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Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Katja Fleischmann – International Journal of Technology and Design Education, 2025
Design education traditionally centers around the critique as a pivotal assessment process, fostering the development of both explicit and tacit knowledge within the physical studio environment. Ideally, the critique encourages students to develop their creativity, sharpen their thought processes and refine their technique. This study contributes…
Descriptors: Design, Technology Uses in Education, Educational Technology, Program Effectiveness
Jeffrey Mather – English in Education, 2025
While existing research has highlighted the benefits of reading and analysing comics in fostering critical thinking and multimodal literacy, few scholars have examined the pedagogical value of involving students in actively creating their own comics. Beyond developing technical and artistic skills, comics creation engages students in the affective…
Descriptors: Cartoons, Aesthetics, Cooperative Learning, Social Problems
Van Anh, Nguyen Thi; Van Bien, Nguyen; Van Son, Dang; Khuyen, Nguyen Thi To – Online Submission, 2022
The rapid developments of Science and Technology call for individuals to have strong academic knowledge and creativity. Research shows that students acquire creativity after either curricular or extracurricular activities in subject matters. However, there is not much research examining students' creativity through integrative learning activities,…
Descriptors: Clubs, STEM Education, Creativity, Foreign Countries
Ju Ling; Min Gao – International Journal of Information and Communication Technology Education, 2025
This study investigates the integration of computer-aided design (CAD), a technology for creating digital drawings and models, into art education to enhance creativity and improve teaching quality. Utilizing a mixed-methods approach with a cohort of 150 students, the results demonstrate significant advancements in creativity (a 33.3% increase),…
Descriptors: Computer Assisted Design, Art Education, Computer Uses in Education, Creativity
Artitaya Jituafua – Journal of Turkish Science Education, 2024
In Thailand, science, technology, engineering and mathematics (STEM) education is being promoted to support science student teachers by conducting projects to extend their learning skills and to turn them into innovators. This study aimed to develop a professional development programme (PDP) based on biomimicry to improve STEM project creation for…
Descriptors: Faculty Development, STEM Education, Science Teachers, Student Teachers
Suthida Chamrat; Pongsathorn Suyamoon – Journal of Technology and Science Education, 2024
The objective of this research was to examine the impact of STEM activity based on DIY, Tinker and Maker frameworks on developing teacher interns' competency in science instructional design and implementations. These activities involve the integration of science, technology, engineering, and mathematics principles, fostering self-regulated…
Descriptors: STEM Education, Hands on Science, Experiential Learning, Preservice Teachers
Ceylan Dadakoglu, Sevda; Özsoy, Vedat – International Journal of Educational Methodology, 2020
This research aims at revealing the effects of Second Life (SL) application used in virtual environment in art and design education of creativity. This research is a qualitative study conducted evaluating the results of a group of 16 students studying art and design at universities, for a period of 12 weeks. For SL, a 3D, online, multi-user…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Electronic Learning
Martin, Brittany Harker – Canadian Journal of Education, 2019
This article presents a new model of building capacity for innovative teaching that I call "Artistic Quotient" (AQ). The purpose of the study was to test the model with generalist teachers who were registered in a professional learning program for innovative teaching through the arts. The procedure employed a one-way, within-subjects,…
Descriptors: Capacity Building, Faculty Development, Art Activities, Program Effectiveness
Trowsdale, Jo; McKenna, Ursula; Francis, Leslie J. – Research in Education, 2021
In order to evaluate the impact of "The Imagineerium" a 10-week educational project, teachers were asked to observe and rate the behaviour of a pilot sample of 135 participating students both at the beginning and at the end of the 10-week period. Scores recorded on the seven-item Trowsdale Index of Teacher Observation of Student…
Descriptors: Creativity Tests, Creativity, Teacher Attitudes, Observation
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Chan, Cecilia K. Y.; Luo, Jiahui; Lee, Katherine K. W.; Wong, Hannah Y. H.; Liu, Emma K. Y. – Curriculum and Teaching, 2020
Scholars are calling increasingly for educational reform to embed meaningful out-of-class events in the current curriculum, in order to enhance students' generic competency development. Towards this goal, featuring self-confidence as an important generic competency, this mixed-method study explores key characteristics of extracurricular activities…
Descriptors: Curriculum Design, Learner Engagement, Extracurricular Activities, Secondary School Students
Pennings, Mark William; Cushing, Debra Flanders; Gomez, Rafael; Dyson, Clare – Australian Journal of Adult Learning, 2020
A distinctive characteristic of study tours is their immersive nature, and the type of learning developed in such circumstances often relies on instinctive skills related to confidence, flexibility, curiosity, resilience and risk taking. To discover more about these learning experiences for adult undergraduate students studying varying disciplines…
Descriptors: Self Efficacy, Cooperative Learning, Personality Traits, Study Abroad
Yi Jin; Leigh Martin; Stephanee Stephens; Ann Marie Carrier – International Journal of Designs for Learning, 2020
Designing a mobile makerspace, the MakerBus, originated from our goal of bringing maker education to "all" students in K-12 schools, thus empowering students to believe they could create things and make social changes. This design case was guided by the human-centered design principles and the rapid prototyping instructional design…
Descriptors: Elementary Secondary Education, Mobile Educational Services, Interdisciplinary Approach, Student Projects
Mentzer, Nathan; Reed, Philip A.; Alnouri, Meshari; Barbarji, Mohammad – Technology and Engineering Teacher, 2018
In 2010, the Kuwait Foundation for the Advancement of Sciences (KFAS) founded the Sabah Al Ahmad Center for Giftedness and Creativity (SACGC). The Center supports Kuwait's Strategic Development Plan and the country's commitment to nurture gifted and talented youth. The Center also supports the work of talented adult inventors and entrepreneurs by…
Descriptors: Foreign Countries, Academically Gifted, Creativity, Educational Innovation

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