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Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
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Grimshaw, Jennica; Cardoso, Walcir; Waddington, David – Research-publishing.net, 2016
This study examines the development of oral fluency in a Computer-Mediated Communication (CMC) environment that uses a "shouting" digital game as a pedagogical tool: Spaceteam ESL4. Spaceteam ESL is a game for mobile devices that involves time-sensitive aural exchanges among players (English learners), with great potential to promote…
Descriptors: Second Language Instruction, Teaching Methods, Computer Assisted Instruction, Computer Games
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Ahmadian, Mohammad Javad – Language Learning Journal, 2011
To date, research results suggest that task repetition positively affects oral task performance. However, researchers have not yet shown the extension of the benefits of repeating the same task to performance of a new task. This article first provides an overview of the currently available research findings on task repetition and then presents the…
Descriptors: Experimental Groups, Control Groups, Program Effectiveness, Task Analysis
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Rahimpour, Massoud; Hazar, Fatemeh – Indian Journal of Applied Linguistics, 2009
This paper presents the results of a study investigating the impact of interactional feedback on interlanguage variation in terms of accuracy, complexity, and fluency of learners' discourse in performing tasks with familiar vs. unfamiliar topics. The participant of the study who were randomly assigned into an experimental and a control group were…
Descriptors: Experimental Groups, Control Groups, Interlanguage, Familiarity