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Lin Zhong – Interactive Learning Environments, 2024
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized…
Descriptors: Role Playing, Game Based Learning, Program Effectiveness, Learning Processes
Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
Chen, Liqiang; Keys, Anthony; Gaber, Donald – Journal of Information Systems Education, 2015
It is a challenge for business students or even employees to understand business processes and enterprise software usage without involvement in real-world practices. Many business schools are using ERP software in their curriculum, aiming to expose students to real-world business practices. ERPsim is an Enterprise Resource Planning (ERP)…
Descriptors: Business Administration Education, Strategic Planning, Computer Software, Information Systems
Office of Educational Technology, US Department of Education, 2014
Student access to technology is no longer a privilege: it is a prerequisite for full participation in high-quality education opportunities. While this fundamental right to technology access for learning is nonnegotiable, it is also just the first step to equitable learning opportunities. Society must continue to ask questions about the…
Descriptors: Educational Technology, Influence of Technology, Program Effectiveness, Academic Achievement
Morton, Hazel; Jack, Mervyn – Computer Assisted Language Learning, 2010
The evaluation in real time of a computer-assisted language learning (CALL) program with end users is an invaluable stage in the design and development of such a program. By using a sample of target users in the evaluation, it is possible to gather information on attitudes towards the program and performance of the program with an intended…
Descriptors: Computer Assisted Instruction, Program Effectiveness, Foreign Countries, Educational Technology
Morse, Shona – Journal of European Industrial Training, 2010
Purpose: The aim of this paper is to give a critical assessment of a study designed to investigate the potential of a new method for teaching HRD students about performance appraisal. It is argued that this approach is in the vanguard of developments in IT and learning. Design/methodology/approach: The paper takes the form of an explorative study…
Descriptors: Foreign Countries, Interviews, Personnel Evaluation, Program Effectiveness
Understanding the Impact of Virtual World Environments on Social and Cognitive Processes in Learning
Zhang, Chi – ProQuest LLC, 2009
Researchers in information systems and technology-mediated learning have begun to examine how virtual world environments can be used in learning and how they enable learning processes and enhance learning outcomes. This research examined learning processes in a virtual world learning environment (VWLE). A research model of VWLE effects on learning…
Descriptors: Distance Education, Program Effectiveness, Interaction, Learning Processes
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Woo, Huay Lit; Wang, Qiyun – New Horizons in Education, 2005
Background: Many of the agent-based products available to education today have been largely confined to games and instructional media that are often produced commercially by non-instructional professionals. Most of them lack customizability and are difficult to integrate into individual subject curriculum. With more agent authoring tools available…
Descriptors: Instructional Design, Education Courses, Formative Evaluation, Measures (Individuals)
Kerka, Sandra – 2001
Capstones are culminating experiences in which students synthesize subject-matter knowledge they have acquired, integrate cross-disciplinary knowledge, and connect theory and application in preparation for entry into a career. Capstone courses should be both a synthesis and a bridge to students' future after graduation. In career and technical…
Descriptors: Adoption (Ideas), Capstone Experiences, Case Studies, Classroom Techniques