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Stagg, Bethan C.; Donkin, Maria E. – Journal of Biological Education, 2017
We investigated usability of mobile computers and field guide books with adult botanical novices, for the identification of wildflowers and deciduous trees in winter. Identification accuracy was significantly higher for wildflowers using a mobile computer app than field guide books but significantly lower for deciduous trees. User preference…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Benmarrakchi, FatimaEzzahra; El Kafi, Jamal; Elhore, Ali; Haie, Sara – Education and Information Technologies, 2017
Dyslexia is one of the most common learning disabilities. It is described as a disorder manifested by difficulty in learning to read despite conventional instruction, adequate intelligence, and sociocultural opportunity. It affects relatively about 7-10% of the population across most languages and cultures. In this study, we explore the potential…
Descriptors: Dyslexia, Cognitive Style, Program Effectiveness, Educational Technology
Arista, Fitra Suci; Kuswanto, Heru – International Journal of Instruction, 2018
The research study concerned here was to: (1) produce a virtual physics laboratory application to be called ViPhyLab by using the Android smartphone as basis; (2) determine the appropriateness and quality of the virtual physics laboratory application that had been developed; and (3) describe the improvement in learning independence and conceptual…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Tariq, Rabbia; Latif, Seemab – Educational Technology & Society, 2016
A neurological learning disability, termed as Dyslexia, is characterized by difficulties in various aspects of writing skills making the individuals unable to develop age-appropriate and ability-appropriate functional skills. In Pakistan, lack of dyslexia awareness and remedial education training restrains the remediation of dyslexic children at…
Descriptors: Foreign Countries, Dyslexia, Telecommunications, Handheld Devices
Twum, Rosemary – Journal of Education and Practice, 2017
This study was designed to examine the use of mobile phone, a widespread technology, and determined how this technology influences science students' learning. The study intended to examine the use of smartphones in science teaching and learning and propose of model in the use of smartphones for teaching and learning. The research design employed…
Descriptors: Telecommunications, Technology Uses in Education, Educational Technology, Handheld Devices
Ally, Mohamed; Balaji, V.; Abdelbaki, Anwar; Cheng, Ricky – Journal of Learning for Development, 2017
A research project was carried out in using mobile learning to increase access to education. This project is contributing to the achievement of Goal 4 of the Sustainable Development Goals (SDGs), which is to "Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all". The mobile learning project…
Descriptors: Handheld Devices, Computer Uses in Education, Access to Education, Distance Education
Kawai, Junya; Mitsuhara, Hiroyuki; Shishibori, Masami – Interactive Technology and Smart Education, 2016
Purpose: Evacuation drills should be more realistic and interactive. Focusing on situational and audio-visual realities and scenario-based interactivity, the authors have developed a game-based evacuation drill (GBED) system that presents augmented reality (AR) materials on tablet computers. The paper's current research purpose is to improve…
Descriptors: Simulated Environment, Educational Games, Emergency Programs, Computer Simulation
Sawang, Sukanlaya; O'Connor, Peter; Ali, Muhammad – Journal of Learning Design, 2017
This paper aims to answer how we can increase students' engagement in a large class. We hypothesised that the use of KeyPad, an interactive student response system, can lead to enhanced student engagement in a large classroom. We tested a model of classroom technology integration enhancing the students' engagement among first year undergraduate…
Descriptors: Learner Engagement, Large Group Instruction, Hypothesis Testing, Audience Response Systems
Su, Chung-Ho – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The advancement of mobile game-based learning has encouraged many related studies, which has enabled students to learn more and faster. To enhance the clinical path of cardiac catheterization learning, this paper has developed a mobile 3D-CCGBLS (3D Cardiac Catheterization Game-Based Learning System) with a learning assessment for cardiac…
Descriptors: Educational Games, Handheld Devices, Telecommunications, Technology Uses in Education
Rosa, João H.; Barbosa, Jorge L.; Kich, Marcos; Brito, Lucas – International Journal of Artificial Intelligence in Education, 2015
The evolution of computing technology and wireless networks has contributed to the miniaturization of mobile devices and their increase in power, providing services anywhere and anytime. In this scenario, applications have considered the user's contexts to make decisions (Context Awareness). Context-aware applications have enabled new…
Descriptors: Technology Uses in Education, Telecommunications, Handheld Devices, Competence
Chung, Chih-Chao; Dzan, Wei-Yuan; Cheng, Yuh-Ming; Lou, Shi-Jer – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aims to explore the learning effects and attitudes of students in the course electric welding practice in a university of science and technology to which the push-pull technology-based mobile learning system is applied. In this study, the push-pull technology is adopted to establish a mobile learning system and develop the Push-pull…
Descriptors: Welding, Telecommunications, Handheld Devices, Educational Technology
Stiller, Anja; Schwendemann, Hanna; Bleckmann, Paula; Bitzer, Eva-Maria; Mößle, Thomas – Health Education, 2018
Purpose: The purpose of this paper is twofold: first, to introduce MEDIA PROTECT, a multi-modal intervention for parents and teachers with six components preventing problematic, and in the long run addictive, use of screen media by children; second, to present results of a formative evaluation of the teacher training, an important component of the…
Descriptors: Teacher Role, Formative Evaluation, Faculty Development, Training
Bolliger, Doris U.; Shepherd, Craig E. – Journal of Outdoor Recreation, Education, and Leadership, 2017
This study examined how instructors and learners in residential outdoor education programs utilized mobile technologies and Web 2.0 applications. Twenty semistructured interviews were conducted with instructors, support staff, and administrators at a nonprofit institution that provides outdoor education programs. Sixty-five participants in those…
Descriptors: Outdoor Education, Educational Technology, Technology Uses in Education, Web 2.0 Technologies
Sun, Koun-Tem; Wang, Chun-Huang; Liku, Ming-Chi – Comunicar: Media Education Research Journal, 2017
Although digital media literacy is recognized as providing the essential competencies required for living in a new media age, it has only just started to gain focus in Taiwan's elementary education. One of the reasons is examination-oriented education, which diverts scarce resources away from this informal learning. The other reason is that…
Descriptors: Technological Literacy, Elementary School Students, Grade 3, Exhibits
Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development