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Ricardo-Adan Salas-Rueda; Clara Alvarado-Zamorano – Turkish Online Journal of Distance Education, 2024
Technological advances such as Learning Management System (LMS) are changing the teaching-learning conditions, organization of school activities and functions of educators. In particular, the use of LMS in the educational field is necessary due to the appearance of the SARS-CoV-2 virus. This quantitative research analyzes the teachers' perception…
Descriptors: Learning Management Systems, Teacher Attitudes, COVID-19, Pandemics
Lv, Hua Zhen – Education and Information Technologies, 2023
It is essential to develop and research new teaching methods in the era of online education. In this regard, one of the promising methods could be the flipped classroom model built on artificial intelligence (AI). The study aimed to determine the impact of flipped classroom teaching using a stylus-driven intelligent learning system on students'…
Descriptors: Educational Technology, Flipped Classroom, Artificial Intelligence, Knowledge Level
José Alexis Alonso-Sánchez; Juan L. Núñez Alonso; Elisa Santana-Monagas – TechTrends: Linking Research and Practice to Improve Learning, 2025
Teachers are generally focused on optimizing the teaching-learning process and fostering high levels of student engagement, participation, and motivation. To address this challenge, this work presents a gamification experience implemented to teach content related to family involvement and educational programs in two courses--one at master's degree…
Descriptors: Gamification, Masters Programs, Undergraduate Study, College Students
Selçuk Alkan; Tuba Ada – International Journal for Technology in Mathematics Education, 2023
Designing a digital game using method, activities, contexts and problems which have been proved to be effective in mathematics education for a long time, will increase the effectiveness and success of the game. The purpose of this study was to reflect the digital game design process for the area concept. The design-based research method was used…
Descriptors: Video Games, Computer Games, Mathematics Education, Educational Technology
Peterson, Lana – ProQuest LLC, 2022
Access and use of computer-based educational technology within K-12 schools have been steadily increasing since the 1980s (Cuban, 1993; Delgado et al., 2015; Penuel, 2006), including more school districts providing every student with a device (1:1) after the year 2000 (Gray & Lewis, 2021; Harper & Milman, 2016; Penuel, 2006; Zheng et al.,…
Descriptors: Educational Technology, Elementary Secondary Education, COVID-19, Pandemics
Eck, Lindsay B.; Whitley, Samuel F. – Journal of Educational Technology Systems, 2022
Parent involvement is a reverently studied, crucial concept that impacts overall student achievement. An educational technology tool, involvED, was developed by a School Psychologist and Licensed Clinical Social Worker using principles of behavioral change research and grounded in family systems theory. Incorporating a scientific approach for…
Descriptors: Family School Relationship, Parent Participation, Educational Technology, Technology Uses in Education
Kearney, Matthew; Young, Kirsty; Burke, Paul F. – Journal of Special Education Technology, 2023
The aim of this study is to understand how mobile devices are being used to support students' learning (i.e., mobile learning) in specialist schools, and in specialist support units within mainstream schools. A validated survey instrument is used to examine these practices through the lens of a sociocultural digital framework that highlights…
Descriptors: Special Education Teachers, Telecommunications, Handheld Devices, Educational Technology
Martino, Daniele C.; Naqvi, Nilofer C. – Technology, Pedagogy and Education, 2023
Despite the rising global prevalence of autism spectrum disorders (ASD), significant disparities in ASD knowledge persist worldwide. Professional development trainings are effective in increasing teacher knowledge of ASD; however, in-person trainings pose accessibility concerns for teachers in low- and middle-income countries. In sub-Saharan…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Telecommunications, Handheld Devices
Kayyali, Mustafa – Online Submission, 2023
Traditional institutions are now up against fresh competition from virtual universities as the world gets more digital. Higher education is now more widely available thanks to these online universities that provide online courses and degrees. In this paper, I will give an overview of the virtual university scene, look at the development of online…
Descriptors: Virtual Universities, Educational Technology, Online Courses, MOOCs
Watson, Tiffany; Berry, Brian – Journal of Special Education Technology, 2022
Student engagement is a critical feature to the teaching and learning dynamic that takes place in the classroom. Technology is often used as a means for increasing student engagement, and Student Response Technology (SRT), where students use handheld clickers to respond during classroom instruction, is one form of technology used to do this. The…
Descriptors: Students with Disabilities, Elementary School Students, Audience Response Systems, Educational Technology
Landry, Julien; von Lieres, Bettina – Journal of Transformative Education, 2022
Participedia is a collaborative, digital learning tool for the co-production of knowledge about new forms of citizen participation across the world (www.participedia.net). In this paper, we analyse using the platform as a learning resource for adult learners who are democracy practitioners and for undergraduate students. We examine Participedia's…
Descriptors: Citizen Participation, Adult Learning, Democracy, Undergraduate Students
Zou, JunHua; Liu, Kai; Han, Lilong – Interactive Learning Environments, 2021
Based on the HTML5 video element, WebVTT (Web Video Text Tracks) and MySQL, we developed a Rich Media Platform for Table Tennis learning (RMPTTL). This platform can support online motion analysis. Meanwhile, social agents (peers, coaches and parents) can leave comments to influence players' participation motivation. A mixed experimental design was…
Descriptors: Racquet Sports, Educational Technology, Technology Uses in Education, Program Effectiveness
Ray, Anne E.; Greene, Kathryn; Pristavec, Teja; Hecht, Michael L.; Miller-Day, Michelle; Banerjee, Smita C. – Educational Technology Research and Development, 2020
Engagement is central to the effectiveness of online health messages and the related educational programs that aim to deliver these messages to the intended audience (Li et al. in Educ Tech Res Dev. https://doi.org/10.1007/s11423-019-09709-9, 2019). Drawing from health communication and social learning theories, the Theory of Active Involvement…
Descriptors: Participation, Online Courses, Prevention, Program Effectiveness
Ferrari, Luca; Fabbri, Manuela – Research on Education and Media, 2022
During the second semester of the 2019/2020 academic year, due to the regulatory restrictions arising from the COVID-19 pandemic, Bologna University, like many others, was compelled to stop delivering its face-to-face offering and to switch, in a very short time, to the creation of a technological architecture that would enable students to…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Read, Timothy; Barcena, Elena – Journal of Interactive Media in Education, 2021
In this article the authors present a new concept, activeness, as a dynamic psychological and cognitive state of effective engaged language learning. It is defined in terms of "investment," "integration" and "performance," and empowers vulnerable students to exercise control of their learning and progress based on…
Descriptors: Online Courses, Student Participation, Spanish, Program Effectiveness