NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations1
Showing 1 to 15 of 55 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Emma K. Williams; Monica L. Bellon-Harn; Lekeitha R. Morris – Teaching and Learning in Communication Sciences & Disorders, 2024
Constructs of social justice has become an increasingly prevalent area of interest in the field of Communication Sciences and Disorders (CSD). In fact, competencies related to social justice are required program content per the Council of Academic Accreditation in Speech-Language Pathology and Audiology. This study's purpose was to describe and…
Descriptors: Introductory Courses, Social Justice, Electronic Learning, Online Courses
Faqryza Ab Latif – ProQuest LLC, 2024
The purpose of this study is to investigate how a virtual mentored research program, the National Summer Undergraduate Research Project (NSURP), affects sense of belonging among underserved students in science fields. Examining the effects of virtual research programs can contribute to the body of research on ways to instill sense of belonging…
Descriptors: Disadvantaged, Sense of Community, STEM Education, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Glerum, Jaap; Loyens, Sofie M. M.; Rikers, Remy M. J. P. – Interactive Learning Environments, 2020
The effectiveness of a mindset intervention in secondary vocational education and training was investigated. Students (n = 55) enrolled in a mathematics course participated in an online mindset intervention for a period of 10 weeks. Both pretest and posttest scores on mindset and mathematics results were compared with students who did not get a…
Descriptors: Electronic Learning, Student Attitudes, Intervention, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Daugherty, Jill; DePadilla, Lara; Sarmiento, Kelly – Health Education Journal, 2019
Background: Concussions are common among youth athletes. Responsibility for the recognition and management of concussion is often put on coaches. To equip coaches with appropriate knowledge and skills, the US Centers for Disease Control and Prevention (CDC) launched the HEADS UP: Concussion in Youth Sports online training. Objectives: To determine…
Descriptors: Program Effectiveness, Prevention, Head Injuries, Athletic Coaches
Souribio, Christine N. – Online Submission, 2023
"Gamification is the process of using game thinking and game dynamics to engage audiences and solve problems", Zichermann (2011). The aim of this research is to facilitate the least-learned competencies in the English subject of students of Grade 8 in Tupi National High School for the academic year 2022-2023. With this, the researcher…
Descriptors: Problem Solving, Game Based Learning, High School Students, Language Tests
Hussein, Sanaa Radi Mahmoud – Online Submission, 2021
The study aimed to examine the effect of using a program based on the Connectivism theory on developing EFL prep stage students' critical literacy. A one- group pre-post test design along with a mixed research approach incorporating both quantitative and qualitative assessments were utilized in the study. A group of twenty-five second prep stage…
Descriptors: Cooperative Learning, Foreign Countries, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Lkhagvasuren, Erdenesaikhan; Matsuura, Kenji; Mouri, Kousuke; Ogata, Hiroaki – International Journal of Distance Education Technologies, 2016
Mobile and ubiquitous technologies have been applied to a wide range of learning fields such as science, social science, history and language learning. Many researchers have been investigating the development of ubiquitous learning environments; nevertheless, to date, there have not been enough research works related to the reflection, analysis…
Descriptors: Electronic Learning, Educational Technology, Computer Interfaces, Learning Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ally, Mohamed; Balaji, V.; Abdelbaki, Anwar; Cheng, Ricky – Journal of Learning for Development, 2017
A research project was carried out in using mobile learning to increase access to education. This project is contributing to the achievement of Goal 4 of the Sustainable Development Goals (SDGs), which is to "Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all". The mobile learning project…
Descriptors: Handheld Devices, Computer Uses in Education, Access to Education, Distance Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jayatilleke, Buddhini Gayathri; Kulasekara, Geetha Udayanganie; Kumarasinha, Malinda Bandara; Gunawardena, Charlotte Nirmalani – Open Praxis, 2017
This research paper discusses the accomplishments, issues, and challenges experienced by Open University of Sri Lanka (OUSL) academics when offering the first cross-border professional development online course to train online tutors and mentors. The course was delivered exclusively online and facilitated by OUSL academics and e-mentors from the…
Descriptors: Online Courses, Electronic Learning, Distance Education, International Educational Exchange
Peer reviewed Peer reviewed
Direct linkDirect link
Meishar-Tal, Hagit; Ronen, Miky – International Journal of Mobile and Blended Learning, 2017
This paper describes a workshop held as part of preparations for a large scale implementation of a mobile game designed to support learning of the topic "my hometown." The study reveals teachers' attitudes towards the incorporation of smartphones in teaching and learning in school and whether these attitudes changed after experiencing…
Descriptors: Teacher Attitudes, Learning Experience, Electronic Learning, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Carrie L.; Schumacher, Joel B. – Journal of Extension, 2016
Using webinar delivery for Extension financial education programs allows educators to reach a broader range of clientele. It can, however, be difficult to gauge participants' learning of concepts in an online environment. Evaluations of two webinar series, one in Montana and the other in South Dakota, sought to determine the effectiveness of using…
Descriptors: Delivery Systems, Financial Services, Money Management, Web Based Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Novak, Elena; Johnson, Tristan E.; Tenenbaum, Gershon; Shute, Valerie J. – Interactive Learning Environments, 2016
The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. A storyline is a game-design element that connects scenes with the educational content. In order to…
Descriptors: Teaching Methods, Statistics, Educational Games, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Schönfelder, Mona L.; Bogner, Franz X. – International Journal of Science Education, 2017
Pollinating animals are profoundly affected by the current loss of biodiversity, a problem that is of concern to science, policy-makers and the public. One possibility to raise awareness for pollinator conservation is education. Unfortunately, insects such as bees are often perceived as frightening creatures; a negative emotion that may hinder…
Descriptors: Environmental Education, Animals, Observation, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Schweizer, Heidi; Hayslett, Carrianne; Bansal, Naveen; Ronco, Sharron; Schafer, Richard – International Journal on E-Learning, 2014
Background: The host of costly individual and societal consequences of alcohol, tobacco, and other drugs (ATOD) use underscores the importance of ATOD prevention education. "It's Up 2U" is an evidence-informed, game-based, e-learning ATOD prevention program developed by Children's Health Education Center (CHEC) targeting middle school…
Descriptors: Prevention, Health Education, Electronic Learning, Pretests Posttests
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4