NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 36 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Firmanul C. Wibowo; Hadi Nasbey; Ubed Alizkan; Dina R. Darman; Bayram Costu; Nur Jahan Ahmad; Muhammad A. H. Bunyamin – Pegem Journal of Education and Instruction, 2024
Augmented Reality (AR) can positively impact learning and provide authentic experiences in the form of simulations by increasing enthusiasm for learning and activities in the classroom. This research aims to develop the design and effectiveness of the Augmented Reality Greenhouse Effect (ARGE) Integration Model Physics Independent Learning (MPIL)…
Descriptors: Computer Simulation, Educational Technology, Program Design, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Selçuk Alkan; Tuba Ada – International Journal for Technology in Mathematics Education, 2023
Designing a digital game using method, activities, contexts and problems which have been proved to be effective in mathematics education for a long time, will increase the effectiveness and success of the game. The purpose of this study was to reflect the digital game design process for the area concept. The design-based research method was used…
Descriptors: Video Games, Computer Games, Mathematics Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Rienties, Bart; Divjak, Blazenka; Iniesto, Francisco; Pažur Anicic, Katarina; Žižak, Mirza – International Review of Education, 2023
It is widely acknowledged that graduates need to develop skills and competences beyond the theoretical knowledge nurtured within higher education curricula. In the last twenty years there has been an increased interest in supporting learners with work-based learning (WBL) (e.g. apprenticeships, practice-based lab sessions, project-based learning).…
Descriptors: Online Courses, Work Experience Programs, Job Skills, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Paul, Robyn Mae; Jazayeri, Yani; Behjat, Laleh; Potter, Michael – IEEE Transactions on Education, 2023
Contribution: In this article, integrated problem-based learning and critical reflection are shown to contribute to significant learning experiences, without needing to increase course hours and course assignments. Background: With the advances in technology, such as artificial intelligence, there is a shift in teaching and learning paradigms,…
Descriptors: Problem Based Learning, Educational Technology, Engineering Education, Program Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Meepung, Tippawan; Pratsri, Sajeewan; Nilsook, Prachyanun – Higher Education Studies, 2021
The objective of this research was as follows: 1) to develop an interactive tool in a digital learning ecosystem for adaptive online learning performance; 2) to carry out a suitability assessment of this process. The documentary research method was used in this study. The results showed a model of an interactive tool in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Interaction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hadullo, Kennedy – International Journal of Education and Development using Information and Communication Technology, 2021
The purpose of this study was to develop a Framework that can be used to implement an online Competency-based education (CBE) program using a Learning Management system such as Moodle. CBE refers to a system of instruction, assessment, grading, and academic reporting that is based on students demonstrating that they have the knowledge and skills…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Kauppi, Suvi; Muukkonen, Hanni; Suorsa, Teemu; Takala, Marjatta – British Journal of Educational Technology, 2020
Teaching and learning in universities have shifted towards online education, and there is not enough scientific knowledge about suitable pedagogical design principles to guide the construction of hybrid learning spaces for today's university students. In this design-based research, we studied the benefits and challenges in reaching the expected…
Descriptors: Online Courses, Educational Technology, Electronic Learning, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Alemdag, Ecenaz; Cevikbas, Seher Gul; Baran, Evrim – Studies in Continuing Education, 2020
The main purpose of this study was to design and implement a professional development programme on technology integration for teachers in a public education centre based on the technological pedagogical content knowledge (TPACK) framework and learning by design approach, and to evaluate the programme's impact. Ten adult education teachers in a…
Descriptors: Program Design, Program Implementation, Program Evaluation, Faculty Development
Peer reviewed Peer reviewed
Direct linkDirect link
Gunver Majgaard; Lasse Juel Larsen; Patricia Lyk; Morten Lyk – International Journal of Designs for Learning, 2017
The presented design case gives examples of designing an Augmented Reality learning scenario about the Solar System with 6th grade. The case connects the physical and virtual worlds in Augmented Reality, like 3D planetary globes floating above the textbook. This way, students can interact with digital information embedded in the physical…
Descriptors: Science Instruction, Grade 6, Astronomy, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Lan; Murnen, Timothy; Zhou, Yuchun; Wu, Min Lun; Xiong, Yan – Journal of Technology and Teacher Education, 2019
Despite the growing number of international professional development programs, there is very little published research regarding the structures and effectiveness of these programs. This paper shares the design and development of the technology component of an international professional development (PD) program designed for secondary English as…
Descriptors: Attitude Change, Teacher Attitudes, Faculty Development, Technological Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Suciati, Alfi; Adian, Tabita – Online Submission, 2018
This research aims to examine the eligibility of and responses from expert media, expert material, practitioners and students' on the 'Fun and Educative' biology module. The module was developed in a fun and educative way presenting various educative games. The research development model is using ADDIE model that consists of five phases: Analysis,…
Descriptors: Biology, Science Instruction, Educational Games, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Pellas, Nikolaos – Education and Information Technologies, 2018
The educational potentials and challenges of "flipping" a classroom are today well-documented. However, taking into account the contradictory results, literature on the benefits in using the flipped model as a socially inclusive technology-supported instructional design model is still in its infancy. This study seeks to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Frydenberg, Mark; VanderClock, William – Information Systems Education Journal, 2016
The start of the college experience is often hectic as students discover their new surroundings on campus. Students must carry out several high-tech tasks on their laptops and mobile devices in order to be successful participants in the digital culture that permeates their institution of higher learning. This paper describes the implementation of…
Descriptors: Student Experience, Student Adjustment, Technology Education, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Beisiegel, Mary; Mitchell, Rebecca; Hill, Heather C. – Journal of Teacher Education, 2018
Although video cases and video clubs have become popular forms of teacher professional development, there have been few systematic investigations of designs for such programs. Programs may vary according to (a) whether teachers watch videos of their own/their peers' instruction, or whether teachers watch stock video of unknown teachers; and (b)…
Descriptors: Educational Technology, Teaching Methods, Technology Uses in Education, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Schouten, Dylan G. M.; Venneker, Fleur; Bosse, Tibor; Neerincx, Mark A.; Cremers, Anita H. M. – IEEE Transactions on Learning Technologies, 2018
In this study, we investigate if a digital coach for low-literate learners that provides cognitive learning support based on scaffolding can be improved by adding affective learning support based on motivational interviewing, and social learning support based on small talk. Several knowledge gaps are identified: motivational interviewing and small…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Program Design
Previous Page | Next Page »
Pages: 1  |  2  |  3