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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
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Cochrane, Thomas – Research in Learning Technology, 2012
Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This article critiques three of the researcher's mlearning projects that can be classed as "failures" and compares them to successful…
Descriptors: Longitudinal Studies, Action Research, Participatory Research, Program Design
District of Columbia Public Schools, Washington, DC. Dept. of Research and Evaluation. – 1992
The District of Columbia Public Schools Nature Computer Camp (NCC) is an environmental/computer program which has been operating in the Catoctin Mountain Park (Maryland) since 1983. The camp operates for five one-week sessions serving a total of 406 regular sixth-grade students representing 84 elementary schools with an average of 81 students per…
Descriptors: Computer Science Education, Environmental Education, Grade 6, Intermediate Grades