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Luo, Zhanni – Education and Information Technologies, 2022
Gamification refers to the use of game-design elements or mechanisms in non-game contexts to promote the expected behaviours. Though theoretically promising, empirical studies reported mixed results as to the effectiveness of gamification in educational practices. To understand this issue better, this author selected 44 articles on the topic of…
Descriptors: Game Based Learning, Program Effectiveness, Educational Games, Computer Games
Forster, Greg – Friedman Foundation for Educational Choice, 2009
This report collects the results of all available empirical studies on how vouchers affect academic achievement in public schools. Contrary to the widespread claim that vouchers hurt public schools, it finds that the empirical evidence consistently supports the conclusion that vouchers improve public schools. No empirical study has ever found that…
Descriptors: Public Schools, School Choice, Academic Achievement, Educational Change
Sibley, Michael O., Ed. – Alabama Department of Education, 2010
"Alabama Education News" is published monthly except for June, July, and December by the Alabama Department of Education. This publication, authorized by Section 16-2-4 of the "Code of Alabama", as recompiled in 1975, is a public service of the Alabama Department of Education designed to inform citizens and educators about…
Descriptors: Counties, Public Service, Public Education, Bullying