NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 17 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Havenga, Marietjie; Swart, Athur James – European Journal of Engineering Education, 2022
Problem-based learning is an active student-centred approach, which requires engineering students to work together in solving real-world problems. This study aims to review the incorporation of cooperative learning principles in an introductory first-year engineering course that aimed to develop students' group skills while working on…
Descriptors: Engineering Education, Problem Based Learning, Student Projects, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Aisyah Saad Abdul Rahim – Journal of Chemical Education, 2023
Educational escape rooms are immersive puzzle-based games that rely on teamwork skills in problem-solving, critical thinking, and communication. This paper describes the development of desert island themed escape rooms in a blended learning environment using physical and online puzzles that were hosted on Genially. The blended escape rooms were…
Descriptors: Game Based Learning, Puzzles, Teamwork, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Chia-Chi – Cogent Education, 2021
Problem-based learning (PBL) is a student-centred instructional approach in which complex real-world problems are used as the vehicle to promote students' learning of concepts and principles. This paper presents a case study that explored the learning experiences of 18 pre-service teachers and how the instructor was affected when implementing PBL…
Descriptors: Problem Based Learning, Student Centered Learning, Preservice Teachers, Knowledge Level
Peer reviewed Peer reviewed
Direct linkDirect link
Dawbin, Benjamin; Sherwen, Matthew; Dean, Sue; Donnelly, Samantha; Cant, Robyn – Issues in Educational Research, 2021
Adolescents' empathy is an essential socio-emotional concept that helps mediate friendships and family relationships. Year 10 boys, aged 15-17 years, were invited to participate in a five-day experiential education program (Design Week) based on a social equity challenge using a Design Thinking concept. Students worked in small groups, mentored by…
Descriptors: Empathy, Secondary School Students, Adolescents, Males
Peer reviewed Peer reviewed
Direct linkDirect link
Oliver, Kendra H.; Ehrman, Jonathan D.; Marasco, Christina C. – International Journal of STEM Education, 2019
Background: Many undergraduate students majoring in science, technology, engineering, and mathematics (STEM) fields lack experience in collaborative thinking, limiting their effectiveness as they enter careers in academic and industrial environments. The SyBBURE Searle Undergraduate Research Program has incorporated a team-based design component…
Descriptors: Skill Development, Teamwork, Undergraduate Students, STEM Education
Peer reviewed Peer reviewed
Direct linkDirect link
Murray, Mike; Hendry, Gillian; McQuade, Robert – European Journal of Engineering Education, 2020
Vocational disciplines such as engineering provide an ideal opportunity for contextualising the curriculum. The provision of co-curricular activities can stimulate students to assimilate their prior knowledge and skills whilst enhancing employability attributes. Team-based co-curricular activities linked to problem-based learning can offer…
Descriptors: Civil Engineering, Extracurricular Activities, Undergraduate Students, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Brennan, Janie; Solomon, Erin D. – Chemical Engineering Education, 2019
A unit operations laboratory course was significantly modified to be an open-ended problem-based experience with an emphasis on teamwork and communication skills. Students were surveyed to assess gains in engineering self-efficacy as well as to indicate which course structure components were most beneficial to learning. Students showed significant…
Descriptors: Science Instruction, Science Laboratories, Self Efficacy, Chemistry
Peer reviewed Peer reviewed
Direct linkDirect link
Burden, Håkan; Sprei, Frances – International Journal of Sustainability in Higher Education, 2021
Purpose: The purpose of this study is to address the challenges of teaching sustainable development to computer engineering students. Part of the problem is that they perceive the topic as irrelevant for their future profession. Design/methodology/approach: To address this challenge, we introduced a project element into a course on sustainable…
Descriptors: Sustainable Development, Ethics, Entrepreneurship, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Eder, Lauren B.; Antonucci, Yvonne L.; Monk, Ellen F. – Journal of Information Systems Education, 2019
The value of enterprise resource planning (ERP) systems to business organizations has long been recognized with their use being integrated into educational business curricula and training. ERPsim games incorporate live business simulations that enable students to learn about ERP concepts firsthand by working in teams and managing their own…
Descriptors: Learner Engagement, Teamwork, Group Dynamics, Business Administration Education
Peer reviewed Peer reviewed
Direct linkDirect link
Rhee, Hyang-yon; Choi, Kyunghee – Science & Education, 2014
The purposes of this study were (1) to develop a science and technology (ST) ethics education program for prospective science teachers, (2) to examine the effect of the program on the perceptions of the participants, in terms of their ethics and education concerns, and (3) to evaluate the impact of the program design. The program utilized…
Descriptors: STEM Education, Science Education, Technology Education, Ethics
Peer reviewed Peer reviewed
Direct linkDirect link
Kudish, Philip; Shores, Robin; McClung, Alex; Smulyan, Lisa; Vallen, Elizabeth A.; Siwicki, Kathleen K. – CBE - Life Sciences Education, 2016
Study group meetings (SGMs) are voluntary-attendance peer-led team-learning workshops that supplement introductory biology lectures at a selective liberal arts college. While supporting all students' engagement with lecture material, specific aims are to improve the success of underrepresented minority (URM) students and those with weaker…
Descriptors: Active Learning, Introductory Courses, Biology, Classroom Environment
Peer reviewed Peer reviewed
Direct linkDirect link
El-Khalili, Nuha H. – International Journal of Information and Communication Technology Education, 2013
Many studies have reported the utilization of Problem-Based Learning (PBL) in teaching Software Engineering courses. However, these studies have different views of the effectiveness of PBL. This paper presents the design of an Advanced Software Engineering course for undergraduate Software Engineering students that uses PBL to teach them Agile…
Descriptors: Problem Based Learning, Teaching Methods, Computer Software, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Hansen, Jorgen – Industry and Higher Education, 2012
In Denmark, all engineering programmes in HE have practical elements; for instance, at Bachelor's level, an internship is an integrated part of the programme. Furthermore, Denmark has a long-established tradition of problem-based and project-organized learning, and a large part of students' projects, including their final projects, is done in…
Descriptors: Problem Based Learning, Teaching Methods, Engineering, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Leger, Pierre-Majorique; Charland, Patrick; Feldstein, Harvey D.; Robert, Jacques; Babin, Gilbert; Lyle, Derick – Journal of Information Technology Education, 2011
Enterprise Resource Planning (ERP) systems are commercial software packages that enable the integration of transactions-oriented data and business processes throughout an organization. Most of the world's largest organizations have already adopted an ERP system, and many mid-size organizations are turning to them as well. The implementation of an…
Descriptors: Program Effectiveness, Educational Technology, Simulation, Industry
Peer reviewed Peer reviewed
Direct linkDirect link
Tappert, Charles C.; Stix, Allen – Computers in the Schools, 2010
At Pace University we have been using real-world student projects in capstone computing courses for about 10 years. While the courses were conducted in a traditional classroom environment during the early years, the current course has been essentially online for the last five years in order to reach a greater number of geographically scattered…
Descriptors: Student Projects, Distance Education, Educational Trends, Online Courses
Previous Page | Next Page »
Pages: 1  |  2