Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Program Effectiveness | 6 |
Second Language Learning | 6 |
Simulated Environment | 6 |
Educational Technology | 4 |
Student Attitudes | 4 |
College Students | 3 |
English (Second Language) | 3 |
Teaching Methods | 3 |
Technology Uses in Education | 3 |
Communication Skills | 2 |
Computer Simulation | 2 |
More ▼ |
Source
CALICO Journal | 2 |
American Journal of Play | 1 |
Contemporary Educational… | 1 |
Dimension | 1 |
Educational Technology &… | 1 |
Author
Altiok, Serhat | 1 |
Baser, Zeynep | 1 |
Horowitz, Kenneth S. | 1 |
Jose Belda-Medina | 1 |
Scholz, Kyle | 1 |
Smith, Sabine | 1 |
Vosburg, Donald | 1 |
Yükseltürk, Erman | 1 |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 4 |
Secondary Education | 1 |
Audience
Location
Canada | 1 |
Puerto Rico | 1 |
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
Horowitz, Kenneth S. – American Journal of Play, 2019
The informal setting of online multiplayer video games may offer safe spots for speakers of other languages learning English to practice their communication skills and reduce their anxiety about using a second language. In this study, the author examined the relationship between both these concerns and the time spent playing such games by basic…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
Scholz, Kyle – CALICO Journal, 2017
Massively multiplayer online role-playing games like World of Warcraft are ideally suited to encourage and facilitate second language development (SLD) in the extramural setting, but to what extent do the language learners' actual trajectories of gameplay contribute to SLD? With the current propensity to focus research in digital game-based…
Descriptors: Computer Games, Simulated Environment, Second Language Learning, Teaching Methods
Vosburg, Donald – CALICO Journal, 2017
The use of video games as a learning tool, in particular massively multiplayer online games (MMOGs), continues to grow, as does the research in this field of study; research to date has revealed benefits to the language learner as well as hindrances and research gaps (Godwin-Jones, 2014). This study examines participant perspectives on group…
Descriptors: Video Games, Teaching Methods, Educational Technology, Second Language Learning
Yükseltürk, Erman; Altiok, Serhat; Baser, Zeynep – Educational Technology & Society, 2018
The present study investigates the effects of game-based language learning with Kinect technology on students' self-efficacy beliefs and attitudes toward English. The study was conducted at a state university located in Central Turkey. Foreign language education is promoted in Turkey, yet because of several factors, among which weekly hours of…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Educational Games
Smith, Sabine – Dimension, 2016
This classroom action research explores discipline-based inquiry and learner assessment of intercultural competence in a simulated "Moving Abroad" project that is part of an undergraduate English-language survey class required of all world language majors and minors at a large public university in the Southeast. The project tasks…
Descriptors: Cultural Awareness, Undergraduate Students, Program Effectiveness, Simulated Environment