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Ting-Yu Chueh; Jia-Hao Wu; Wei-Kang Hung; Cheng-Chen Pan; Chien-Chih Chou; Chung-Ju Huang; Chien-Ting Wu – Journal of Applied Research in Intellectual Disabilities, 2025
Background: Individuals with intellectual disabilities (ID) typically exhibit cognitive deficits. While single bouts of physical activity (PA) have shown cognitive benefits in typically developing individuals, the effects on those with ID are unclear. This study aimed to investigate the effectiveness of single bouts of PA on cognition in…
Descriptors: Intellectual Disability, Physical Activity Level, Program Effectiveness, Physical Activities
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Anjum Afshan; Asia Mushtaq; Tasnim Rehna; Fazaila Sabih; Arooj Najmussaqib – International Journal of Disability, Development and Education, 2024
Intellectual disability is a serious lifelong disability that places heavy demands on society and the health system. The study was designed to determine the extent to which the intellectually challenged children are capable of improving their cognitive abilities as well as adaptive functioning through the Montessori Sensorial Training program when…
Descriptors: Foreign Countries, Mild Intellectual Disability, Montessori Method, Sensory Training
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Hung, Ocean Hoi-yeung; Ma, Joey Chung-yee – Journal of Intellectual Disabilities, 2021
This article introduces 'Ding Ding Lok' (DDL), a group game especially designed for persons affected by mild-to-moderate intellectual disability and explores its utility in rehabilitation service settings in Hong Kong. Reports from service staff who participated in the pilot project were analysed using thematic analysis. Two key questions were…
Descriptors: Rehabilitation Programs, Caseworkers, Psychologists, Facilitators (Individuals)
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Cano, Ana Rus; Fernández-Manjón, Baltasar; García-Tejedor, Álvaro J. – British Journal of Educational Technology, 2018
Serious Games (SGs), defined as a game in which education (in its various forms) is the primary goal rather than entertainment, have been proven as an effective educational tool for engaging and motivating students. However, more research is needed to sustain the suitability of these games to train users with cognitive impairments. This empirical…
Descriptors: Educational Games, Intellectual Disability, Down Syndrome, Adults