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Apdelmi; Leo Agung Sutimin; Djono – Educational Process: International Journal, 2025
Background/purpose. The lack of culturally contextualised teaching materials in history education has led to limited understanding of local traditions among senior high school students. This study aimed to develop interactive history teaching materials based on Kenduri Sko, a significant cultural practice in Kerinci, to enhance students' cultural…
Descriptors: Culturally Relevant Education, History Instruction, High School Students, Indigenous Knowledge
Gül, Gülnihal – Acta Educationis Generalis, 2023
Introduction: In our current century, technology continues to exist in almost all domains of human life. In this day and age, technological changes and developments make a great contribution to the rapid production of information and easy access to it. As a result of rapidly developing and changing needs, it is considered essential to organize…
Descriptors: Educational Technology, Technology Uses in Education, Music Education, Foreign Countries
Reagan L. Mergen; Anya S. Evmenova; Kelley S. Regan; Boris Gafurov; Amy Hutchison – Behavioral Disorders, 2025
A study using a multiple-baseline across participants design was conducted in a U.S. alternative education setting to examine the functional relation between students' use of a technology-based graphic organizer (TBGO) with embedded self-regulated learning strategies on the quantity and quality of their persuasive essay writing. Three third- to…
Descriptors: Persuasive Discourse, Writing (Composition), Technology Uses in Education, Special Education
Karanjakwut, Chalermsup; Sripicharn, Passapong – International Journal of Education and Literacy Studies, 2023
This study investigated the level of Video-Based Instruction (VBI) competency of Thai EFL teachers through training using the Video-Enhanced Language Teaching (VELT) model and examined their attitudes towards the training using the VELT model. The study group consisted of 30 secondary-level Thai EFL teachers with low VBI competency in Suphanburi…
Descriptors: Foreign Countries, Video Technology, Teacher Competencies, Faculty Development
Kathleen B. Aspiranti; Sara Ebner; Lizeth Tomas Flores – Contemporary School Psychology, 2024
Drill-and-practice flashcard interventions are often used when students display delays in sight word recognition and word reading fluency. Sight-phrase interventions connect two to three words together to teach connected text instead of words in isolation. Although studies have shown that students can learn to read sight phrases through a…
Descriptors: Drills (Practice), Instructional Materials, Visual Aids, Handheld Devices
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Lantrip, Jennifer; Ray, Jacquelyn – Community College Journal of Research and Practice, 2021
Open Educational Resources (OER) are vital in transforming the student learning experience, whether it is through a social justice lens that seeks to remedy inequities by reducing student cost burden and supporting access to materials or, increasingly, the pedagogical changes faculty are making that enhance student learning. Community college…
Descriptors: Teacher Attitudes, Open Educational Resources, Community Colleges, College Faculty
Hwang, Gwo-Jen; Chien, Shu-Yun; Li, Wen-Shiang – British Journal of Educational Technology, 2021
Digital game-based learning (DGBL) is a frequently adopted mode for facilitating teaching and learning, where learners are immersed in game contexts to engage in gameplay and to construct meaningful knowledge. However, without guidance, students might have difficulties organizing what they have experienced in gaming contexts. Thus, in this…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Video Games
George, Marcus L. – Journal of Educational Technology Systems, 2020
On Friday, March 13, 2020, all school teaching in the Republic of Trinidad and Tobago, West Indies was suspended until further notice because of the novel coronavirus COVID-19 pandemic. This immediately jeopardized the completion of course content at the University of the West Indies, St. Augustine campus. This article presents effective teaching…
Descriptors: Foreign Countries, Disease Control, School Closing, Undergraduate Study
Alzahrani, Asma N. – Journal of Education and e-Learning Research, 2023
Research has found that students with autism spectrum disorder (ASD) may face difficulties in reading comprehension. This study explored the functional relationship between the use of a graphic organizer (GO) app on the iPad and the number of correct independent responses to reading comprehension questions by one student with ASD Level 1. The…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Reading Comprehension, Tablet Computers
Christopher C. Y. Yang; Jiun-Yu Wu; Hiroaki Ogata – Education and Information Technologies, 2025
Blended learning (BL) combines traditional classroom activities with online learning resources, enabling students to obtain higher academic performance through well-defined interactive learning strategies. However, lacking the capacity to self-regulate their learning, many students might fail to comprehensively study the learning materials after…
Descriptors: Blended Learning, Educational Technology, Learning Analytics, Self Management
Aydin, Irem Erdem – Turkish Online Journal of Educational Technology - TOJET, 2021
The massive open online courses (MOOCs) movement has gained its popularity during the COVID-19 Pandemic. The aim of this study is to explore the experiences of the instructors on teaching MOOCs during the pandemic. A case study design as one of the qualitative research approaches was used and content analysis was conducted to analyze the findings.…
Descriptors: Online Courses, COVID-19, Pandemics, Teacher Attitudes
Kara, Ersin; Cagiltay, Kursat – Educational Technology & Society, 2023
This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive…
Descriptors: Educational Games, Design, Educational Technology, Preschool Children
Jenkins, Melissa; Walker, Jennifer D. – Teacher Educators' Journal, 2021
In light of COVID-19, school divisions across the country closed their doors and shifted to remote instruction. In Virginia, little guidance was provided to assist educators and teacher educators with making this transition, particularly for students with individualized education programs (IEPs). In May of 2020, researchers surveyed Virginia…
Descriptors: COVID-19, Pandemics, Special Education, School Closing
Pellas, Nikolaos – Education and Information Technologies, 2018
The educational potentials and challenges of "flipping" a classroom are today well-documented. However, taking into account the contradictory results, literature on the benefits in using the flipped model as a socially inclusive technology-supported instructional design model is still in its infancy. This study seeks to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology