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Aisha Naz Ansari; Sohail Ahmad; Sadia Muzaffar Bhutta – Education and Information Technologies, 2024
The recent development of AI Chatbot -- specifically ChatGPT -- has gained dramatic attention from users as evident by ongoing discussion among the education fraternity. We argue that prior to making any conclusion, it is important to understand how ChatGPT is being used in higher education across the globe. This paper makes a significant…
Descriptors: Artificial Intelligence, Higher Education, Educational Technology, Technology Uses in Education
Ng, Abraham Wai-yat; Yuen, Mantak; De La Torre, Jimmy – Pastoral Care in Education, 2023
The COVID-19 global pandemic continues, and in Hong Kong numerous measures have been put in place to contain the spread of the coronavirus. One of the many facets of life that is being affected is education, with many face-to-face classes suspended and students having to go online for lessons. The virus continues to be active in the city, so our…
Descriptors: Service Learning, Program Evaluation, COVID-19, Pandemics
Faught, Brooke M.; Moore, Ginny; Hande, Karen A.; Walker-Hirsch, Leslie – American Journal of Sexuality Education, 2020
There is a tremendous unmet need for health care provider guidance on managing the sexual health of young adults with intellectual disabilities. The first step in addressing sexuality in this population is establishing comprehension of social boundaries. This pilot study tested the usefulness of the Circles® app in teaching appropriate social…
Descriptors: Sex Education, Young Adults, Females, Down Syndrome
Herrero, Jorge Fernández; Lorenzo, Gonzalo – Education and Information Technologies, 2020
This paper proposes the design and application of a head mounted display (HMD) immersive virtual reality system to improve and train the emotional and social skills of students with autism spectrum disorders. We selected two groups of 7 high functioning ASD children each, ages between 8 and 15, and similar educational capabilities. On the first…
Descriptors: Computer Simulation, Simulated Environment, Teaching Methods, Educational Technology
Kreamer, H. Michelle; Breaux, Megan; Daspit, Toby – Journal of At-Risk Issues, 2022
Students' social and emotional well-being can impact academic performance, the college planning process, transition to college life, and college retention. Many students have had their mental health and well-being negatively affected by the ongoing COVID-19 pandemic, especially within the educational setting. When instruction was shifted from…
Descriptors: Teacher Attitudes, At Risk Students, Well Being, Social Development
Mosher, Maggie A.; Carreon, Adam C. – Research in Learning Technology, 2021
This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Autism
Murphy, Kristin M.; Cook, Amy L.; Fallon, Lindsay M. – Phi Delta Kappan, 2021
Although social-emotional learning is associated with long-term success in school and careers, it is often a missing link in U.S. public education. The COVID-19 pandemic has intensified the need for social-emotional supports for children. In this time of crisis, educators have also sought new ways to make connections and reimagined how students…
Descriptors: Social Emotional Learning, Computer Simulation, COVID-19, Pandemics
Hortinela-Duden, Richel C. – ProQuest LLC, 2019
Training in social and emotional skills is critical for success, both in school and life. The lack of funding for programs and trained, skilled professionals leaves many children without the essential tools required to form emotional coping strategies and navigate social relationships. An Intelligent Tutoring System (ITS) is an effective tool that…
Descriptors: Behavior, Socialization, Video Games, Technology Uses in Education
Adefila, A.; Opie, J.; Ball, S.; Bluteau, P. – Innovations in Education and Teaching International, 2020
Computer-supported collaborative learning (CSCL) environments could be innovative teaching resources, providing a social space for students to engage in transformative learning. However, poor design and structure mean CSCL do not readily support skill acquisition. This study examined student engagement and learning experiences using a virtual…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Technology Uses in Education
Zhang, Shudong; Xia, Xuenan; Li, Simeng; Shen, Lili; Liu, Junli; Zhao, Libo; Chen, Chunhui – International Journal of Developmental Disabilities, 2019
Objectives: Given the pervasiveness of emotional and behavioral deficits of individuals with Autism Spectrum Disorders (ASD), there is a pressing need for effective interventions to address their difficulties on Facial Expression Recognition and Emotion Understanding (FER/EU). Qunatiandi, a structured, app-based intervention program that is…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Emotional Response
Doss, Christopher; Fricke, Hans; Loeb, Susanna – Annenberg Institute for School Reform at Brown University, 2020
This study assesses the effects of two text-messaging programs for parents that aim to support the development of math skills in prekindergarten students. One program focuses purely on math, while the other takes an identical approach but focuses on a combination of math, literacy, and social-emotional skills. We find no evidence that the…
Descriptors: Telecommunications, Handheld Devices, Mathematics Skills, Preschool Children
Yokoyama, Taizo; Kawasaki, Akira; Mitsumiya, Tomoe; Xu, Cong – Education Quarterly Reviews, 2019
Hikikomori has been recognized as a significant social issue in Japan. It is a Japanese term that refers to young people (aged 18-39 years) who have been in an asocial state of social withdrawal and social isolation for over six months. The Cabinet Office of Japan suggests that the number of hikikomori youth has reached approximately 700,000 and…
Descriptors: Foreign Countries, Online Courses, Workshops, Peer Teaching
Oades-Sese, Geraldine V.; Cahill, Abigail; Allen, Jedediah Wilfred Papas; Rubic, Wai-Ling; Mahmood, Noor – Psychology in the Schools, 2021
This cluster-randomized pre-post comparison study examined the effects of using Sesame Workshop's Little Children, Big Challenges: General Resilience (LCBC) digital media toolkit in preschool classrooms over a 12-week period. Participants included 157 preschool teachers and 766 preschool children from 159 preschool classrooms in 38 Head Start…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Education, Preschool Teachers
Cowley, Kimberly S.; Uekawa, Kazuaki – ICF International, 2020
The Rural Math Innovation Network (RMIN) is a 4-year project that launched in January 2017 after receiving a $2.9 million Investing in Innovation (i3) development grant from the U.S. Department of Education (ED) and matching funds from the private sector. Virginia Ed Strategies and rural local education agencies (LEAs) in Virginia are implementing…
Descriptors: Rural Education, Mathematics Education, Teacher Competencies, Middle School Teachers
Keshav, Neha U.; Vahabzadeh, Arshya; Abdus-Sabur, Rafiq; Huey, Krystal; Salisbury, Joseph P.; Liu, Runpeng; Sahin, Ned – Education Sciences, 2018
There is considerable demand for special education services for the over half a million students with autism in the United States. While assistive technology may augment educational services, its implementation is often prevented by a number of practical and attitudinal barriers. These barriers are especially pertinent for the newest and thus…
Descriptors: Autism, Assistive Technology, Barriers, Educational Technology
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