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Jiarun Ye; Pengchong Zhang; Rowena Kasprowicz; Catherine Tissot – Language Learning & Technology, 2025
Technology-enhanced vocabulary learning has gained increasing attention, yet its effectiveness remains inconclusive, with studies reporting mixed findings. Additionally, whether integrating self-regulated learning mechanism (SLM) into such type of learning can further enhance its effectiveness remains underexplored. This study examines the impact…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, Self Management
Katja Fleischmann – International Journal of Technology and Design Education, 2025
Design education traditionally centers around the critique as a pivotal assessment process, fostering the development of both explicit and tacit knowledge within the physical studio environment. Ideally, the critique encourages students to develop their creativity, sharpen their thought processes and refine their technique. This study contributes…
Descriptors: Design, Technology Uses in Education, Educational Technology, Program Effectiveness
Vlasios Kasapakis; Elena Dzardanova – Interactive Learning Environments, 2024
Virtual Learning Environments (VLEs) became the primary space for education during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically VR has to offer is its potential to incorporate some of the qualities that define interpersonal communication and typically lack in distance-learning VLEs. This study's aim is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Distance Education
Thabang Maphakane; Lusanda Ncisana; Praygod Bonginkosi Nkosi – Research in Social Sciences and Technology, 2025
This study investigated the effectiveness of TikTok videos in enhancing Grade 9 Technology learners' understanding of food processing. Grounded in constructivist theory, the research employed a mixed-method approach using a Concurrent Embedded Design. A total of 120 learners were sampled from three schools within the Lebowakgomo Circuit, Limpopo,…
Descriptors: Social Media, Video Technology, Grade 9, Foreign Countries
Sule Biyik Bayram; Emel Gülnar; Nurcan Caliskan; Çigdem Torun Kiliç – Journal of Computer Assisted Learning, 2024
Background: Digital storytelling is a teaching tool that can help nursing students master the curriculum and improve their skills. This study investigated the effect of digital storytelling on nursing students' knowledge levels and compliance with isolation precautions. Methodology: A pretest-posttest open-label randomized controlled trial. This…
Descriptors: Story Telling, Educational Technology, Technology Uses in Education, Nursing Students
Abel Nyimba Najah; Emmanuel Awundin Azumah – International Journal of Research in Education and Science, 2025
The study explored the influence of technology on science teachers' PCK and the benefits of that knowledge component on classroom practices. The study relied on science teachers teaching the various science subjects such as Biology, Chemistry, Integrated Science and Physics in Tamale Metropolis, Ghana. Sequential explanatory research design was…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Science Teachers
The Effects of Three Different Approaches to Human-AI Collaboration on Online Collaborative Learning
Juliana Fosua Gyasi; Lanqin Zheng; Stephen Frank Love; Francis Ohene Boateng – Educational Technology & Society, 2025
Online collaborative learning has the potential to help learners of all cultures and languages in the artificial intelligence (AI) age. However, studies on the use of human-AI collaboration to promote online collaborative learning are lacking. This study attempts to fill this gap by examining the effects of three approaches to human-AI…
Descriptors: Cooperative Learning, Online Courses, Artificial Intelligence, Program Effectiveness
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Robert Wall Emerson; Dawn Anderson; Stephanie Steffer – Journal of Visual Impairment & Blindness, 2024
Introduction: This study investigated a training regimen for teachers of children with visual impairments (TVIs) who need to assess, plan instruction for, and teach students with cortical visual impairment (CVI), as well as the effect of these strategies on the visual behaviors of these students. Method: TVIs learned CVI content knowledge and…
Descriptors: Visual Impairments, Brain Hemisphere Functions, Training, Teacher Education
Hefter, Markus H. – Technology, Knowledge and Learning, 2023
The rising prevalence of online courses and ubiquitous smartphone use pose challenges to researchers and instructors. Open questions concern the effectiveness of digital interventions under unsupervised non-lab conditions, as well as potential associations between interruptions, smartphone usage, and learning. We experimentally tested a web-based…
Descriptors: Online Courses, Educational Technology, Telecommunications, Handheld Devices
John Funchess Ott Jr. – ProQuest LLC, 2023
The purpose of this mixed methods study was to implement and evaluate the impact of a virtual reality book club on the social presence of students. This research examined participants using virtual reality headsets to study the works of William Shakespeare. This study examined two research questions: (1) How does the implementation of a virtual…
Descriptors: Books, Clubs, Computer Mediated Communication, Interpersonal Relationship
Yong-Hwee Nah; Raelene Shu-Xuan Lee; Annabel Shen-Hsing Chen – Journal of Autism and Developmental Disorders, 2024
This pre-test post-test control group design sought to compare the effectiveness of delivering different types of information ([1] factual information vs. [2] factual information + descriptive and explanatory information vs. [3] factual information + descriptive, explanatory + directive information) in an animated video intervention in increasing…
Descriptors: Information Utilization, Animation, Video Technology, Intervention
Yu, Ji Hyun; Watson, Sunnie Lee – Open Learning, 2022
This study aims: (1) to investigate the different motivations and perspectives for Massive Open Online Courses (MOOCs) that targeted attitudinal learning outcomes; and (2) to categorise learner profiles in regards to their perceived attitudinal learning gains. Seven hundred and ninety-six learners from three MOOCs participated in an…
Descriptors: Online Courses, Student Attitudes, Learner Engagement, Student Characteristics
Coyan Tromp – Teaching & Learning Inquiry, 2025
After multiple trials to determine the most effective flipped classroom design for our bachelor course, Philosophy of Science, we established a setup with compulsory flipped workgroups at the core, while online knowledge videos and optional joint classes offer preparatory support. This article documents our attempts to improve scaffolding offered…
Descriptors: Scaffolding (Teaching Technique), Flipped Classroom, Program Effectiveness, Student Attitudes
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education

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