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No Child Left Behind Act 20011
Showing 1 to 15 of 152 results Save | Export
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Chawin Chukusol – International Education Studies, 2025
This research aims to compare creative problem-solving skills and study the creative problem-solving process of learners before and after playing Go Game during activities outside the classroom. The sample group was 21 undergraduate students from the Faculty of Humanities and Social Sciences, Phetchaburi Rajabhat University who registered in the…
Descriptors: Problem Solving, Creativity, Undergraduate Students, Foreign Countries
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Markus Knöpfel; Marco Kalz; Patric Meyer – Journal of Problem Based Learning in Higher Education, 2024
Future students are confronted with a complex world that demands the ability to solve problems in unstructured, undefined, and unfamiliar situations. The aim of the present study was to investigate the development of problem-solving skills through the implementation of Problem-Based Learning (PBL). While previous research has primarily focused on…
Descriptors: Problem Solving, Problem Based Learning, Program Effectiveness, Skill Development
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Peter H. F. Ng; Peter Q. Chen; Astin C. H. Wu; Ken S. K. Tai; Chen Li – IEEE Transactions on Learning Technologies, 2024
This study examines a practical teaching and learning cycle tailored to integrate cutting-edge technologies (artificial intelligence (AI) and machine learning (ML) game development) and social entrepreneurship within a "STEM with meaning" approach. This cycle, rooted in service learning and the 5E constructivist teaching model (engage,…
Descriptors: Artificial Intelligence, STEM Education, Educational Games, Service Learning
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Roberto Carlos Torres-Peña; Darwin Peña-González; Edwan Anderson Ariza-Echeverri – International Journal of Early Childhood, 2025
This study addresses the critical issue of mathematical underperformance among preschoolers in Yopal Casanare, Colombia, through the perspective of an action research project. It focuses on the design and implementation of a didactic unit aimed at promoting numerical thinking, specifically seriation and structured counting, in preschool students.…
Descriptors: Preschool Children, Mathematics Skills, Numeracy, Computation
Kelly Woodard – ProQuest LLC, 2024
For many learners in the United States, the education system has been dominated by compulsory education that largely ignores the learning that can happen when learners are able to follow their curiosity and explore without significant adult intervention. The research problem was that despite a wide body of literature on the benefits of…
Descriptors: Independent Study, Self Determination, Learning Resources Centers, Learning Experience
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Kim Foulds; Merridy Wilson-Strydom; Megan Silander; Mari Payne – Journal of Children and Media, 2025
A critical component of early childhood development, evidence links learning through play with a wide range of child outcomes, including creative problem solving. As such, a small but growing body of evidence has started to shine a light on the ways high-quality educational media, embedded with playful learning, can support young children's…
Descriptors: Foreign Countries, Play, Young Children, Problem Solving
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Merve Çalik; Türkan Dogan – Psychology in the Schools, 2025
The purpose of the current study is to reveal the perception of group counselors regarding children's social emotional skills with a focus on art therapy. In this study, a partially mixed simultaneous equal-status design from mixed design models was used. The study group of the research consisted of 10-11-year-old students (n: 28, female: 14,…
Descriptors: Group Counseling, Counselor Attitudes, Interpersonal Competence, Social Development
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Tippawan Meepung – Journal of Education and Learning, 2025
This study explores the development and evaluation of a digital learning ecosystem through metaverse experiences aimed at enhancing the competencies of modern digital entrepreneurs. The objectives were as follows: (1) to study the digital learning ecosystem through metaverse experiences, (2) to design and develop a digital learning ecosystem using…
Descriptors: Electronic Learning, Ecology, Artificial Intelligence, Skill Development
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Jodi L. Smith; Jamie Mullins; Lisa Ingram; Brenda Pruett; Allison Nichols; Carole Scheerbaum; Lorrie Wright; Amanda Johnson – Journal of Extension, 2024
We examined the impact of 4-H participation on workforce readiness skill development, including personal, work, communication, and problem solving/decision-making. The study examined two levels of 4-H activities: county-level and state-level. The online survey instrument contained questions about demographics, skill development and 4-H…
Descriptors: Youth Programs, Job Skills, Skill Development, Program Effectiveness
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Franklin, Kelly; Halvorson, Sarah J.; Brown, Fletcher – International Journal of Sustainability in Higher Education, 2023
Purpose: This paper aims to investigate the impacts of service learning (SL) on teaching sustainability competencies in an undergraduate tourism program at Bamyan University, Afghanistan. This study reports on tourism students' experiences in the SL course which taught five key sustainability competencies (collaboration, values thinking,…
Descriptors: Foreign Countries, Service Learning, Sustainability, Tourism
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Uzumcu, Ozlem; Bay, Erdal – Education and Information Technologies, 2021
It is likely to observe that the increase in data and the interrelated challenges in digital age complicates the problems to be encountered. Therefore, unprecedented problem-solving skills have become inevitable. Though dating back to old times, computational thinking skill is defined as a recent skill area that is required by everybody, that can…
Descriptors: Computation, Thinking Skills, Program Design, Program Effectiveness
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Çetin, Ismail; Erumit, Ali Kürsat; Nabiyev, Vasif; Karal, Hasan; Kosa, Temel; Kokoc, Mehmet – Participatory Educational Research, 2023
This study aims to examine the contribution of ArtiBos, which is designed as a Gamified Adaptive Intelligent Tutoring System for students' problem-solving skills. In the study, first of all, the system's design features to improve problem-solving skills were examined, and then the effect of the system on problem-solving skills was evaluated. The…
Descriptors: Gamification, Intelligent Tutoring Systems, Problem Solving, High School Students
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Sarah Gerard; Emily Relkin; Claire Christensen; Naomi Hupert; Erika Gaylor – Society for Research on Educational Effectiveness, 2024
Background: Computational thinking (CT) is a way of thinking that helps children solve problems and complete tasks in more organized ways, using computer science skills. Prior research indicates that promoting CT skills in young children can support the acquisition of general problem solving (PS), executive function (EF), and social emotional…
Descriptors: Computation, Thinking Skills, Video Games, Computer Games
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Barman, Munmi; Jena, Ananta Kumar – International Journal of Developmental Disabilities, 2023
Interactive video-based instruction (IVBI) session was organized in day-care rehabilitation settings to provide training in acquiring new skills related to social skills development for targeted moderate intellectual disability (MID) population. The main objective is to inter-relate the effect of individual and collaborative interactive…
Descriptors: Educational Technology, Interpersonal Competence, Students with Disabilities, Intellectual Disability
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V. Akin; S. T. Santillan; L. Valentino – PRIMUS, 2024
Drawing on a social identity framework of mathematical development, the authors present a model, Improving Girls' Math Identity (IGMI), designed to address two key "leaks" in the female STEM pipeline: undergraduate and middle school. IGMI involves a supportive professional development network for undergraduate women preparing to…
Descriptors: Self Concept, Womens Education, Females, STEM Education
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