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Showing 1 to 15 of 21 results Save | Export
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Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
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Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
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Vasil'ev, Yuriy L.; Dydykin, Sergey S.; Kashtanov, Artem D.; Molotok, Ekaterina V.; Lyakisheva, Alexandra A.; Kytko, Olesya V.; Kapitonova, Marina; Vorobyov, Alexandr A.; Litvina, Ekaterina V.; Filimonov, Vladimir I.; Bezhin, Alexandr I.; Kolsanov, Alexandr V. – Anatomical Sciences Education, 2023
Anatomy is increasingly taught using computer-assisted learning tools, including electronic interactive anatomy dissection tables. Anatomage was he first virtual anatomy dissection table introduced in Russian medical universities and gained popularity among lecturers and students. The Pirogov interactive anatomy table was recently released, but…
Descriptors: Anatomy, Laboratory Procedures, Medical Education, Computer Simulation
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Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
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Yunfei Niu; Yan Dong; Jianwei Zhang; Shu Zhang; Ying Cao – Education and Information Technologies, 2025
This study aimed to determine the importance of socialization through sports as exemplified by athletics using interactive technologies for better socialization of students. The Small Group Socialization Scale (SGSS) was utilized for the measurement of socialization. The researchers conducted the study based on the Physical Education Department…
Descriptors: Athletics, Socialization, Technology Uses in Education, Physical Education
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Bindu Menon; Meghana Reddy Ranabothu; Krissy Elizabeth Tarter; Tyrone Deonte Oneal Layson; Deepa Mukundan; Jeremy J. Laukka – Advances in Physiology Education, 2025
Cognitive science principles can facilitate integrating and retaining basic science concepts during the clinical years of undergraduate medical education. We hypothesized that reinforcing foundational science concepts during the core clerkship experiences fosters the development of clinical reasoning in medical students. A patient simulation…
Descriptors: Undergraduate Students, Medical Education, Medical Students, Clinical Experience
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Caitlin M. McMahon; Kimberly A. Choquette; S. Chantal E. Stieber; Erin E. Gray – Journal of Chemical Education, 2022
The Remote Supergroup for Chemistry Undergraduates (RSCU) is a community of students and faculty from primarily undergraduate institutions that aims to (1) engage students in discussions of chemical research, (2) inform students of further educational and career pathways, (3) increase awareness and discourse of equity issues in science, and (4)…
Descriptors: Chemistry, Science Instruction, Undergraduate Students, College Faculty
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Kluge, Murielle G.; Maltby, Steven; Keynes, Angela; Nalivaiko, Eugene; Evans, Darrell J. R.; Walker, Frederick R. – SAGE Open, 2022
Extended reality (XR) technology is an emerging teaching tool within the higher education sector. Many institutions are currently running pilot projects, primarily assessing individual XR teaching tools typically being led by innovative/technology-driven teaching staff, which may introduce a self-selection bias and may not represent the general…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Barriers
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Ahmed, Mohamed Elsayed; Hasegawa, Shinobu – Education Sciences, 2021
The increasing use of online virtual laboratories (OVLs) in educational institutions as a recent educational technology application necessitates developing a new educational platform for assisting instructors in using such technology in the teaching process without web programming obstacles. The OVLs are online environments that provide students…
Descriptors: Science Laboratories, Computer Simulation, Laboratory Experiments, Educational Technology
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Bose, Lakshmi S.; Humphreys, Steven – Journal of Science Education and Technology, 2022
In this paper, the effectiveness of training faculty in laboratory teaching (the teaching of science in a laboratory setting using experiments and similar exercises) through the use of Information and Communications Technology (ICT)--virtual technologies for faculties in institutions of higher education in the Indian state of Kerala--was evaluated…
Descriptors: Foreign Countries, Science Education, Science Laboratories, Science Experiments
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Lamb, Richard; Lin, Jing; Firestone, Jonah B. – EURASIA Journal of Mathematics, Science and Technology Education, 2020
In recent years, the applications of virtual reality (VR) in learning environments has received considerable attention. This attention occurs as a part of a wider trend seen since the early millennium. This trend is that of increasing attention being placed on modes of instruction that can supply greater realism and immersion in the science…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
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Swier, Robert; Peterson, Mark – JALT CALL Journal, 2018
Past research on digital games and virtual worlds suggests that these platforms provide multiple benefits for language learning, including positive effects on motivation and opportunities for authentic learner interaction. Despite this, adoption of these platforms in classrooms appears largely nonexistent. We provide a review of research on the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
Howell, Linda Jane – ProQuest LLC, 2017
Research shows that use of high fidelity simulation (HFS) as a teaching strategy requires extensive amounts of faculty time and financial resources for faculty development and equipment. This project study addressed the challenges encountered in the integration of HFS into a Midwestern metropolitan baccalaureate nursing program. The purpose of…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Punch, Raymond J. – ProQuest LLC, 2012
The purpose of the quantitative regression study was to explore and to identify relationships between attitudes toward use and perceptions of value of computer-based simulation programs, of college instructors, toward computer based simulation programs. A relationship has been reported between attitudes toward use and perceptions of the value of…
Descriptors: College Faculty, Teacher Attitudes, Computer Simulation, Regression (Statistics)
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Liu, Chang; Zhong, Ying; Ozercan, Sertac; Zhu, Qing – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents a template-based solution to overcome technical barriers non-technical computer end users face when developing functional learning environments in three-dimensional virtual worlds (3DVW). "iVirtualWorld," a prototype of a platform-independent 3DVW creation tool that implements the proposed solution, facilitates 3DVW…
Descriptors: Barriers, Technology Uses in Education, Simulated Environment, Computer Simulation
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