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Shadiev, Rustam; Huang, Yueh-Min; Hwang, Jan-Pan – Educational Technology Research and Development, 2017
In this study, the effectiveness of the application of speech-to-text recognition (STR) technology on enhancing learning and concentration in a calm state of mind, hereafter referred to as meditation (An intentional and self-regulated focusing of attention in order to relax and calm the mind), was investigated. This effectiveness was further…
Descriptors: Assistive Technology, Learning, Attention, Metacognition
Cosentino, Cassandra L. – ProQuest LLC, 2017
The purpose of this quasi-experimental study was to investigate the effect of a self-regulation treatment on sixth grade students' reading comprehension, motivation for learning, and self-efficacy perceptions. The research took place in three urban schools in the northeast United States in the winter of 2016. The study's quasi-experimental design…
Descriptors: Quasiexperimental Design, Self Control, Grade 6, Reading Comprehension
Rosário, Pedro; Núñez, José Carlos; Trigo, Luisa; Guimarães, Carina; Fernández, Estrella; Cerezo, Rebeca; Fuentes, Sonia; Orellana, Marcela; Santibáñez, América; Fulano, Celso; Ferreira, Ângelo; Figueiredo, Mirela – Higher Education Research and Development, 2015
The current investigation aims at assessing the effectiveness of an intervention program designed to enhance self-regulated learning (SRL) strategies at the university level, with students from different cultural, linguistic, and educational backgrounds. The central tool of the program is a set of letters in which a fictional first-year student…
Descriptors: Program Effectiveness, Foreign Countries, Metacognition, Intervention
Finau, Teukava; Treagust, David F.; Won, Mihye; Chandrasegaran, A. L. – International Journal of Science and Mathematics Education, 2018
This paper presents the effects of a cognitive acceleration program in mathematics classes on Tongan students' achievements, motivation and self-regulation. Cognitive Acceleration in Mathematics Education (CAME) is a program developed at King's College and implemented worldwide with the aim of improving students' thinking skills, mathematics…
Descriptors: Foreign Countries, Acceleration (Education), Mathematics Education, Mathematics Achievement
Su, Chung-Ho – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The advancement of mobile game-based learning has encouraged many related studies, which has enabled students to learn more and faster. To enhance the clinical path of cardiac catheterization learning, this paper has developed a mobile 3D-CCGBLS (3D Cardiac Catheterization Game-Based Learning System) with a learning assessment for cardiac…
Descriptors: Educational Games, Handheld Devices, Telecommunications, Technology Uses in Education
Hooshyar, Danial; Ahmad, Rodina Binti; Yousefi, Moslem; Fathi, Moein; Abdollahi, Abbas; Horng, Shi-Jinn; Lim, Heuiseok – Educational Technology Research and Development, 2016
Nowadays, intelligent tutoring systems are considered an effective research tool for learning systems and problem-solving skill improvement. Nonetheless, such individualized systems may cause students to lose learning motivation when interaction and timely guidance are lacking. In order to address this problem, a solution-based intelligent…
Descriptors: Intelligent Tutoring Systems, Technology Integration, Educational Games, Formative Evaluation
Hu, Weiping; Jia, Xiaojuan; Plucker, Jonathan A.; Shan, Xinxin – Roeper Review, 2016
Learning motivation has a significant effect on student learning, which is a key determinant of academic performance and creativity. It is increasingly popular and important to cultivate learning motivation in schools. To consider this trend, a long-term intervention program named "Learn to Think" (LTT) was designed not only to improve…
Descriptors: Elementary School Students, Learning Motivation, Critical Thinking, Thinking Skills
Mayer, Alexander K.; Patel, Reshma; Gutierrez, Melvin – Journal of Research on Educational Effectiveness, 2016
A college degree is often viewed as a key step toward better employment and higher earnings. Many community college students, however, never graduate and cannot reap the financial benefits associated with a college degree. Although existing research suggests that financial aid interventions can modestly improve students' short-term academic…
Descriptors: Randomized Controlled Trials, Scholarship, Graduation Rate, Employment Potential
Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
Huang, Yong-Ming; Huang, Yueh-Min – Educational Technology Research and Development, 2015
Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand,…
Descriptors: Scaffolding (Teaching Technique), Handheld Devices, Vocabulary Development, Vocabulary Skills
Barzegar, Reza; Sadr, Sajjad Aref – Studies in Second Language Learning and Teaching, 2013
This article reports a study investigating the effect of emotional intelligence (EI) awareness-raising on Iranian university students' overall as well as variable-specific L2 motivation. The 136 participants (107 males, 29 females) were divided into a control group and an experimental group, both of which completed the same motivation…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Emotional Intelligence
Hu, Weiping; Wu, Baojun; Jia, Xiaojuan; Yi, Xinfa; Duan, Chunyan; Meyer, Winter; Kaufman, James C. – Journal of Creative Behavior, 2013
The "Learn to Think" (LTT) Intervention Program was developed for raising thinking abilities of primary and secondary school students. It has been implemented in more than 300 schools, and more than 200,000 students took part in the experiment over a 10"year span. Several longitudinal intervention studies showed that LTT could…
Descriptors: Learning Motivation, Intervention, Secondary School Students, Learning Strategies
Eissa, Mourad Ali – Online Submission, 2012
This study investigated the effect of using advance graphic organizers on academic achievement, self efficacy, and motivation to learn social studies in learning disabled second year prep students. A total of 60 students identified with LD were invited to participate. The sample was randomly divided into two groups; experimental (n = 30, 23 boys,…
Descriptors: Intervention, Academic Achievement, Self Efficacy, Social Studies
Salleh, Amla; Abdullah, Syed Mohamad; Mahmud, Zuria; Ghavifekr, Simin; Ishak, Noriah – Asia Pacific Education Review, 2013
A study was carried out to test the effects of a 2-week structured intervention program on academically challenged students' career development. A quasi-experimental study was designed using pre-tests, post-tests, and a control group approach to examine the effects of the intervention program. Data were collected from both the experimental and…
Descriptors: Foreign Countries, Intervention, Quasiexperimental Design, Career Guidance
Goh, Tiong-Thye; Seet, Boon-Chong; Chen, Nian-Shing – British Journal of Educational Technology, 2012
This paper presents the outcome of an experimental design to investigate the impact of persuasive short messaging service (SMS) on students' self-regulated learning strategies while attending an introductory information systems course over a 12-week trimester. The participants were undergraduate students enrolled in INFO 101 at a tertiary…
Descriptors: Control Groups, Undergraduate Students, Intervention, Learning Strategies
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