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Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Social Psychology of Education: An International Journal, 2025
Laboratories play a central role in engineering education. Current technology enables virtual experiences that challenge the traditional concept of teaching laboratories for undergraduate engineering students. Integrating technology, such as virtual laboratories, allows students to learn foundational experimental skills; however, it lacks…
Descriptors: Engineering Education, Laboratories, Computer Simulation, Undergraduate Students
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Qi An – Education and Information Technologies, 2024
This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic performance and employment. The study covered 82 first-year students from the [The Guangzhou Academy of…
Descriptors: Program Effectiveness, Technology Uses in Education, Educational Technology, Information Technology
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Juliana Fosua Gyasi; Lanqin Zheng; Stephen Frank Love; Francis Ohene Boateng – Educational Technology & Society, 2025
Online collaborative learning has the potential to help learners of all cultures and languages in the artificial intelligence (AI) age. However, studies on the use of human-AI collaboration to promote online collaborative learning are lacking. This study attempts to fill this gap by examining the effects of three approaches to human-AI…
Descriptors: Cooperative Learning, Online Courses, Artificial Intelligence, Program Effectiveness
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Alice Barana; Marina Marchisio Conte; Sara Omegna – International Association for Development of the Information Society, 2024
This study investigates the relationship between students' problem-solving skills in solving mathematical problems and asynchronous collaboration in digital learning environments. The research focuses on the Digital Math Training (DMT) project, designed by the DELTA research group at the University of Turin, which aims to enhance students' digital…
Descriptors: Mathematics Instruction, Problem Solving, Asynchronous Communication, Cooperative Learning
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Fikru Gurmu; Chernet Tuge; Adula Bekele Hunde – Cogent Education, 2024
Learning geometry with conceptual understanding requires the implementation of appropriate methods that actively engage students and support them in becoming autonomous, critical thinkers, and self-directed learners. The purpose of the study was to investigate the effect of GeoGebra-supported learning on grade ten students' conceptual…
Descriptors: Geometry, Mathematics Instruction, Geometric Concepts, Concept Formation
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Ana Eloisa Carvalho; Sara Blanc; Manuel Aguiar; Ana Cristina Torres – Educational Process: International Journal, 2024
Background/purpose: Despite progress in inclusive education policies, research has largely neglected the analysis of learning environments that are adjustable for all students. School gardens are learning environments that emphasize the broader view of participation on current perspectives of inclusion. This article discusses the possibilities and…
Descriptors: Gardening, Inclusion, Diversity, Educational Policy
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Silvia Handayani; Lewes Peddell; Tony Yeigh – Australian Journal of Teacher Education, 2023
This study investigated a heutagogy-informed teacher professional education model designed to assist Indonesian teachers in achieving the competencies established by the Indonesian government to address teacher quality issues. The critical concepts of the model include self-determined learning, metacognitive reflection, collaborative learning, and…
Descriptors: Foreign Countries, Teacher Education Programs, Teacher Competencies, Educational Technology
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Munmi Barman; Ananta Kumar Jena – Journal of Intellectual Disabilities, 2024
The usefulness of information and communication technology has been witnessed around the globe with the occurrence of rapid changes in the field of education i.e. through the formal or informal way. For this, the researchers have assessed Interactive video-based instruction (IVBI) on (N = 95; males = 47 & females = 48 age range between 12 and…
Descriptors: Video Technology, Interaction, Cognitive Development, Moderate Intellectual Disability
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Chang, Chih-Tsan; Tsai, Cheng-Yu; Tsai, Hung-Hsu; Li, Yuen-Ju; Yu, Pao-Ta – International Journal of Distance Education Technologies, 2020
This paper proposes an online multi-user real-time co-reading (OMURCOR) system to promote the performance of co-reading with collaborative learning. The OMURCOR system utilizes WebSocket to perform synchronization controls on co-reading to allow teachers and students to watch streaming videos together with less delay. Moreover, teachers utilize…
Descriptors: Cooperative Learning, Reading Strategies, Video Technology, Educational Technology
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Talan, Tarik – International Journal of Education in Mathematics, Science and Technology, 2021
This study aims to examine the effectiveness of Computer-Supported Collaborative Learning (CSCL) on academic achievement. The study was conducted using the meta-analysis method. In the present study, a total of 40 studies that were carried out between 2010 and 2020 and met the inclusion criteria were subjected to meta-analysis. In the present…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Academic Achievement
Wenqing Lu – ProQuest LLC, 2021
Collaborative learning helps university students improve their academic achievement, learning persistence and attitudes. Social media tend to have positive effects on collaborative learning by encouraging positive interactions online. Although previous research studies were conducted to explore the use of social media in education, there is a gap…
Descriptors: Cooperative Learning, College Students, Educational Technology, Technology Uses in Education
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Read, David; Barnes, Stephen M.; Hughes, Oliver; Ivanova, Iveta; Sessions, Annabelle; Wilson, Paul J. – New Directions in the Teaching of Physical Sciences, 2022
Many instructors globally reported a lack of engagement in synchronous online sessions during the COVID-19 lockdowns. This article outlines the use of collaborative small group tasks mediated via breakout rooms in Teams during the 2020/21 academic year. The rationale for the activities, which are available for download, is described along with…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Eryilmaz, Meltem; Cigdemoglu, Ceyhan – Interactive Learning Environments, 2019
The purpose of this study is to differentiate the effect of cooperative learning strategy integrated with a flipped learning (FL) model from sole FL implementation in promoting students' performances while decreasing their social and computer anxiety in an undergraduate course. As a method, a classical experimental design is used. The participants…
Descriptors: Video Technology, Homework, Educational Technology, Technology Uses in Education
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John-Paul Riordan; Lynn Revell; Bob Bowie; Sabina Hulbert; Mary Woolley; Caroline Thomas – Pedagogies: An International Journal, 2025
Grouping of people and/or things in school can involve challenging pedagogical problems and is a recurrent issue in research literature. Grouping of pupils sometimes aids learning, but detailed video-based analysis of how teachers (and pupils) group or ungroup (termed '(un)grouping') in classrooms is rare. This multimodal classroom interaction…
Descriptors: Grouping (Instructional Purposes), Video Technology, Program Effectiveness, Interaction
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