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Kathleen M. Randolph; Annemarie L. Horn; Jennifer A. Sears; Brittany L. Hott; Tammy Willis – Journal of Special Education Technology, 2025
Rural schools face unique challenges providing high-quality professional development opportunities due to barriers such as geographic isolation and limited resources. This article provides information on three coaching models, eCoaching, iCoaching, and teacher dyad coaching. Each model has the potential to leverage technology to ameliorate…
Descriptors: Coaching (Performance), Rural Schools, Models, Educational Technology
Love, Donnyette J. – ProQuest LLC, 2022
School leaders are continually searching for innovative and effective methods to address disruptive behaviors. Most research on educational technology focuses on academic subjects such as math and reading, as opposed to behavior. ClassDojo provides a structured format for monitoring and reporting students' behavior, and ClassDojo also allows…
Descriptors: Educational Technology, Classroom Techniques, Student Behavior, Family School Relationship
The Effects of Three Different Approaches to Human-AI Collaboration on Online Collaborative Learning
Juliana Fosua Gyasi; Lanqin Zheng; Stephen Frank Love; Francis Ohene Boateng – Educational Technology & Society, 2025
Online collaborative learning has the potential to help learners of all cultures and languages in the artificial intelligence (AI) age. However, studies on the use of human-AI collaboration to promote online collaborative learning are lacking. This study attempts to fill this gap by examining the effects of three approaches to human-AI…
Descriptors: Cooperative Learning, Online Courses, Artificial Intelligence, Program Effectiveness
Ercan Kocbas; Mustafa Koc – International Society for Technology, Education, and Science, 2023
As developments in technology progress, their use in education in general and in mathematics teaching specifically increases. The aim of this study is to explore the potential of technology use in mathematics lessons in the schools by examining prior research on the use of technology in mathematics teaching. Within the scope of the study, a…
Descriptors: Foreign Countries, Mathematics Instruction, Educational Technology, Technology Uses in Education
Gomathy Ramaswami; Teo Susnjak; Anuradha Mathrani – Journal of Learning Analytics, 2023
Learning Analytics Dashboards (LADs) are gaining popularity as a platform for providing students with insights into their learning behaviour patterns in online environments. Existing LAD studies are mainly centred on displaying students' online behaviours with simplistic descriptive insights. Only a few studies have integrated predictive…
Descriptors: Learner Engagement, Learning Analytics, Electronic Learning, Student Behavior
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Ghosh, Ratan; Khatun, Asia; Khanam, Zobaida – Quality Assurance in Education: An International Perspective, 2023
Purpose: The closure of educational institutions in the COVID-19 pandemic has changed the global teaching and learning landscape. Face-to-face classroom activity has been shifted to online classroom activity. This study aims to investigate the effect of social media-based education on students' academic performance during the pandemic.…
Descriptors: COVID-19, Pandemics, School Closing, Social Media
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Chang, Jui-Hung; Chiu, Po-Sheng; Lai, Chin-Feng – Interactive Learning Environments, 2023
In recent years, governments have paid much more attention to online learning platforms. This study establishes a high-performance agricultural digital learning platform (hereafter referred to as the Platform), in an attempt to (1) achieve learning diversity, improve users' learning ability and willingness to learn, and unblocking…
Descriptors: Online Courses, Educational Technology, Agricultural Education, Electronic Learning
Chien-Huey Sophie Chang; Ching-Yi Chen; Chih-Chen Kuo; Huei-Tse Hou – Educational Technology & Society, 2024
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-experimental method to investigate the participants' learning effectiveness, motivation, flow…
Descriptors: Game Based Learning, Vocational Education, High School Students, Mild Intellectual Disability
Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
Emmanuel Johnson – ProQuest LLC, 2021
Research in artificial intelligence has made great strides in developing 'cognitive tutors' that teach a range of technical skills. These automated tutors allow students to practice, observe their mistakes, and provide personalized instructional feedback. Evidence shows that these methods can increase learning above and beyond traditional…
Descriptors: Artificial Intelligence, Skill Development, Interpersonal Competence, Conflict Resolution
Liu, Kawai; Wu, Julius – Asian Journal of Education and Training, 2021
We examined the potential different effectiveness of an online homework system (IXL) and the traditional paper-and-pencil homework. A study involving 98 participants was conducted in a middle school (grade 8). We compared the post-test results from the online homework group with the traditional homework group. Both homework assignment effect…
Descriptors: Homework, Educational Technology, Technology Uses in Education, Middle School Students
Ciara Molloy; Rachel Farrell – Computers in the Schools, 2024
This is a small-scale qualitative participatory research study conducted in two large primary schools in Ireland with classes for autistic students. The paper reports how a menu of immersive technology learning experiences was thoughtfully designed and employed with autistic children who were communicating through their behavior an aversion to the…
Descriptors: Foreign Countries, Elementary School Students, Autism Spectrum Disorders, Students with Disabilities
Apakorn Chamavit; Vajjaganh Suriyatham – LEARN Journal: Language Education and Acquisition Research Network, 2024
The COVID-19 pandemic, which began in early 2020, had a significant impact on education worldwide, including the adoption and acceleration of online learning in the English language curriculum. This mixed-methods study aims to explore the opportunities and challenges encountered by a group of Thai university students (n = 33) while learning…
Descriptors: Foreign Countries, Online Courses, Grammar, English (Second Language)