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Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
Phantipa Amornrit; Patthanan Bootchuy; Phanompatt Smitananda – Journal of Education and Learning, 2025
The study aimed to examine the impact of a gamified distance learning system on enhancing digital creativity in distance education. The research involved 36 graduate students from Sukhothai Thammathirat Open University enrolled in the Public Administration Innovation course. Over a six-week experimental period, the learning system incorporated…
Descriptors: Foreign Countries, Gamification, Distance Education, Creativity
Bailey, Ryinta – ProQuest LLC, 2023
This basic qualitative study explored the role of professional development in training faculty for online instruction and course development which has grown expeditiously. Previous literature covers professional development training offerings but does not cover the perspective of online faculty used to develop and equip for the online courseroom.…
Descriptors: Faculty Development, Online Courses, COVID-19, Pandemics
Wonjin Yu; Wanju Huang – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study introduces a case of developing and piloting a tailored education program on AI education for beginner-level learners using machine learning platforms such as Google Teachable Machine and Scratch. The program was piloted with 27 elementary school students. Learning effects and satisfaction were examined during the pilot phase. The…
Descriptors: Artificial Intelligence, Program Development, Educational Technology, Learning Management Systems
Angelica Vagle – ProQuest LLC, 2024
The 21st century technology has advanced to become an accessible beacon of education. The physical boundaries of the chemistry laboratory have expanded with the use of innovative virtual lab simulations despite disparate results from previous investigations of student performance comparing virtual lab simulations with traditional laboratory…
Descriptors: Computer Simulation, Educational Technology, Science Laboratories, Chemistry
Firmanul C. Wibowo; Hadi Nasbey; Ubed Alizkan; Dina R. Darman; Bayram Costu; Nur Jahan Ahmad; Muhammad A. H. Bunyamin – Pegem Journal of Education and Instruction, 2024
Augmented Reality (AR) can positively impact learning and provide authentic experiences in the form of simulations by increasing enthusiasm for learning and activities in the classroom. This research aims to develop the design and effectiveness of the Augmented Reality Greenhouse Effect (ARGE) Integration Model Physics Independent Learning (MPIL)…
Descriptors: Computer Simulation, Educational Technology, Program Design, Program Effectiveness
Mohammed O. A. Mohammed; Muhanad El Hag; Mohamed A. E. M. Ibrahim; Javed Khan – Knowledge Management & E-Learning, 2025
The Blended learning system (BELS) has become a popular tool of learning. BELS's effectiveness is substantially influenced by a number of elements, including teacher and student feedback and system design. This study on evaluating the Blackboard platform (removed for peer review) aims to determine the similarity between students' and faculty…
Descriptors: Learning Management Systems, Student Attitudes, Teacher Attitudes, College Students
Mayer, Benjamin; Kuemmel, Anja; Meule, Marianne; Muche, Rainer – Journal of Statistics and Data Science Education, 2023
Teaching practical skills is of particular interest in the study of human medicine. With regard to medical statistics this means the use of statistical software, which may be effectively taught by a flipped classroom approach. As a pilot study, we designed and implemented an elective course on medical statistics that focused on hands-on data…
Descriptors: Computer Software, Medicine, Statistics, Flipped Classroom
Seo, Young-Jin; Um, Ki-Hyun – Journal of Computing in Higher Education, 2023
The present study aims to conceptualize service quality and perceived value in the context of blended learning by redefining and modifying the existing SERVQUAL model, reviewing prior marketing literature on perceived value, and examining the relationships between service quality, perceived value, and student satisfaction. The sample was…
Descriptors: Blended Learning, Value Judgment, Program Effectiveness, Student Satisfaction
Furtado, Michael; Arthungal, Jincy; Reynolds, Allison – Journal of Educational Research and Practice, 2023
Podcasts have increased in popularity in the last decade, but description of their use in academic settings is lacking. The purposes of this study were to (1) investigate the difference in student performance on course examinations based on podcast usage and satisfaction and (2) examine the perceptions of educational benefits, usage preferences,…
Descriptors: Audio Equipment, Information Dissemination, Educational Technology, Physical Therapy
Exploring Determinants of Student Satisfaction with Synchronous E-Learning: Evidence during COVID-19
Albanë Gashi; Genc Zhushi; Besnik Krasniqi – International Journal of Information and Learning Technology, 2024
Purpose: This paper aims at identifying crucial factors that affect student satisfaction with synchronous e-learning. For this purpose, a research model comprised of perceived usefulness (PU), perceived ease of use (PEU), computer anxiety (CA), self-efficacy (SE), system accessibility (SA), perceived interaction (PI) and perceived flexibility (PF)…
Descriptors: Student Satisfaction, Educational Technology, Synchronous Communication, COVID-19
Suresh Krishnasamy; Edward Narayan – Distance Education, 2024
To deliver a comprehensive learning experience while shifting to online teaching due to COVID-19, educators at The University of Queensland (Australia) adopted Lt, a cloud-based platform, to overcome the challenges of delivering animal anatomy practicals. A two-phased study was conducted to evaluate the use of Lt for both online and on-campus…
Descriptors: Educational Technology, Technology Uses in Education, Anatomy, Animals
Jiang, Xiaoying; Ning, Qilan – Biochemistry and Molecular Biology Education, 2022
The COVID-19 pandemic has greatly impacted the education of international students. The authors taught a molecular biology course using the DingTalk platform for international medical students (IMS) in the autumn semester of 2020. We assessed the effect of this online teaching based on an online questionnaire and by analysis of the final…
Descriptors: COVID-19, Pandemics, Foreign Students, Molecular Biology
Campbell Collaboration, 2023
Students face several challenges when learning through traditional teaching settings. They need to accumulate huge amounts of factual knowledge from the courses, and to keep up-to-date with the prolific growth in health knowledge. Lack of awareness about digital technologies and non-exposure to digital-friendly environments have made learning even…
Descriptors: Flipped Classroom, Academic Achievement, Student Satisfaction, Undergraduate Students
Hasibuan, Sanusi; Chairad, Muhammad – International Journal of Education in Mathematics, Science and Technology, 2023
The development of Augmented Reality (AR) media is the goal of this research. The research method used in this research activity is development research. This method is carried out in nine steps. Research data were collected through interviews, observation and questionnaires. The instruments used to measure the quality of teaching materials are…
Descriptors: Computer Simulation, Anatomy, Technology Uses in Education, Student Satisfaction