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Randall, Kristina N.; Ryan, Joseph B.; Walters, Sharon M.; Stierle, Jordan N. – Education and Training in Autism and Developmental Disabilities, 2021
Assistive technology (AT) has been shown to be a promising method for supporting individuals with intellectual disability (ID) attain a higher degree of independence both at home and in the work place. The purpose of this alternating-treatment single-case research design study was to compare the effectiveness of three methods (i.e., Notes App,…
Descriptors: Planning, Nutrition, Program Effectiveness, Computer Oriented Programs
Maich, Kimberly; Rutherford, Camille; Bishop, Courtney – Exceptionality Education International, 2019
Twelve pilot project participants with intellectual and/or developmental disabilities used mobile devices (smartwatch and smartphone technology) and individualized apps focused on time management, coping, budgeting, exercise, and safety to support independence and community engagement. Ten participants with intellectual and/or developmental…
Descriptors: Assistive Technology, Intellectual Disability, Developmental Disabilities, Time Management
A Pilot Investigation of an iOS-Based App for Toilet Training Children with Autism Spectrum Disorder
Mruzek, Daniel W.; McAleavey, Stephen; Loring, Whitney A.; Butter, Eric; Smith, Tristram; McDonnell, Erin; Levato, Lynne; Aponte, Courtney; Travis, Rebekah P.; Aiello, Rachel E.; Taylor, Cora M.; Wilkins, Jonathan W.; Corbett-Dick, Patricia; Finkelstein, Dianne M.; York, Alyssa M.; Zanibbi, Katherine – Autism: The International Journal of Research and Practice, 2019
We developed an iOS-based app with a transmitter/disposable sensor and corresponding manualized intervention for children with autism spectrum disorder. The app signaled the onset of urination, time-stamped accidents for analysis, reminded parents to reinforce intervals of continence, provided a visual outlet for parents to communicate…
Descriptors: Toilet Training, Computer Oriented Programs, Autism, Pervasive Developmental Disorders
Patel, Harshada; Hallewell, Madeline J. – International Journal of Game-Based Learning, 2012
The 3D Tune-In project developed serious/leisure game applications to educate hearing aid (HA) users about how HA functionalities could improve hearing in different sound environments. The application development team had little prior experience catering for end-users with hearing loss. HA users and their communication partner were consulted…
Descriptors: Hearing Impairments, Deafness, Assistive Technology, Acoustics