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Cai, Su; Liu, Zifeng; Liu, Changhao; Zhou, Haitao; Li, Jiangxu – Journal of Science Education and Technology, 2022
This study aims to explore the impact of an augmented reality (AR) scientific inquiry tool based on a brain-computer interface (BCI) on students' scientific performance, flow experience, self-efficacy, and cognitive load of primary school students. The BCI-based AR inquiring tool provides real-time attention feedback to students' activities in an…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
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Fakhrudin, Ali; Yamtinah, Sri; Riyadi – International Online Journal of Primary Education, 2017
In this research, the researcher developed new innovation in natural sciences learning of elementary school by implementing augmented reality technology. The method that used in this research was research and development method based on Borg and Gall theory which consists of ten stages: 1) research and information collecting, 2) planning, 3)…
Descriptors: Computer Simulation, Natural Sciences, Science Instruction, Elementary School Science
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Lee, Carrie W.; Lee, Tammy D.; Castles, Ricky; Dickerson, Daniel; Fales, Holly; Wilson, Christine M. – Journal of Interdisciplinary Teacher Leadership, 2018
This study investigated the influence of immersive classroom simulation activities on the development of elementary pre-service teachers in two separate mathematics and science education courses that simultaneously focus on pedagogy and content. Participants submitted written personal reflections about their teaching experiences using the…
Descriptors: Preservice Teachers, Elementary School Teachers, Science Education, Mathematics Education
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Akpinar, Yavuz; Ardac, Dilek; Er Amuce, Neslihan – Journal of Online Learning Research, 2015
Technological advancements have made it possible to design learning environments which support multiple representations, discussions and experimentations. This study designed and developed a web based argumentation environment, Argümantaryum. It provides virtual experimentation with, visually rich multi-representations of contents, video, and…
Descriptors: Educational Technology, Technology Uses in Education, Web Based Instruction, Persuasive Discourse
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Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests