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Montaner-Villalba, Salvador – Research-publishing.net, 2022
Following up on Montaner-Villalba et al. (2020), this research focuses on written competence in the English language. The huge advance in technology permits teachers to use mobile applications. This quantitative design research investigated WordPress, in its mobile version, on written competence in English as a Foreign Language (EFL). One…
Descriptors: Writing Skills, Writing (Composition), Telecommunications, Handheld Devices
Joannidou, Shaunna; Sime, Julie-Ann – Research-publishing.net, 2021
As teaching moves increasingly online, language teachers are faced with the challenge of how to support dyslexic students in an inclusive manner in and out of the classroom. This paper will focus on an innovative educational multi-modal, mobile application -- Comics for Inclusive English Language Learning (CIELL) -- supporting upper-intermediate…
Descriptors: Dyslexia, Student Needs, Teaching Methods, English (Second Language)
Forti, Luciana – Research-publishing.net, 2019
Concordance-based Data-Driven Learning (DDL) aims to help second language learners infer language usage rules from language usage regularities. A number of DDL pedagogical treatments have focussed on phraseological units such as collocations, widely recognised as a central component of second language learning. This study evaluates DDL effects…
Descriptors: Second Language Learning, Student Attitudes, Language Usage, Data Use
Montaner-Villalba, Salvador – Research-publishing.net, 2019
This research focuses on vocabulary acquisition in foreign language learning. The latest trends of teaching as well as the huge advance of technology allow teachers to utilize online and mobile applications through diverse apps. This quasi-experimental design research investigated Quizlet, in its mobile version, on vocabulary acquisition in…
Descriptors: Vocabulary Development, Second Language Learning, Educational Technology, Technology Uses in Education
Delforge, Carole; Van de Vyver, Julie; Meurice, Alice – Research-publishing.net, 2019
The research consisted in having an Actionbound mobile hunt for A1 learners of Dutch designed by a group of language Student Teachers (STs) within the framework of a second year course on foreign language teaching. The game was then implemented with two groups of fifth grade primary school pupils during their visit of the Hergé Museum in…
Descriptors: Indo European Languages, Foreign Countries, Second Language Instruction, Grade 5
Enokida, Kazumichi; Kusanagi, Kunihiro; Kida, Shusaku; Morita, Mitsuhiro; Sakaue, Tatsuya – Research-publishing.net, 2018
The present study aims to reveal English as a Foreign Language (EFL) learners' online learning behaviour in a cross-platform web application for EFL vocabulary learning courses at a national university in Japan. Students were divided into two groups: those who were provided with the new, cross-platform application for vocabulary learning, and…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Online Courses
Cheng, Li; Lu, Zhihong – Research-publishing.net, 2016
This paper reports a 3-month study investigating engineering students' Communication Strategies (CSs) in a mobile-assisted course. 67 Chinese learners of English in this course volunteered to participate in the study. The instruments included oral communication sessions, stimulated recall interviews, WeChat exchanges, etc. Results showed that the…
Descriptors: Foreign Countries, Engineering Education, College Students, Telecommunications
Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
Grimshaw, Jennica; Cardoso, Walcir; Waddington, David – Research-publishing.net, 2016
This study examines the development of oral fluency in a Computer-Mediated Communication (CMC) environment that uses a "shouting" digital game as a pedagogical tool: Spaceteam ESL4. Spaceteam ESL is a game for mobile devices that involves time-sensitive aural exchanges among players (English learners), with great potential to promote…
Descriptors: Second Language Instruction, Teaching Methods, Computer Assisted Instruction, Computer Games
Mohammadi, Mojtaba; Safdari, Nastaran – Research-publishing.net, 2015
The purpose of the present study was to examine the impact of online mobile-assisted task-based activities on improving Iranian intermediate English as a Foreign Language (EFL) learners' speaking skills. To achieve the purpose of the study, 90 intermediate language learners were selected ranging between 13 to 16 years old and divided into three…
Descriptors: Foreign Countries, Technology Uses in Education, Telecommunications, Handheld Devices