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Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Amani Qashmer; Jehad Al-Anati; Manal Dawoud; Mais Al-Nasa'h; Safa Al-Ali – Journal of Social Studies Education Research, 2024
Recently, numerous training programs have been proposed to enhance children's creative abilities. This study aimed to examine the impact of a SCAMPER-based training program on developing creative thinking among kindergartners in Jordan. The intervention is expected to provide evidence that could serve as a foundation for fostering creative…
Descriptors: Foreign Countries, Kindergarten, Young Children, Program Effectiveness
Maureen Nelson – ProQuest LLC, 2024
This study examines the impact of the National College for Education Leadership's (NCEL) instructional training program on Jamaican school principals' transformational leadership skills. Using Instructional and Transformational Leadership theories, the study investigates how the NCEL program influences principals' leadership styles, organizational…
Descriptors: Instructional Leadership, National Programs, Transformational Leadership, Principals
Tippawan Meepung – Journal of Education and Learning, 2025
This study explores the development and evaluation of a digital learning ecosystem through metaverse experiences aimed at enhancing the competencies of modern digital entrepreneurs. The objectives were as follows: (1) to study the digital learning ecosystem through metaverse experiences, (2) to design and develop a digital learning ecosystem using…
Descriptors: Electronic Learning, Ecology, Artificial Intelligence, Skill Development
Richard, Veronique; Ben-Zaken, Sigal; Siekanska, Malgorzata; Tenenbaum, Gershon – Journal of Creative Behavior, 2021
Creativity is considered to be an embodied concept, where internal psychological and external behavioral processes are intertwined. Creativity enhancement programs often target the cognitive side of this bi-dimensionality leaving the impact of motor interventions underexplored. To address this gap in the literature, we tested the effectiveness of…
Descriptors: Creativity, Program Effectiveness, Psychomotor Skills, Creative Thinking
Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
Miller, Angie L. – Creativity Research Journal, 2023
This study explores how exposure to creative coursework during one's education can influence a variety of educational, career, and community involvement outcomes for arts alumni. Data were drawn from over 40,000 undergraduate-level arts alumni from the 2015, 2016, and 2017 administrations of the Strategic National Arts Alumni Project (SNAAP). A…
Descriptors: Creativity, Predictor Variables, Outcomes of Education, Alumni
Mostert, Willem A. – South African Journal of Childhood Education, 2022
Background: Visual perception and observational skills are an essential part of Visual Arts education, through which young learners, in the primary school, acquire important and necessary skills to create artworks during their creative projects. These skills provide learners in the primary school the opportunity to overcome their self-imposed…
Descriptors: Visual Perception, Observation, Visual Arts, Art Education
Higuera-Martinez, Oscar I.; Fernandez-Samaca, Liliana; Alvarado-Fajardo, Andrea C. – IEEE Transactions on Education, 2023
Contribution: This research presents a project-based learning (PBL) approach for fostering creativity in first-year students with differential characteristics in the course execution. The first course considered remote teaching during a pandemic period; the second one used 50% of the weeks with remote teaching and the rest with face-to-face…
Descriptors: College Freshmen, Active Learning, Student Projects, Creativity
Tupe, Navnath – Journal of Education, 2021
The article emphasizes the effects of blended learning program for enhancing entrepreneurial skills among women in Maharashtra with special reference to Pune district. The present study results in the creation of the entrepreneurial skill matrix that explores the necessary skills for creative entrepreneurs. Performing the entrepreneurial skill…
Descriptors: Program Effectiveness, Blended Learning, Electronic Learning, Synchronous Communication
Bias, Sheri K.; Bias, Justin T.; Beckerdite, Kimberly – Journal of Education, 2020
Odyssey of the Mind is an international creative problem-solving program that allows participants to engage in spontaneous thinking and long-term analytical activities. This program has been in existence for 40 years and involved thousands of participants from around the globe. In September 2018, coaches and judges from a region in a Southern…
Descriptors: Creativity, Problem Solving, Teaching Methods, Thinking Skills
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Dunning, Anne – Afterschool Matters, 2020
Programs that seek to engage participants in arts-based programming may be drawn to creative youth development (CYD), a youth-focused, holistic approach to learning through creative expression. As the Creative Youth Development National Partnership (2018) defines it, "'Creative youth development' is a recent term for a longstanding theory of…
Descriptors: Youth Programs, Creativity, Art Activities, Creative Activities
Cosgun, Gulcin; Atay, Derin – International Journal of Curriculum and Instruction, 2021
Although problem-based learning (PBL) approach in L2 classrooms might enhance students' critical thinking and creativity while contributing to their language development, its role in these classrooms has not been fully explored. Therefore, adopting a mixed method approach, this study aimed at exploring the changes in 68 Turkish tertiary-level EFL…
Descriptors: Critical Thinking, Creativity, 21st Century Skills, Thinking Skills
Cruz, Mário – MEXTESOL Journal, 2021
In this article we will present a study undertaken in the scope of a Content and Language Integrated Learning project, which was implemented at a local private primary school in the Oporto area, Portugal. This project takes into account the promotion of a teaching and learning process based on the fostering of 21st Century skills, the so-called…
Descriptors: Content and Language Integrated Learning, Bilingual Education, Skill Development, 21st Century Skills