Publication Date
In 2025 | 1 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 13 |
Since 2016 (last 10 years) | 26 |
Since 2006 (last 20 years) | 39 |
Descriptor
Educational Technology | 39 |
Metacognition | 39 |
Program Effectiveness | 39 |
Foreign Countries | 16 |
Technology Uses in Education | 16 |
Teaching Methods | 12 |
Online Courses | 8 |
College Students | 6 |
Learning Strategies | 6 |
Predictor Variables | 6 |
Pretests Posttests | 6 |
More ▼ |
Source
Author
Andriiashyna, Nataliia | 1 |
Angelika Anderson | 1 |
Atwood, Charles H. | 1 |
Baek, Youngkyun | 1 |
Baier, Herbert | 1 |
Bannert, Maria | 1 |
Binita D. Singh | 1 |
Bo-Kai Liao | 1 |
Bodily, Robert | 1 |
Bouvier-Brown, Nicole C. | 1 |
Brett E. Furlonger | 1 |
More ▼ |
Publication Type
Education Level
Audience
Location
Australia | 3 |
Taiwan | 2 |
Turkey | 2 |
Austria | 1 |
California | 1 |
Canada | 1 |
China | 1 |
Cyprus | 1 |
Florida | 1 |
Germany | 1 |
Indiana | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Wechsler Individual… | 1 |
What Works Clearinghouse Rating
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Thiyaporn Kantathanawat; Natarika Thongsomnuek; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose. The increasing prevalence of digital tools in education necessitates models that enhance students' metacognitive skills. Despite this need, limited research exists on structured pedagogical approaches to foster metacognition within digital learning contexts. This study aimed to develop and evaluate the Cognitive Innovation…
Descriptors: Educational Technology, Technology Uses in Education, Metacognition, Skill Development
Yung-Hsiang Hu; Bo-Kai Liao; Chieh-Lun Hsieh – Interactive Learning Environments, 2024
It is known that teachers commonly utilize learning platforms equipped with Learning Analytics Dashboards (LAD) to support students in their Self-Regulated Learning (SRL) endeavors. However, students may struggle to effectively employ LAD due to a lack of sufficient metacognitive skills. Co-regulation of learning (CoRL) has been proven to…
Descriptors: Program Effectiveness, Gamification, Learning Analytics, Educational Technology
Engelmann, Katharina; Bannert, Maria; Melzner, Nadine – Research and Practice in Technology Enhanced Learning, 2021
Students must engage in self-regulated learning in computer-based learning environments; however, many students experience difficulties in doing so. Therefore, this study aims to investigate self-created metacognitive prompts as a means of supporting students in their learning process and improving their learning performance. We conducted an…
Descriptors: Metacognition, Cues, Learning Processes, Educational Technology
Mochamad Guntur; Yoppy Wahyu Purnomo – Online Learning, 2024
Self-regulated learning interventions influence students' learning outcomes in online and blended environments. A review of the literature about self-regulated learning strategies reveals both significant and non-significant effects on learning outcomes in online and blended environments. The aim of this study was to calculate the common effect…
Descriptors: Self Management, Online Courses, Blended Learning, Educational Technology
Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
Silvia Handayani; Lewes Peddell; Tony Yeigh – Australian Journal of Teacher Education, 2023
This study investigated a heutagogy-informed teacher professional education model designed to assist Indonesian teachers in achieving the competencies established by the Indonesian government to address teacher quality issues. The critical concepts of the model include self-determined learning, metacognitive reflection, collaborative learning, and…
Descriptors: Foreign Countries, Teacher Education Programs, Teacher Competencies, Educational Technology
Krauss, Sarah; LaRiviere, Mark – Art Education, 2022
For the past 10 years, Creative Classrooms has partnered with schools to develop learner-centered visual arts programs for students in kindergarten through 8th grade. This program is part of the Children's Arts Guild, a New York City nonprofit. The program works with schools to train art educators through monthly professional development…
Descriptors: Art Education, COVID-19, Pandemics, Visual Arts
Voloshyna, Valentyna; Stepanenko, Inna; Zinchenko, Anna; Andriiashyna, Nataliia; Hohol, Oksana – European Journal of Educational Research, 2022
The purpose of the study was to identify what neuropsychological effect online learning had on psychology students and how it could be moderated. The study was descriptive and combined qualitative and quantitative methods to address the research questions. The study relied on three phases such as baseline study, experiment, and reporting. The…
Descriptors: Online Courses, Program Effectiveness, Psychology, Neuropsychology
Binita D. Singh; Dennis W. Moore; Brett E. Furlonger; Angelika Anderson; Rebecca Fall; Sarah Howorth – Review Journal of Autism and Developmental Disorders, 2021
Research was reviewed that focussed on the reading comprehension abilities of students with Autism Spectrum Disorders (ASD). Although single-case experimental design (SCD) is an accepted and widely used way in which to evaluate an evidence-based practice, very few studies met the What Works Clearinghouse (WWC) standards for evidence-based SCD…
Descriptors: Reading Comprehension, Autism Spectrum Disorders, Students with Disabilities, Teaching Methods
Gao, Chuan; Shen, Hui-zhong – ReCALL, 2021
This article reports on findings regarding the learning strategies used by a group of Chinese English as a foreign language (EFL) learners in a mobile-technology-assisted environment. The research design is a context-specific case study using Dörnyei's (2005) categories of learning strategies as the conceptual and analytical framework to guide…
Descriptors: English (Second Language), Learning Strategies, Telecommunications, Handheld Devices
Hwang, Gwo-Jen; Chien, Shu-Yun; Li, Wen-Shiang – British Journal of Educational Technology, 2021
Digital game-based learning (DGBL) is a frequently adopted mode for facilitating teaching and learning, where learners are immersed in game contexts to engage in gameplay and to construct meaningful knowledge. However, without guidance, students might have difficulties organizing what they have experienced in gaming contexts. Thus, in this…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Video Games
Gökmen, Muhammed Fatih – Online Submission, 2021
The triad purpose of the study was achieved via descriptive single case study with embedded units by using three data collection tools in phases. Preliminarily, the open-ended questionnaire collected from conveniently sampled 39 participants was administered to reach students' metacognitive awareness of listening skill. The initial analysis…
Descriptors: Foreign Countries, Second Language Instruction, College Students, Listening Skills
Gilbert, Lisa A.; Gross, Deborah S.; Kreutz, Karl J. – Journal of Geoscience Education, 2019
Grand challenges such as energy, water, and food scarcity limit our growing population's ability to live sustainably on Earth. Such complex societal challenges, which interconnect many human and natural systems, will require today's students to apply approaches that go beyond simple cause and effect. To help instructors teach students how to…
Descriptors: Undergraduate Students, Thinking Skills, Teaching Methods, Educational Technology
Bodily, Robert; Ikahihifo, Tarah K.; Mackley, Benjamin; Graham, Charles R. – Journal of Computing in Higher Education, 2018
We have designed, developed, and implemented a student-facing learning analytics dashboard in order to support students as they learn in online environments. There are two separate dashboards in our system: a content recommender dashboard and a skills recommender dashboard. The content recommender helps students identify gaps in their content…
Descriptors: Data Collection, Data Analysis, Online Courses, Educational Technology