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Showing 1 to 15 of 21 results Save | Export
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Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
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Jewoong Moon; Fengfeng Ke – Journal of Autism and Developmental Disorders, 2024
The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate adaptive prompts in VR-based training, we conducted…
Descriptors: Computer Simulation, Interpersonal Competence, Autism Spectrum Disorders, Early Adolescents
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Matthew Schmidt; Jie Lu; Rui Huang; Marc-Sonley Francois; Minyoung Lee; Xiaoman Wang; Pedro Guillermo Feijóo-García – Educational Technology & Society, 2024
Extended reality (XR) such as Virtual Reality (VR) and Augmented Reality (AR) has been heralded as a particularly promising technology for autistic people. However, prior studies have centered around curing or ameliorating deficits and impairments and are typically conducted by non-disabled and non-autistic researchers. Using co-design and a…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Research Methodology, Inclusion
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Leslie Neely; Amarie Carnett; John Quarles; Se-Woong Park; Michelle Kelly – Journal of Developmental and Physical Disabilities, 2024
This review synthesizes the literature base evaluating the effects of behavior analytic interventions delivered via augmented reality (AR) technology for individuals with autism. We also conducted a quality review. We identified 14 studies with a majority of the studies (n = 11; 79%) utilizing single-case research design. Of the 14 studies, three…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Evaluation Methods, Applied Behavior Analysis
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Paavola Satu; Laakso Minna; Saalasti Satu – Review Journal of Autism and Developmental Disorders, 2025
In this scoping review on 34 studies, we examined the use of immersive virtual reality (IVR) in neurodevelopmental disorders (NDD). IVR was mostly used in connection with autism spectrum disorder (ASD) for assessment of and intervention in social skills, and in attention deficit hyperactivity disorder (ADHD) for assessment of executive…
Descriptors: Computer Simulation, Neurodevelopmental Disorders, Autism Spectrum Disorders, Intervention
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Hussein Karam Hussein Abd El-Sattar – Education and Information Technologies, 2025
Daily living activities (DLAs) are crucial for people with autism spectrum disorder (ASD). Immersive learning technologies (ILTs), such as virtual reality (VR), augmented reality (AR), serious games (SGs), and the metaverse, are emerging and expanding globally as a result of the COVID-19 pandemic. In the virtual world, metaverse technology is…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Daily Living Skills, Computer Simulation
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Denizli-Gulboy, Hicran; Genc-Tosun, Derya; Gulboy, Emrah – International Journal of Developmental Disabilities, 2023
The purpose of this study was to determine whether the augmented reality in children with autism spectrum disorder is an evidence-based practice. For this purpose, a systematic literature review was conducted for determining research that implemented the augmented reality. The review followed the Preferred Reporting Items for Systematic reviews…
Descriptors: Computer Simulation, Evidence Based Practice, Students with Disabilities, Autism Spectrum Disorders
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Kathryn M. Abrams; Donald D. McMahon; Jonah Firestone; Holly Whittenburg; Lauren Bruno – Journal of Inclusive Postsecondary Education, 2024
The purpose of this study was to examine the use of virtual reality, an emerging technology, to teach college-age students with intellectual disability and autism to acquire science vocabulary words relating to human anatomy. One student with autism and two students with an intellectual disability participated in a multiple baseline across skills…
Descriptors: Educational Technology, Students with Disabilities, Intellectual Disability, Autism Spectrum Disorders
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Holly M. Long; Emily C. Bouck; Troy V. Mariage – Education and Training in Autism and Developmental Disabilities, 2024
It is important for teachers and researchers to have access to evidence-based practices that target teaching specific content area skills, such as mathematics, to students with ASD (Hume et al., 2021). Previous literature reviews targeting mathematics interventions for students with ASD (Barnett & Cleary, 2016; Gevarter et al., 2016; King et…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Mathematics Instruction, Intervention
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Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
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Liu Yifu; Ma Yan; Huang Libing; Xiao Chunling; Ding Tao – Education and Information Technologies, 2025
Interventions utilizing human-computer interaction (HCI) in autism rehabilitation have gained popularity, yet their efficacy has not been fully elucidated. This meta-analysis assessed 30 international studies from the past decade that employed HCIs for autism intervention. The findings revealed a moderate positive effect (g = 0.484) on improving…
Descriptors: Man Machine Systems, Interaction, Intervention, Autism Spectrum Disorders
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Babu, Pradeep Raj Krishnappa; Sinha, Sujata; Roshaan, Arvind S.; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2022
Individuals with autism spectrum disorder (ASD) face milestones in understanding other's preferences and intentions that in turn affect their reciprocity and interaction skills during a collaborative partnership. Investigators are advocating the use of digital-medium-based multiuser platforms to encourage learning of collaborative interaction…
Descriptors: Autism Spectrum Disorders, Cooperation, Interaction, Skill Development
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Arthur, Tom; Brosnan, Mark; Harris, David; Buckingham, Gavin; Wilson, Mark; Williams, Genevieve; Vine, Sam – Journal of Autism and Developmental Disorders, 2023
Research suggests that sensorimotor difficulties in autism could be reduced by providing individuals with explicit contextual information. To test this, we examined autistic visuomotor control during a virtual racquetball task, in which participants hit normal and unexpectedly-bouncy balls using a handheld controller. The probability of facing…
Descriptors: Autism Spectrum Disorders, Perceptual Impairments, Perceptual Motor Coordination, Visual Perception
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Chaoying He; Jingying Chen; Kun Zhang – Interactive Learning Environments, 2024
Issues with joint attention, especially avoiding eye contact with others, are considered one of the core defects found in the early stages of children with autism spectrum disorder (ASD). This study is the first to use pupil reflection technology, which can be used to present an image of the participants within the virtual character's eyes on the…
Descriptors: Attention, Autism Spectrum Disorders, Symptoms (Individual Disorders), Computer Simulation
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Gulnoza Yakubova; Melissa A. Defayette; Briella Baer Chen; Anthony L. Proulx – Review Journal of Autism and Developmental Disorders, 2023
The purpose of this systematic review of literature was to synthesize research on interventions that used augmented reality (AR) to teach academic skills to students with autism spectrum disorder (ASD) and intellectual and developmental disabilities (IDD). Eight studies published between 2007 and 2020 were included in the synthesis. These studies…
Descriptors: Computer Simulation, Students with Disabilities, Autism Spectrum Disorders, Intellectual Disability
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