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Showing 1 to 15 of 18 results Save | Export
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Chloe Hurrell; Andreas Chai; Heather Green; Graham Bradley – Environmental Education Research, 2024
The pressing urgency of climate change calls for advancements in the way it is communicated. One communication option is the use of virtual reality (VR). The current research comprised two pilot studies to develop and test a virtual environment depicting proximal effects of climate change regarding the participant's location. In both studies, an…
Descriptors: Computer Simulation, Climate, Conservation (Environment), Intention
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Tao, Da; Fu, Pei; Wang, Yunhui; Zhang, Tingru; Qu, Xingda – Interactive Learning Environments, 2022
In spite of the proliferation of Massive Open Online Courses (MOOCs) in higher education, factors influencing user acceptance of MOOCs are not well understood. This study is intended to investigate key characteristics of user acceptance from interface design (i.e. usability), content quality (i.e. perceived quality), and emotional arousal (i.e.…
Descriptors: MOOCs, Computer Attitudes, Educational Technology, Technology Uses in Education
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Gleason, LaDonna L.; Bender, Ansley M.; Chen, Jason I.; Bozzay, Melanie; Hangartner, Renee; Romero, Gabriela; Labouliere, Christa D.; Elzy, Meredith; Gryglewicz, Kimberley; Karver, Marc S. – School Mental Health, 2022
Suicidal thoughts and behaviors are highly prevalent among adolescents, and peers are often the first, and sometimes only, people to know about youth suicidality. Since many adolescents do not directly disclose suicidal thoughts, school-based suicide prevention programs aim to train youth to recognize warning signs of suicide in their peers that…
Descriptors: Suicide, Adolescents, Peer Relationship, Cues
Mary Elizabeth Sewell – ProQuest LLC, 2023
Psychological capital (PsyCap) is a higher-order construct comprised of four psychological resources: hope, efficacy, resilience, and optimism (HERO), and has been linked to academic achievement and engagement (Hazan Liran & Miller, 2019; Luthans, et al., 2012). Interventions designed to build PsyCap may be particularly helpful for…
Descriptors: Self Efficacy, Psychological Patterns, Resilience (Psychology), Personality Traits
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Katharina Sophie Vogt; John Stephenson; Paul Norman – Journal of American College Health, 2023
Objective: Self-affirmation theory proposes that defensive processing prevents people from accepting health-risk messages, which may explain university students' dismissal of risk-information about binge drinking. SA-interventions may encourage non-biased processing of such information through impacting on interpersonal feelings and self-esteem.…
Descriptors: Alcohol Abuse, Risk Management, Student Attitudes, Intervention
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Ashrafi, Amir; Zareravasan, Ahad; Rabiee Savoji, Sogol; Amani, Masoumeh – Interactive Learning Environments, 2022
In the last decades, universities and higher education institutes have widely employed a learning management system (LMS) to monitor and manage electronic learning and teaching. Contrary to the significant role of LMS in educational settings, most research has focused on initial acceptance, and few attempts have been made to investigate factors…
Descriptors: College Students, Intention, Learning Management Systems, Educational Technology
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Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
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Barquero-Ruiz, Carmen; Morales-Belando, María T.; Arias-Estero, José L. – Research Quarterly for Exercise and Sport, 2021
Young players report that they dropout of organized football due to excessive emphasis on technical execution, low success, and the lack of autonomy and motivation experienced by players during training sessions. Purpose: To determine whether a TGfU intervention during a youth football program led players to improve in variables related to…
Descriptors: Athletics, Team Sports, Dropouts, Intervention
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van der Beek, Sophie; Bellhäuser, Henrik; Hertel, Silke – Psychology Learning and Teaching, 2021
In preparation for graduating from high school, students face the challenge of having to learn the subject matter of several school years with little guidance. The ability to self-regulate learning is conducive to this. Research has shown that students' self-regulated learning can be successfully promoted through training. However, when such…
Descriptors: High School Students, Self Management, Training, Intervention
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Willmott, Taylor; Russell-Bennett, Rebekah; Drennan, Judy; Rundle-Thiele, Sharyn – Health Education & Behavior, 2019
Introduction: Game On: Know Alcohol, a school-based alcohol education program, aimed to educate adolescents on the harmful effects of (excessive) alcohol consumption. The program included two user-centered serious educational games, Perfect Pour and Dumb Driver. Purpose: To evaluate the objective effect of playing Perfect Pour and Dumb Driver on…
Descriptors: Alcohol Education, Comprehensive School Health Education, Adolescents, Drinking
Wu, Yijie – ProQuest LLC, 2019
Bullying and cyberbullying nowadays have become an issue that a substantial number of college students have to deal with. However, most people do not think they occur as frequently in universities as in high schools or middle schools, and few of them are willing to intervene in a bullying situation when they see one. The goal of this dissertation…
Descriptors: Bullying, College Students, Victims, Student Behavior
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Morales-Belando, Maria Trinidad; Arias-Estero, Jose L. – Journal of Teaching in Physical Education, 2017
Purpose: To determine whether a TGfU intervention improved participants' decision-making, skill execution, game performance, game involvement, game knowledge, enjoyment, perceived competence, and intention to continue practicing sailing. Method: Participants were 19 sailors (age: M = 8.44, SD = 1.24 years old). This study followed a mixed-methods…
Descriptors: Intervention, Program Effectiveness, Decision Making, Skill Development
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Calderwood, Kimberly A. – Social Work, 2011
Theorists currently believe that bereaved people undergo some transformation of self rather than returning to their original state. To advance our understanding of this process, this article presents an adaptation of Prochaska and DiClemente's transtheoretical model of change as it could be applied to the journey that bereaved individuals…
Descriptors: Grief, Depression (Psychology), Models, Intention
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Lin, Li-Hui – Educational Gerontology, 2014
Since 2008, Taiwan's Ministry of Education has sponsored a number of short-term residential educational programs aimed at senior citizens and administered by local colleges and universities. In 2009, the Ministry of Education named a project the Elderhostel Program (notwithstanding the lack of involvement by the United States organization, which…
Descriptors: Foreign Countries, Residential Programs, Adult Education, Adult Learning
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Mead, Erin L.; Gittelsohn, Joel; Roache, Cindy; Corriveau, André; Sharma, Sangita – Health Education & Behavior, 2013
Diet-related chronic diseases are highly prevalent among indigenous populations in the Canadian Arctic. A community-based, multi-institutional nutritional and lifestyle intervention--Healthy Foods North--was implemented to improve food-related psychosocial factors and behaviors among Inuit and Inuvialuit in four intervention communities (with two…
Descriptors: Dietetics, Eating Habits, Chronic Illness, Health Promotion
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