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Martha Yates – ProQuest LLC, 2024
The purpose of this study was to explore through the Value Creation Framework (VCF) how selected school leaders socially constructed value in the TeleED professional learning environment. Merriam and Tisdell's (2016) case study methodology guided the research design as it encompassed a qualitative case study. Social constructivism was used as the…
Descriptors: Principals, Superintendents, Professional Development, Values
Mailizar Mailizar; Rahmah Johar; Mukhlis Hidayat – International Electronic Journal of Mathematics Education, 2025
This study examines the impact of an e-learning-based remedial program in senior secondary schools in Indonesia, focusing on two main research areas: program outcomes and factors influencing students' acceptance of the e-learning platform. Using a quantitative pre-experimental design, 168 secondary school students participated, with data collected…
Descriptors: Foreign Countries, Mathematics Instruction, Remedial Mathematics, Secondary School Students
Exploring Determinants of Student Satisfaction with Synchronous E-Learning: Evidence during COVID-19
Albanë Gashi; Genc Zhushi; Besnik Krasniqi – International Journal of Information and Learning Technology, 2024
Purpose: This paper aims at identifying crucial factors that affect student satisfaction with synchronous e-learning. For this purpose, a research model comprised of perceived usefulness (PU), perceived ease of use (PEU), computer anxiety (CA), self-efficacy (SE), system accessibility (SA), perceived interaction (PI) and perceived flexibility (PF)…
Descriptors: Student Satisfaction, Educational Technology, Synchronous Communication, COVID-19
Coyan Tromp – Teaching & Learning Inquiry, 2025
After multiple trials to determine the most effective flipped classroom design for our bachelor course, Philosophy of Science, we established a setup with compulsory flipped workgroups at the core, while online knowledge videos and optional joint classes offer preparatory support. This article documents our attempts to improve scaffolding offered…
Descriptors: Scaffolding (Teaching Technique), Flipped Classroom, Program Effectiveness, Student Attitudes
Lúcia Pombo – Education & Training, 2023
Purpose: This paper provides a general review related to a wider project, aimed at developing a mobile game-based app on Education for Sustainable Development within a smart learning city environment. It aims to address guidelines for a new action-oriented transformative pedagogy that is essential for the development of key competencies for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Telecommunications
Pacetti, Elena; Soriani, Alessandro – Research on Education and Media, 2020
This study focuses on a course belonging to the University of Bologna's bachelor's degrees 'Expert in Social and Cultural Education' and 'Educator in Childhood Social Services' called 'Computer Science Lab-based course', which aims to develop digital competences necessary for the educational profession. Before COVID-19, this face-to-face…
Descriptors: Workshops, Electronic Learning, Distance Education, Emergency Programs
Quadir, Benazir; Zhou, Menghui – International Journal of Distance Education Technologies, 2021
Due to the emergency educational consequences of the COVID-19 epidemic, it is necessary to find an effective and alternative way of learning. Moreover, during this epidemic, the Chinese Ministry of Education announced the "Disrupted Classes, Undisrupted Learning" initiative, offering flexible online learning. With the aim of facilitating…
Descriptors: COVID-19, Pandemics, Online Courses, Distance Education
Shiue, Ya-Ming; Hsu, Yu-Chiung; Sheng, Meng-Huei; Lan, Cheng-Hsuan – Online Submission, 2019
Recently, the applications of mobile technology integration into innovative pedagogical approaches have resulted in new opportunities and challenges. The rapid development of mobile technology encourages student participation, knowledge sharing, collaboration, and the social interaction necessary to form authentic learning communities around…
Descriptors: Electronic Learning, Program Effectiveness, Health Promotion, Health Education
Effectively Adapting and Implementing In-Person Teacher Professional Development to a Virtual Format
Chandran, Katie Busch; Haynie, Kathy C.; Tawbush, Rachael; Wyss, J. Michael – Journal of STEM Outreach, 2021
A year of COVID-19 quarantine required educators to switch from in-person to virtual learning platforms, causing a dramatic reimagining of their daily praxis. Their experiences are likely to influence new norms for K-12 education. While virtual learning can be effective, student engagement, student retention, and student attention can be…
Descriptors: Asynchronous Communication, Virtual Classrooms, Electronic Learning, COVID-19
Wen, Yun – IEEE Transactions on Learning Technologies, 2020
This paper presents an augmented reality-based Chinese character composition game (ARC) that employs augmented papers to engage lower primary school students in collaborative Chinese character learning. A design research approach was used to gain a holistic view of designing, enacting, and evaluating the ARC. The participants included four…
Descriptors: Computer Simulation, Chinese, Ideography, Elementary School Students
Mohapatra, Sanjay; Mohanty, Sukriti – Education and Information Technologies, 2017
The advent of internet has brought in changes to many existing stable business models. With the technological shift, the concept of community writing has undergone several changes. Using a sample of 181 participants, it was found that online community, of late, has been greatly impacted by technology. Community writing involves amalgamation of…
Descriptors: Online Courses, Electronic Learning, Electronic Publishing, Collaborative Writing

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