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Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Rodríguez Silva, José Luis Ángel; Sánchez Aguilar, Mario – Statistics Education Research Journal, 2020
One of the aims of this work is to highlight the need for connecting the practice and theoretical studies of industrial engineers. One reason for this need is the fact that students tend to graduate without proper preparation for practice, spreading thus a bad reputation of statistics and its potential, and even affecting students' dispositions…
Descriptors: School Business Relationship, Industry, Engineering Education, Industrial Education
Wilson, Sarah Beth; Varma-Nelson, Pratibha – Journal of College Science Teaching, 2021
Peer-Led Team Learning (PLTL) is a small-group, collaborative problem-solving model that has significantly increased student performance in a variety of chemistry undergraduate courses and other STEM courses. Cyber Peer-Led Team Learning (cPLTL), an online adaptation of PLTL, has been effective in general chemistry courses, but this study was the…
Descriptors: Peer Teaching, Teamwork, Cooperative Learning, Problem Solving
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Thien, Nguyen Duc; Terracina, Annalisa; Iocchi, Luca; Mecella, Massimo – International Journal of Distance Education Technologies, 2016
In this work the authors investigate the effectiveness of robotics in education. Rather than creating excitement for children when playing with robots in games, they are examining the overall learning environment where a robot acts as a teaching assistant. They designed a suitable lesson plan when groups of teenagers participate in activities…
Descriptors: Teaching Methods, Robotics, Lesson Plans, Adolescents
Williams, Dana L. – ProQuest LLC, 2017
The purpose of this quantitative, non-experimental, descriptive study was to determine if participation in project-based learning developed the understanding students need to transfer their knowledge and skills to achieve higher composite and reading scores, as well as demonstrate the ability to read increasingly complex texts on the ACT Aspire as…
Descriptors: Statistical Analysis, Student Projects, Teaching Methods, Transfer of Training
Collins, Rachel H.; Sibthorp, Jim; Gookin, John – Journal of Experiential Education, 2016
In a society that is becoming more dynamic, complex, and diverse, the ability to solve ill-structured problems (ISPs) has become an increasingly critical skill. Students who enter adult roles with the cognitive skills to address ISPs will be better able to assume roles in the emerging economies. Opportunities to develop and practice these skills…
Descriptors: Outdoor Education, Adventure Education, Problem Solving, Skill Development
Collins, Rachel H. – ProQuest LLC, 2014
In a society that is becoming more dynamic, complex, and diverse, the ability to solve ill-structured problems has become an increasingly critical skill. Emerging adults are at a critical life stage that is an ideal time to develop the skills needed to solve ill-structured problems (ISPs) as they are transitioning to adult roles and starting to…
Descriptors: Adventure Education, Outdoor Education, Problem Solving, Young Adults
Puran, Robabeh; Behzadi, Mohamad Hasan; Shahvarani, Ahmad; Lotfi, Farhad Hosseinzadeh – European Journal of Contemporary Education, 2017
The purpose of this article is to identify the factors which affect students' creative thinking in problem solving. The research which was performed was quasi-experimental. It used one experimental group and two control groups from three second-grade high school classes. They received either traditional, active or heuristic problem-solving…
Descriptors: Creative Thinking, Problem Solving, Quasiexperimental Design, Experimental Groups
Murphy, Julia; Chang, Jen-Mei; Suaray, Kagba – International Journal of Mathematical Education in Science and Technology, 2016
Flipped learning is gaining traction in K-12 for enhancing students' problem-solving skills at an early age; however, there is relatively little large-scale research showing its effectiveness in promoting better learning outcomes in higher education, especially in mathematics classes. In this study, we examined the data compiled from both…
Descriptors: Technology Uses in Education, Blended Learning, Video Technology, Homework
Powell, Amber – ProQuest LLC, 2017
Flipped instructional approaches are innovative instructional practices that focus on students reviewing the lecture materials outside of class and working on homework problems during class time. A growing body of research highlights the effectiveness of flipped instructional approaches in improving student performance in statistics courses.…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Vebrianto, Rian; Rery, Radjawaly Usman; Osman, Kamisah – International Journal of Distance Education Technologies, 2016
This research was conducted to investigate the effectiveness of BIOMIND portal in enhancing students' 21st century skills and overcoming their misconceptions in Biology subject. 118 Indonesian high school students were involved in this quasi-experimental study. The experimental group underwent learning experiences using BIOMIND portal whereas the…
Descriptors: Program Effectiveness, Biology, Misconceptions, Foreign Countries
Donlevie, Gina – ProQuest LLC, 2011
The 2005 Summit on High Schools led to redesigning schools and promoting 21st Century Skills. Consequently, this study assesses the implementation of supplemental online courses, offered through the Virtual High School (VHS), at one suburban New Jersey public high school. The following questions guided this research project: (1) How do the VHS…
Descriptors: Suburban Schools, Case Studies, Qualitative Research, Supplementary Education
Bruening, Marie Diane – ProQuest LLC, 2010
This study's purpose was to explore effectiveness of alternate format in-service delivery for what teachers needed to know to effectively teach their students with Autism Spectrum Disorder/High Functioning Autism/Asperger Syndrome (ASD/HFA/AS) in the general education setting. The study's research questions included: Did participants learn…
Descriptors: Electronic Learning, Cooperation, Problem Solving, Autism
Empirical Education Inc., 2007
The Maui Hawaii Educational consortium (the Maui School District and Maui Community College) sought scientifically based evidence for the effectiveness of the "Cognitive Tutor" ("CT") Algebra I Curriculum to inform adoption decisions. Decision makers were particularly interested in whether the use of the "CT" program…
Descriptors: Program Effectiveness, Algebra, School Districts, Tutoring
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