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Showing 1 to 15 of 76 results Save | Export
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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
Wendel, Holly Marie – ProQuest LLC, 2016
The purpose of this study was to determine the relationship each of the mathematics web-based programs, MyMathLab and Assessments and Learning in Knowledge Spaces (ALEKS), has with students' mathematics achievement. In addition, the study examined the relationship between students' affective domain and the type of program as well as student…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Correlation
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Krahenbuhl, Kevin S. – InSight: A Journal of Scholarly Teaching, 2017
The flipped classroom is growing significantly as a model of learning in higher education. However, there are ample problems with the research on flipped classrooms, including where success is often defined by student perceptions and a lack of consistent, empirical research supporting improved academic learning. This quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Quasiexperimental Design, Comparative Analysis
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Yükseltürk, Erman; Altiok, Serhat; Baser, Zeynep – Educational Technology & Society, 2018
The present study investigates the effects of game-based language learning with Kinect technology on students' self-efficacy beliefs and attitudes toward English. The study was conducted at a state university located in Central Turkey. Foreign language education is promoted in Turkey, yet because of several factors, among which weekly hours of…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Educational Games
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Ratniyom, Jadsada; Boonphadung, Suttipong; Unnanantn, Thassanant – International Journal of Environmental and Science Education, 2016
This study examined the effects of the introductory organic chemistry online homework on first year pre-service science teachers' learning achievements. The online homework was created using a web-based Google form in order to enhance the pre-service science teachers' learning achievements. The steps for constructing online homework were…
Descriptors: Science Instruction, Organic Chemistry, Preservice Teachers, Homework
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Thadani, Vandana; Bouvier-Brown, Nicole C. – Journal on Excellence in College Teaching, 2016
College textbook publishers increasingly bundle sophisticated technology-based study tools with their texts. These tools appear promising, but empirical work on their efficacy is needed. We examined whether LearnSmart, a study tool bundled with McGraw-Hill's textbook "Chemistry" (Chang & Goldsby, 2013), improved learning in an…
Descriptors: Textbooks, Metacognition, Chemistry, Science Instruction
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AlSaleem, Basmah Issa – International Education Studies, 2018
This study investigated the effect of utilizing Facebook activities on enhancing oral communication skills for English as Foreign Language learners (EFL) in the English Department at Yarmouk University, Jordan. Participants of the study were first year English Language Bachelor degree students who speak English as a foreign language. The…
Descriptors: Foreign Countries, Social Media, English (Second Language), Second Language Learning
Garcia Joven, Jose Elias – ProQuest LLC, 2018
The increasing numbers of ELL and bilingual students in high schools, their high dropout rate, their low performance on standardized tests, and their low representation in STEM and gifted programs make urgent the need to focus on productive and effective instructional techniques to teach math to ELL/bilingual students in ways that motivate them to…
Descriptors: English Language Learners, Bilingual Students, At Risk Students, Technology Uses in Education
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Basoz, Tutku; Can, Dilek Tüfekci – Cypriot Journal of Educational Sciences, 2016
Semiotics has recently achieved some prominence as a theoretical foundation for foreign language learning/teaching. Though there have been a number of research on the semiotics in foreign language learning, the practical use of semiotics in preschool classroom environment still remains unanswered. What is more, the effectiveness of computers on…
Descriptors: Semiotics, Preschool Children, Vocabulary Development, Computer Uses in Education
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Sullivan, Sarah; Gnesdilow, Dana; Puntambekar, Sadhana; Kim, Jee-Seon – International Journal of Science Education, 2017
Physical and virtual experimentation are thought to have different affordances for supporting students' learning. Research investigating the use of physical and virtual experiments to support students' learning has identified a variety of, sometimes conflicting, outcomes. Unanswered questions remain about how physical and virtual experiments may…
Descriptors: Middle School Students, Mechanics (Physics), Science Instruction, Scientific Concepts
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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Lay, Ah-Nam; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
The purpose of this study is to investigate the effect of Malaysian "Kimia" (Chemistry) Digital Games (MyKimDG) module on students' achievement and motivation in chemistry as well as 21st century skills. Chemistry education in Malaysia should put greater emphasis on combination of cognitive, sociocultural and motivational aspects to…
Descriptors: Foreign Countries, Chemistry, Video Games, Science Achievement
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Jadallah, May; Hund, Alycia M.; Thayn, Jonathan; Studebaker, Joel Garth; Roman, Zachary J.; Kirby, Elizabeth – Journal of Geography, 2017
This study explores the effects of geographic information systems (GIS) curriculum on fifth-grade students' spatial ability and map-analysis skills. A total of 174 students from an urban public school district and their teachers participated in a quasi-experimental design study. Four teachers implemented a GIS curriculum in experimental classes…
Descriptors: Geography Instruction, Geographic Information Systems, Grade 5, Spatial Ability
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Urun, Mehmet Faith; Aksoy, Hasan; Comez, Rasim – International Journal of Game-Based Learning, 2017
This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N= 26) was subjected to kinect-based…
Descriptors: Second Language Instruction, Vocabulary Development, Games, Foreign Countries
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Nordin, Norfarah; Samsudin, Mohd Ali; Harun, Abdul Hadi – Physics Education, 2017
This research aimed to investigate whether online problem based learning (PBL) approach to teach renewable energy topic improves students' behaviour towards energy conservation. A renewable energy online problem based learning (REePBaL) instruction package was developed based on the theory of constructivism and adaptation of the online learning…
Descriptors: Science Instruction, Foreign Countries, Problem Based Learning, Educational Technology
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