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Martin, Nicole J.; Schmick, Ayla M. – Physical Educator, 2018
This study describes high school students' use of smart technology to enhance leisure-time physical activity. Participants included 109 students who completed an informational survey comprised of questions examining non-school sport and physical activity hours, daily video game hours, and use of Kinect active video games and smartphone apps.…
Descriptors: Student Evaluation, Educational Technology, Physical Activities, High School Students
Henslee, Amber M.; Goldsmith, Jacob; Stone, Nancy J.; Krueger, Merilee – American Journal of Engineering Education, 2015
The current study compared an online academic integrity tutorial modified from Belter & du Pre (2009) to a pre-recorded online academic integrity lecture in reducing incidents of plagiarism among undergraduate students at a science and technology university. Participants were randomized to complete either the tutorial or the pre-recorded…
Descriptors: Online Courses, Electronic Learning, Video Technology, Lecture Method
Schmidt, Casey; Bonds-Raacke, Jennifer – International Journal of Special Education, 2013
Video self-modeling (VSM) is a type of intervention that has been developed to assist students in viewing themselves successfully in a wide variety of domains. The present study was designed to analyze the effects of VSM on children with autism spectrum disorder in an academic setting, with specific focus on improving on-task behavior and…
Descriptors: Video Technology, Pervasive Developmental Disorders, Autism, Self Concept
Schmidt, Casey; Bonds-Raacke, Jennifer – International Journal of Special Education, 2013
Video self-modeling (VSM) is a type of intervention that has been developed to assist students in viewing themselves successfully in a wide variety of domains. The present study was designed to analyze the effects of VSM on children with autism spectrum disorder in an academic setting, with specific focus on improving on-task behavior and…
Descriptors: Children, Autism, Pervasive Developmental Disorders, Video Technology