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Showing 1 to 15 of 23 results Save | Export
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Thada Jatnkoon; Kitsadaporn Jantakun; Thiti Jantakun; Rungfa Pasmala – Higher Education Studies, 2025
This research addresses the pressing need for innovative educational frameworks that foster creativity and innovation in online learning environments. The study develops and validates a comprehensive model integrating STEAM education, micro-learning principles, and augmented reality (AR) technology within massive open online courses (MOOCs).…
Descriptors: STEM Education, Art Education, MOOCs, Creativity
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Nooshin Darvishinia; Ambyr Rios; J. Spencer Clark – Journal of Interactive Learning Research, 2025
This systematic literature review explores the impact of Virtual Reality (VR) on STEM education, focusing on the enhancement of student learning outcomes. Our findings reveal that VR's immersive and interactive features significantly improve student understanding, retention, and engagement. Key features of effective VR applications include…
Descriptors: STEM Education, Computer Simulation, English Learners, Technology Uses in Education
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Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
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Oladejo, Adekunle I.; Nwaboku, Nwabuno C.; Okebukola, Peter A.; Ademola, Ibukunolu A. – Research in Science & Technological Education, 2023
Background: Science educators around the world have recognised that difference in performance exists between male and female students in chemistry and there have been several efforts and interventions through research and workshops to bridge this gap. Purpose: Owing to the current growth of the effects of the use of computer simulations on…
Descriptors: Gender Differences, Science Education, Science Achievement, Chemistry
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Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
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Sandra J. Miles; Katherine N. Vela – Journal for STEM Education Research, 2025
Increasing representation of women and minorities in STEM disciplines is imperative. We employ Social Identity Theory in conjunction with Self-Determination Theory to explain how STEM-related stereotypes keep students from following STEM pathways. We conducted an experimental investigation using 70 10th-grade students to determine if exposure to…
Descriptors: STEM Education, Disproportionate Representation, Stereotypes, STEM Careers
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Schmidthaler, Eva; Andic, Branko; Schmollmüller, Mathias; Sabitzer, Barbara; Lavicza, Zsolt – Journal on Efficiency and Responsibility in Education and Science, 2023
Today's teachers play a critical role in preparing students for the integration of educational technologies, such as augmented reality (AR), into their lessons. It is thought that AR implementation improves collaboration, motivation, and learning outcomes. Considering this, this study aims to determine the teachers' perceptions of the benefits and…
Descriptors: Foreign Countries, Secondary School Teachers, Educational Technology, Computer Simulation
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Dönmez-Usta, Necla; Ültay, Neslihan – Journal of Science Learning, 2022
Animation is used to increase the interest and engagement of students in the learning environment. Animation is exciting and fun, and using animation, abstract concepts are easy to present, display, and convey to students. Augmented reality, like animation, can help make it easier to understand abstract concepts. In many areas, augmented reality…
Descriptors: Computer Simulation, Animation, STEM Education, Grade 4
Ana Maria Villanueva – ProQuest LLC, 2022
Emerging technologies in the classroom are paving the way towards high-quality, hands-on distance learning. Augmented Reality (AR), which overlays virtual information into the physical world, provides a promising solution for the development and delivery of collaborative educational content. Frameworks such as ARkit, ARCore, have enabled AR…
Descriptors: Computer Simulation, Educational Technology, Barriers, Robotics
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Wiets Botes – European Journal of STEM Education, 2025
The use of VR-based OERs in STEM education has the potential to enhance teaching and learning by making it more immersive and interactive. Despite their increased availability in higher education, there is limited understanding of how these resources support pre-service life science teachers' subject knowledge and pedagogical skills. This study…
Descriptors: Preservice Teachers, Student Attitudes, Science Teachers, Biological Sciences
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Shah, Mamta; Foster, Aroutis; Talafian, Hamideh; Barany, Amanda; Petrovich, Mark E., Jr. – Journal of Experimental Education, 2021
This research project applied Projective Reflection (PR) as a theoretical and methodological framework to "facilitate" learning as identity exploration. PR was used to iteratively design and implement three versions of "Virtual City Planning," an augmenting virtual learning environment (AVLE) course in a science museum…
Descriptors: High School Students, Identification (Psychology), STEM Education, Self Concept
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Nguyen Thi Nhi; Tran Thi Ngoc Anh – Science Education International, 2025
This study examines the effects of six augmented-reality (AR)-supported lessons in lower-secondary natural science classes in Vietnam on students' conceptual understanding, engagement, and motivation. We used a quasi-experimental, non-equivalent control group design in two semi-rural public schools (grades 6-8; eight weeks). Intervention classes…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
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Marja Gabrielle Bertrand; Hatice Beyza Sezer; Immaculate Kizito Namukasa – Digital Experiences in Mathematics Education, 2024
Augmented reality (AR) and virtual reality (VR) have been noted to enhance student learning by supporting spatial reasoning and visualization, long-term memory, engagement, and increased motivation. The researchers situated the exploration of these tools for learning within the culturally responsive pedagogy (CRP) in mathematics education. The…
Descriptors: Computer Simulation, Technology Uses in Education, Mathematics Instruction, Culturally Relevant Education
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Jamie Loizzo; Caroline Nickerson; Caroline Barnett; Taylor Nash; Laura Warner; Savanna Barry; Micheal Allen – Applied Environmental Education and Communication, 2023
Virtual reality (VR) and electronic field trips (EFT) can introduce youth to natural environments, climate change mitigation strategies, and related STEM careers. We developed a VR and EFT outreach program featuring scientists working on living shorelines for coastal restoration as a response to sea-level rise and examined the program's impacts on…
Descriptors: Computer Simulation, Field Trips, Computer Uses in Education, STEM Education
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Fadzli, Sazrol; Yahaya, Jamaiah; Deraman, Aziz; Hamdan, Abdul Razak; Halim, Lilia; Yahaya, Noor Zaitun; Zahari, Mohamed Shahrir Mohamed; Rais, Izhar Abadi Ibrahim – Education and Information Technologies, 2020
The development of ICT has led to the use of simulation and visualisation (S&V) in various domains as a useful virtual interactive tool. Although there are many discussions and related studies on the relevancy of S&V in current applications, the tools and methods proposed do not sufficiently meet the needs of the different and dynamic…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, STEM Education
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