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Showing 1 to 15 of 19 results Save | Export
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Tamayo Avila, Daymy; Van Petegem, Wim; Snoeck, Monique – IEEE Transactions on Education, 2022
Contribution: This article presents agile software engineers stick together (ASEST+), an improved version of a framework called ASEST that aims to develop team cohesion, leading to better team learning and software engineering student teams. Background: Effective teamwork is crucial for agile software development's success and is, therefore, a key…
Descriptors: Computer Software, Teamwork, Engineering Education, College Students
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Duarte, Vannessa; Cleveland-Slimming, Margareth; Vidal, Cristian; Contreras, Sergio – IEEE Transactions on Education, 2023
Contribution: This is one of the first studies that evaluated the combination of an Agile framework (i.e., Scrum) along with the Service-Learning methodologies applied to education settlement. Another tool that would help improve educational delivery quality is the Service-Learning methodology that enables students to experience hands-on learning…
Descriptors: Service Learning, Information Systems, Systems Development, Methods
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Baham, Corey – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to…
Descriptors: Computer Software, Student Projects, Educational Technology, Technology Uses in Education
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O'Neill, Thomas; Larson, Nicole; Smith, Julia; Donia, Magda; Deng, Connie; Rosehart, William; Brennan, Robert – Assessment & Evaluation in Higher Education, 2019
In the current research, we report on a peer feedback system for supporting student teamwork skill development during post-secondary education. The peer feedback system is part of a larger suite of assessments at ITPmetrics.com. This is a free assessment-based system that allows team members to provide round-robin ratings of each member's…
Descriptors: Peer Evaluation, Feedback (Response), Teamwork, College Students
Parker, Linda L. – ProQuest LLC, 2016
The study explored the relationship between global software development teams, effective software requirements, and stakeholders' perception of successful software development projects within the field of information technology management. It examined the critical relationship between Global Software Development (GSD) teams creating effective…
Descriptors: Computer Software, Teamwork, Design Requirements, Program Effectiveness
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Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
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Wong, Wang-chan – Information Systems Education Journal, 2017
Systems Analysis and Design (SA&D) is the cornerstone course of a traditional information system curriculum. Conventionally, it is a sequence of two courses with the second course dedicated to the completion of a project. However, it has recently become more common to reduce the two-course sequence into one, especially for IS departments that…
Descriptors: Systems Analysis, Design, Blended Learning, Entrepreneurship
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Ladeji-Osias, Jumoke O.; Partlow, LaDawn E.; Dillon, Edward C. – IEEE Transactions on Education, 2018
Contribution: This paper shows that participating in a year-round program for African-American male middle school students (ages 10-14) can positively impact their attitudes toward STEM, their confidence in problem solving and team work, and their interest in STEM careers, but may not impact the interest in taking STEM classes to the same extent.…
Descriptors: African American Students, Males, Middle School Students, Student Attitudes
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Chen, Chung-Yang; Hong, Ya-Chun; Chen, Pei-Chi – IEEE Transactions on Education, 2014
Software development relies heavily on teamwork; determining how to streamline this collaborative development is an essential training subject in computer and software engineering education. A team process known as the meetings-flow (MF) approach has recently been introduced in software capstone projects in engineering programs at various…
Descriptors: Computer Software, Curriculum, Student Projects, Teamwork
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Varney, M. W.; Janoudi, A.; Aslam, D. M.; Graham, D. – IEEE Transactions on Education, 2012
Following the success of summer-camp-based programs, a new program has been developed for in-school sessions focused around LEGO robotics to foster interest in STEM topics at a young age. The program has been implemented in a very diverse school, and preliminary results on the efficacy of the program are presented. (Contains 1 table and 6 figures.)
Descriptors: Grade 3, STEM Education, Program Effectiveness, Summer Programs
Acheson, Lingma Lu – International Association for Development of the Information Society, 2014
Learning is most effective when accompanied by doing. If someone desires to become a baseball player, being told how to play the game, watching others play and even understanding the rules of the game are mostly ineffective if the individual never "swings the bat". This paper outlines the implementation of this method (swinging the bat)…
Descriptors: Active Learning, Experiential Learning, Computer Science Education, Industry
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Menolli, André Luís Andrade; Reinehr, Sheila; Malucelli, Andreia – Informatics in Education, 2013
New technologies, such as social networks, wikis, blogs and other social tools, enable collaborative work and are important facilitators of the social learning process. Many companies are using these types of tools as substitutes for their intranets, especially software development companies. However, the content generated by these tools in many…
Descriptors: Social Networks, Computer Mediated Communication, Resource Units, Computer Software
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El-Khalili, Nuha H. – International Journal of Information and Communication Technology Education, 2013
Many studies have reported the utilization of Problem-Based Learning (PBL) in teaching Software Engineering courses. However, these studies have different views of the effectiveness of PBL. This paper presents the design of an Advanced Software Engineering course for undergraduate Software Engineering students that uses PBL to teach them Agile…
Descriptors: Problem Based Learning, Teaching Methods, Computer Software, Undergraduate Students
Kröber, Cindy; Münster, Sander – International Association for Development of the Information Society, 2014
This project seminar aims at creating and evaluating a manual for interdisciplinary projects as part of a learning process. Working together, pedagogies and students from different disciplines assess tools and recommendations for successful collaborations while developing an app for the cathedral in Freiberg. As part of the project the students…
Descriptors: Interdisciplinary Approach, Seminars, Learning Processes, Cooperative Learning
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Sahin, Yasar Guneri – Computers & Education, 2011
This paper proposes a new model for team building, which enables teachers to build coherent teams rapidly and fairly for the term projects of software engineering courses. Moreover, the model can also be used to build teams for any type of project, if the team member candidates are students, or if they are inexperienced on a certain subject. The…
Descriptors: Teamwork, Team Training, Computer Software, Program Effectiveness
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