learning Technology, 2020
Mixed reality (MR) and mobile visualisation methods have been identified as important technologies that could reimagine spatial information delivery and enhance higher education practice. However, there is limited research on the impact of mobile MR (MMR) within construction education and improvement of the learners' experience. With new building…
Descriptors: Educational Technology, Technology Uses in Education, Lecture Method, Experiential Learning
Cleynen, Olivier; Santa-Maria, Germán; Magdowski, Mathias; Thévenin, Dominique – Research in Learning Technology, 2020
This article reports on the implementation of a programme of individualised, peer-graded homework assignments in a large-scale engineering course, with minimal resources. Participation in the programme allows students to receive grades for problem-solving work in a setting more conducive to learning than the traditional final examination. The…
Descriptors: Homework, Undergraduate Students, Engineering Education, Peer Evaluation
Mosher, Maggie A.; Carreon, Adam C. – Research in Learning Technology, 2021
This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Autism
Shixin Fang; Yi Lu; Guijun Zhang; Wenjuan Qin – Research in Learning Technology, 2024
Facilitation strategies play a critical role in helping instructors teach effectively in an online environment. However, there is a lack of research on how different facilitation strategies impact the online learning experience. To address this gap, our study surveyed 5980 college students from two universities in China and analysed the…
Descriptors: Foreign Countries, College Students, Online Courses, Student Satisfaction
Duret, Denis; Christley, Rob; Denny, Paul; Senior, Avril – Research in Learning Technology, 2018
Building effective and supportive communities of practice in an asynchronous environment can enable students to learn from each other at their own convenient times without the need to meet for discussing concepts. In an undergraduate course with a large amount of content to learn, working collaboratively to answer practice exam questions can help…
Descriptors: Cooperative Learning, Undergraduate Students, Tests, Drills (Practice)
Celik, Cuneyd; Guven, Gokhan; Cakir, Nevin Kozcu – Research in Learning Technology, 2020
The purpose of the current study is to design and develop a sample Mobile Augmented Reality (MAR) application addressing the anatomic structure of the heart in a way suitable for laboratory learning for pre-service science teachers to achieve learning by constructing information in biology instruction. The implementation of the MAR design activity…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Human Body
Hewitt, Anne; Stubbs, Matthew – Research in Learning Technology, 2017
Law students internationally suffer from a high level of psychological distress compared with the general and student populations, and anecdotal evidence suggests that students developing skills without adequate support experience significant stress and anxiety. This article considers an initiative at one Australian law school to develop a…
Descriptors: Law Students, Stress Variables, Stress Management, Coping
Grigoryan, Tsoghik – Research in Learning Technology, 2018
This study is an investigation of paperless language learning in the context of the United Arab Emirates. The purpose of this study was to examine Emirati level 1 English language learners' attitudes towards the iPad use as a means of language learning. It was done through a cross-sectional survey questionnaire, wholly composed of fixed-choice…
Descriptors: Foreign Countries, Second Language Learning, Teaching Methods, Educational Technology
Stozhko, Natalia; Bortnik, Boris; Mironova, Ludmila; Tchernysheva, Albina; Podshivalova, Ekaterina – Research in Learning Technology, 2015
The article studies a way of enhancing student cognition by using interdisciplinary project-based learning (IPBL) in a higher education institution. IPBL is a creative pedagogic approach allowing students of one area of specialisation to develop projects for students with different academic profiles. The application of this approach in the Ural…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Information Technology
Owen, Hazel D. – Research in Learning Technology, 2015
Learning provision, including professional learning, needs to embrace mobility (of knowledge, cultures and contexts--physical and cerebral) to enable education practitioners to interact locally and globally, engage with new literacies, access rich contexts, and to question, co-construct and collaborate. Virtual mentoring, also known as distance,…
Descriptors: Mentors, Computer Mediated Communication, Professional Development, Communities of Practice
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