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Showing 1 to 15 of 16 results Save | Export
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Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
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Huang, Yizhen; Richter, Eric; Kleickmann, Thilo; Richter, Dirk – British Journal of Educational Technology, 2023
Video is a widely used medium in teacher training for situating student teachers in classroom scenarios. Although the emerging technology of virtual reality (VR) provides similar, and arguably more powerful, capabilities for immersing teachers in lifelike situations, its benefits and risks relative to video formats have received little attention…
Descriptors: Video Technology, Computer Simulation, Self Efficacy, Classroom Techniques
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Barut Tugtekin, Esra; Dursun, Ozcan Ozgur – Education and Information Technologies, 2022
One of the objectives of this research is to develop and validate the Instructional Material Motivation Scale for Single-Use (IMMS-SU) instrument in the Turkish context. The IMMS-SU was developed and validated in a two-phased process on a sample of 1654 students. The Exploratory Factor Analysis revealed that IMMS-SU included 14 items…
Descriptors: Animation, Interaction, Video Technology, Program Effectiveness
Sahar M. Alyahya – ProQuest LLC, 2021
This study investigated the involvement of the Social Agency Theory within a multimedia learning environment to improve English language proficiency. The primary aim of this study is to find the effects of designing language learning instructional videos following the embodiment principle on language learners' motivation, cognitive load and…
Descriptors: Multimedia Instruction, Second Language Learning, Video Technology, Student Motivation
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Salame, Youness; Léger, Pierre-Majorique; Charland, Patrick; Merveilleux Du Vignaux, Maÿlis; Durand, Emmanuel; Bouillot, Nicolas; Pardoen, Mylène; Deslandes-Martineau, Marion; Sénécal, Sylvain – Computers in the Schools, 2022
This research reports empirical evidence of the pedagogical benefits of using two interactive types of immersive spherical dome screens (large and small). Results are drawn from an experiment measuring the emotional, cognitive, perceptual/attitudinal states, and learning outcomes of 102 participants divided into control/experimental groups and…
Descriptors: Interaction, Teaching Methods, Educational Technology, Technology Uses in Education
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Mierowsky, Ruth; Marcus, Nadine; Ayres, Paul – Educational Psychology, 2020
This study, generated from considerations of embodied cognition, observational learning, and cognitive load theory, investigated the effect of mimicking gestures on learning to play piano tasks. Fifty university students from an Australian University, with two different levels of piano-playing experience, were randomly assigned to one of the two…
Descriptors: Musical Instruments, Imitation, College Students, Nonverbal Communication
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Prediger, Susanne; Zindel, Carina – European Journal of Science and Mathematics Education, 2017
This article combines different conceptualizations of teachers' diagnostic competence in listening to students' mathematical thinking processes on the levels of general perspectives, noticed aspects and activated didactic categories. An empirical study of 159 prospective mathematics teachers' diagnostic judgments investigated how these levels are…
Descriptors: Mathematics Teachers, Preservice Teachers, Intervention, Video Technology
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Fan, Lianghuo; Qi, Chunxia; Liu, Xiaomei; Wang, Yi; Lin, Mengwei – Educational Studies in Mathematics, 2017
We conducted an intervention-based study in secondary classrooms to explore whether the use of geometric transformations can help improve students' ability in constructing auxiliary lines to solve geometric proof problems, especially high-level cognitive problems. A pre- and post-test quasi-experimental design was employed. The participants were…
Descriptors: Intervention, Secondary School Mathematics, Geometry, Validity
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Ingram, Matthew J.; Crane, Simeon; Mokree, Alan; Curdy, Marion E.; Patel, Bhavik A. – School Science Review, 2017
This article explores the use of pre-recorded video mini-lectures to support and enhance traditional face-to-face lectures for undergraduate students. Mini-lectures guide students through key concepts so that they can understand and assimilate key content before attending lectures.
Descriptors: Video Technology, Educational Technology, Technology Uses in Education, Lecture Method
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Boyle, Joseph R.; Rosen, Sonia M.; Forchelli, Gina – Education 3-13, 2016
This mixed-methods study analysed over 200 interviews from 20 seventh-grade students with learning disabilities (LD). Students were instructed how to use a note-taking intervention during science lectures. The interview analyses were supported by pre- and post-intervention quantitative data. Data suggest that the intervention helped students…
Descriptors: Mixed Methods Research, Metacognition, Notetaking, Learning Disabilities
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Antonio, Giardi – Online Submission, 2016
The aim of this paper is to focus reader's attention on "mobile" use of iTunesU and USiena model, as future compensatory tools. Starting from multimedia learning theories, a mobile course model has been designed (USiena model) and the experimental method has been used to carry out a "pilot study" with 32 dyslexic students. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Barber, Ana Taboada; Buehl, Michelle M.; Kidd, Julie K.; Sturtevant, Elizabeth G.; Nuland, Leila Richey; Beck, Jori – Reading Psychology, 2015
The authors examined the role of an intervention designed to increase reading comprehension, reading self-efficacy beliefs, and engagement in social studies for middle school students of varying language backgrounds. Thirteen sixth- and seventh-grade teachers implemented the United States History for Engaged Reading (USHER) program with their…
Descriptors: Social Studies, Reading Comprehension, Intervention, Self Efficacy
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Castro Superfine, Alison; Li, Wenjuan – North American Chapter of the International Group for the Psychology of Mathematics Education, 2011
While understanding children's mathematical thinking is an important part of what teachers need to know in order to be effective in the classroom, preservice coursework often fails to provide learning opportunities focused on this aspect of teaching. Using a videocase curriculum focused on children's mathematical thinking, the authors examined…
Descriptors: Mathematical Logic, Mathematics Instruction, Preservice Teacher Education, Video Technology
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Cheng, Meng-Tzu; Annetta, Len – Journal of Biological Education, 2012
This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil…
Descriptors: Educational Games, Student Attitudes, Video Technology, Metacognition
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Wagner, Elvis – Language Assessment Quarterly, 2008
This article examines how eight advanced ESL learners attend to and utilize the nonverbal information found in a video text. Using verbal report methodology in which test-takers verbalized aloud their thought processes while taking a video listening test, the results suggested that the test-takers varied in how they attended to and utilized the…
Descriptors: Individual Testing, Listening Comprehension Tests, Cognitive Processes, Listening Skills
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