Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Affordances | 3 |
Computer Simulation | 3 |
Program Effectiveness | 3 |
Barriers | 2 |
Educational Technology | 2 |
Technology Uses in Education | 2 |
Attention | 1 |
Business Education | 1 |
College Faculty | 1 |
Electronic Learning | 1 |
Graduate Students | 1 |
More ▼ |
Author
Dai, Zhaihuan | 1 |
Ke, Fengfeng | 1 |
Kevin Mentzer | 1 |
Mark Frydenberg | 1 |
Minhua Ma | 1 |
Pachman, Mariya | 1 |
Suhong Li | 1 |
Wenxue Yan | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Information Analyses | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
Wenxue Yan; Minhua Ma – Journal of Educational Multimedia and Hypermedia, 2023
Despite a large number of augmented reality (AR) picture books available on the market, their quality varies. The aim of this study is to analyse AR picture books' features, benefits and drawbacks through a review of academic literature and award-winning commercial works on the subject and to provide insight into future trends. Our approach has…
Descriptors: Computer Simulation, Picture Books, Educational Technology, Technology Uses in Education
Ke, Fengfeng; Pachman, Mariya; Dai, Zhaihuan – Journal of Computing in Higher Education, 2020
This study investigated the affordances and constraints of a VR-based learning environment for the teaching training of university graduate teaching assistants in relation to the task, goal-based scenarios, and learning support design. Seventeen graduate teaching assistants participated in a multiple-case study with an OpenSimulator-supported,…
Descriptors: Computer Simulation, Training Methods, Affordances, Vignettes