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Noemi Mazzoni; Fabio Filosofi; Helga Ballardini; Angela Pasqualotto; Laura Semenzin; Melanie Cristofolini; Corinna Manzardo; Antonio Milici; Paola Venuti – Computers in the Schools, 2024
The transition to distance learning during the COVID-19 pandemic uncovered criticalities in the participation of students with special educational needs. The BESt-DaD project responded to these difficulties by developing a user-friendly online platform aimed at accommodating these students' neurocognitive profiles, ultimately promoting inclusion.…
Descriptors: Distance Education, Educational Technology, Special Needs Students, COVID-19
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Baharuddin; Dalle, Juhriyansyah – Journal of Social Studies Education Research, 2019
The study aims to develop a prototype eLearning system and to gather feedback from teachers on the developed prototype to demonstrate its effectiveness. The study uses a four-phase iterative process to develop and analyze a prototype eLearning system: understanding the problem, designing the system, developing the system, and gathering user…
Descriptors: Elementary School Students, Special Needs Students, Students with Disabilities, Physical Disabilities
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Naomi Blaushild; Raisa Blazquez; Steven McGee; Randi McGee-Tekula – Computer Science Education, 2025
This study investigated how Chicago Public Schools (CPS) computer science (CS) teachers and instructional coaches navigated remote professional development (PD) during the pandemic. Analyzing multiple sources of qualitative data, we explored how coaches adapted PD to address teachers' unique needs and how teachers experienced remote PD. We found…
Descriptors: Public School Teachers, Computer Science Education, Faculty Development, Distance Education
Peterson, Lana – ProQuest LLC, 2022
Access and use of computer-based educational technology within K-12 schools have been steadily increasing since the 1980s (Cuban, 1993; Delgado et al., 2015; Penuel, 2006), including more school districts providing every student with a device (1:1) after the year 2000 (Gray & Lewis, 2021; Harper & Milman, 2016; Penuel, 2006; Zheng et al.,…
Descriptors: Educational Technology, Elementary Secondary Education, COVID-19, Pandemics
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Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
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Rhazal, Ahmed; Ajana, Lotfi; Khouna, Jalal – International Journal of Information and Communication Technology Education, 2022
In these times of COVID-19, many Moroccan students access websites for their school support needs. The objective of this study is to carry out an evaluation of some Moroccan free school support websites and to verify their effectiveness for learners, from a socio-constructivist perspective. This evaluation is conducted by various teachers using an…
Descriptors: Foreign Countries, COVID-19, Pandemics, Web Sites
Education Week, 2023
Schools experienced a massive expansion of technology over the past few years. They put in place 1-to-1 computing programs, are now using a record number of digital learning tools, and improved the availability of home-internet access for students. It was essentially a "fast-forward" for the evolution of digital learning in schools. But…
Descriptors: Educational Technology, Technology Uses in Education, Computer Science Education, High School Students
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Scur, Gabriela; Alliprandini, Dario H.; Chinaglia, Eliane F.; Santos, Roberto Baginski Batista – Higher Education, Skills and Work-based Learning, 2023
Purpose: The paper investigates the learning practices carried out by Higher Education Institutions (HEIs) in the transition from strictly face-to-face to remote teaching in response to the coronavirus disease 2019 (COVID-19) pandemic. It also analyses how these practices could be used as a baseline to support new perspectives on learning in the…
Descriptors: Foreign Countries, Readiness, Educational Technology, Technology Integration
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Tran, Van-Trung; Tran, Ngoc Hai – Pegem Journal of Education and Instruction, 2022
Regarding educational opportunities in the era of information technology, smart education is no longer a novel concept, especially in the world's developed nations. This study examines previous research on smart education and the successful implementation in the Vietnamese province of Binh Duong. We have examined both international and Vietnamese…
Descriptors: Foreign Countries, Educational Technology, Independent Study, Student Motivation
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Shrestha, Sagun; Gnawali, Laxman – IAFOR Journal of Education, 2021
The COVID-19 pandemic has brought chaos in education across the world, including developing countries like Nepal. To respond to this educational disruption in this South Asian country, different educational plans and policies were formulated by the Ministry of Education, Science and Technology, Government of Nepal. It is not known whether these…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Policy
UK Department for Education, 2022
Due to significant developments in the use of education technology (EdTech) in schools and colleges since the COVID-19 pandemic, the Department for Education (DfE) has initiated a programme of research to understand what works in EdTech to establish a strong evidence base for effective use of technology and embed this across the school system, so…
Descriptors: Educational Technology, Technology Uses in Education, Program Effectiveness, Technology Integration
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Trifa, Amal; Hedhili, Aroua; Chaari, Wided Lejouad – Education and Information Technologies, 2019
E-learning systems have gained nowadays a large student community due to the facility of use and the integration of one-to-one service. Indeed, the personalization of the learning process for every user is needed to increase the student satisfaction and learning efficiency. Nevertheless, the number of students who give up their learning process…
Descriptors: Educational Technology, Technology Uses in Education, Learning Processes, Student Needs
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Izgar, Gökhan; Ilter, Ilhan – i.e.: inquiry in education, 2022
In this qualitative case study, we investigated teachers' experiences of distance education during the COVID-19 pandemic in Turkey. The participants comprised 69 elementary school teachers at varying levels of experience. The purpose of the study was to explore elementary school teachers' experiences regarding advantages and challenges of distance…
Descriptors: Foreign Countries, COVID-19, Pandemics, Distance Education
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Tsai, Yu-Ling; Tsai, Chin-Chung – Journal of Computer Assisted Learning, 2020
This meta-analysis investigates the relative effectiveness of game-based science learning against other instructional methods (Gameplay design) as well as against science game variants enriched with mechanisms (Game-mechanism design). An overall medium effect size for Gameplay design (k = 14, N[subscript es] = 14, g[subscript RE] = 0.646, p =…
Descriptors: Game Based Learning, Science Instruction, Teaching Methods, Educational Games
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Khlaisang, Jintavee – Education and Information Technologies, 2017
This study aimed to create a new pedagogy-based website based on the analysis of the needs of 7147 website users who visited the Thailand Cyber University (TCU) project website during 2011-2013. The study consisted of 4 stages: (1) examining learners' needs and literature related to developing a lifelong learning framework, (2) designing a site…
Descriptors: Web Sites, Foreign Countries, Virtual Universities, Needs
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