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Showing 1 to 15 of 21 results Save | Export
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Cheung-On Tam; Claire Ka-Yan Hui – Studies in Art Education: A Journal of Issues and Research in Art Education, 2024
Amid the imperative call for using digital artwork images and e-learning activities in planning and delivering the art curriculum heightened by rapid technological development and COVID-19, we propose a visual arts teacher-curator pedagogy and investigate its effectiveness in Hong Kong's primary and secondary schools. The pedagogy is set out to…
Descriptors: Visual Arts, Art Education, Exhibits, Educational Technology
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Xu, Wei; Dai, Tao-Tao; Shen, Zhi-Yi; Yao, Yu-Jia – Interactive Learning Environments, 2023
In recent years, more and more technical tools have been introduced into various museums, bringing new opportunities and challenges for the research of museum learning. Whether the application of these technologies can effectively improve the effects of museum learning has become a major problem perplexing museum learning researchers. In this…
Descriptors: Museums, Educational Technology, Technology Uses in Education, Program Effectiveness
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Chi-Jen Lin; Kai-Yu Tang; Yun-Fang Tu – Interactive Learning Environments, 2023
This research reviewed the publications in the Scopus database in the museum-based mobile learning field based on the technology-based learning review model from 2008 to 2019. The aim of this study was to investigate trends in the field of museum-based mobile learning from the main journals and papers, including countries and areas, participants,…
Descriptors: Museums, Telecommunications, Handheld Devices, Educational Technology
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Elbay, Sezgin – Turkish Online Journal of Distance Education, 2022
The purpose of the research is to examine the contributions and limitedness of virtual museum visits according to 7th grade students. Therefore, the research was conducted in accordance with the holistic single case study. The study group of the research was 14 students ranging in age from 11 to 12, determined by the criterion case sampling…
Descriptors: Foreign Countries, COVID-19, Pandemics, Grade 7
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Wang, Meng; Nunes, Miguel Baptista – Interactive Technology and Smart Education, 2019
Purpose: This study aims to present a meta-analysis of the use of serious educational games in museums. The analysis is based on a critical literature review that maps educational roles of museums against serious educational games used in support of those roles. The meta-analysis focuses on the specific context of informal learning in museums.…
Descriptors: Museums, Educational Games, Teaching Methods, Informal Education
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Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning
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Beck, D.; Warren, S. – Pedagogies: An International Journal, 2020
Many K-12 schools in the United States face reduced time for the arts due to the time needed to prepare students for high-stakes standardized exams. Although there are advanced placement exams in art history, many rural districts lack the resources to support those efforts. Without the ability to visit large city museums, students lack access to…
Descriptors: Art Education, Elementary Secondary Education, Rural Schools, Museums
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Squires, David R. – Educational Media and Technology Yearbook, 2019
A mixed methodology study measuring the usage rates of Augmented Reality (AR) information overlay mapping time-on-task in informal learning environments at a local art museum. This study investigates whether AR systems provide a uniquely beneficial learning context due to AR's native function to overlay information onto physical spaces at an art…
Descriptors: Instructional Design, Computer Simulation, Educational Technology, Technology Uses in Education
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Wallace, Jamie; MacPherson, Anna; Hammerness, Karen; Chavez-Reilly, Michael; Gupta, Preeti – Journal of STEM Outreach, 2021
Drawing on data from STEM teacher education programs collected during museum closure due to the COVID-19 pandemic, this article examines the shifts that a large natural history museum made in educational programming. We explore three questions; who participated; the nature of participants' experiences with programming; and what we learned as an…
Descriptors: STEM Education, Teacher Education Programs, COVID-19, Pandemics
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Palamara, Andrew – Journal of Museum Education, 2017
In recent years, museum educators have urgently explored more dynamic ways to train gallery educators, paid or volunteer, that account for different types of learning styles and teaching practices. This article demonstrates how utilizing a flipped learning model, with online webinars as the basic instructional content, can foster individual and…
Descriptors: Museums, Training, Teaching Methods, Educational Technology
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Oh, Seungjae; So, Hyo-Jeong; Gaydos, Matthew – IEEE Transactions on Learning Technologies, 2018
The goal for this research is to articulate and test a new hybrid Augmented Reality (AR) environment for conceptual understanding. From the theoretical lens of embodied interaction, we have designed a multi-user participatory simulation called ARfract where visitors in a science museum can learn about complex scientific concepts on the refraction…
Descriptors: Simulated Environment, Museums, Sciences, Scientific Concepts
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Lawson, Chris A.; Cook, Mike; Dorn, Joe; Pariso, Bill – Journal of Museum Education, 2018
Annual fieldtrip visits offer an excellent opportunity to engage teachers and students in learning opportunities that may not otherwise be available in their classrooms. Here we describe a collaborative project designed to support teacher engagement before, during, and after a classroom fieldtrip to a children's museum. We found that providing a…
Descriptors: STEM Education, Art Education, Museums, Field Trips
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Hursen, Cigdem; Islek, Didem – South African Journal of Education, 2017
The aim of this research is to determine the effect of an education programme developed based on the school-based outdoor education approach on the academic achievement of visual arts teachers, as well as their self-efficacy beliefs for using museums and the natural environment. The aim is likewise to explore the views of the teachers on the…
Descriptors: Outdoor Education, Visual Arts, Art Teachers, Teacher Effectiveness
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Shelley, Mack, Ed.; Akerson, Valarie, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 13-16, 2022, in Austin, Texas. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Mental Health, COVID-19, Pandemics, Nursing Students
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Cheng, Meng-Tzu; Annetta, Leonard; Folta, Elizabeth; Holmes, Shawn Y. – International Journal of Science Education, 2011
"Drugs and the Brain: A Serious Game," a prototype museum exhibit, was designed to employ virtual models of the brain into a video game format. It was done to create a fun and engaging way of conveying knowledge and concepts about neuroscience, as well as the impact of methamphetamine abuse on the brain. The purpose of this study is to…
Descriptors: Video Games, Narcotics, Prevention, Drug Abuse
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