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Wei Han – Interactive Learning Environments, 2024
The contemporary system of musical education is being transformed and adapted to technical capabilities. This research aimed to study the features of using digital technologies in teaching the saxophone in a Chinese conservatory based on the experience of saxophonists Du Yinjiao and Liu Yuan. To implement the educational process, the authors…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Educational Technology
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Tülin Haslaman; Filiz Kuskaya Mumcu; Nilüfer Atman Uslu – Education and Information Technologies, 2024
The present study illustrates digital storytelling (DS) as an open-ended learning environment, which is one of the ways of preparing pre-service teachers (PST) to practice computational thinking (CT) in their future teaching. An 8-week teacher training program was organized and presented. The study aims to investigate the program's impact on the…
Descriptors: Computation, Thinking Skills, Story Telling, Educational Technology
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Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
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Ivatul Laily Kurniawati; Punaji Setyosari; I Wayan Dasna; Henry Praherdhiono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The era of Industrial Revolution 4.0 has triggered an explosion of digitalization in all fields, especially information. This era of Industrial Revolution 4.0 has led to a shift in learning from face-to-face learning in the classroom to online learning. This study will determine students' argumentation skills and self-directed learning (SDL) in…
Descriptors: Problem Based Learning, Flipped Classroom, Persuasive Discourse, Independent Study
Bünyamin Ispir; Ali Yildiz – Online Submission, 2023
The purpose of this study is to analyze the findings of studies on digital storytelling in the field of classroom education in Turkey using the systematic review method and determine the type of distribution that exists. The study analyzed 36 scientific publications made until the end of 2021. ERIC, Web of Science, Ulakbim, Google Scholar and…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
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Thiyaporn Kantathanawat; Natarika Thongsomnuek; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose. The increasing prevalence of digital tools in education necessitates models that enhance students' metacognitive skills. Despite this need, limited research exists on structured pedagogical approaches to foster metacognition within digital learning contexts. This study aimed to develop and evaluate the Cognitive Innovation…
Descriptors: Educational Technology, Technology Uses in Education, Metacognition, Skill Development
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Denizli-Gulboy, Hicran; Genc-Tosun, Derya; Gulboy, Emrah – International Journal of Developmental Disabilities, 2023
The purpose of this study was to determine whether the augmented reality in children with autism spectrum disorder is an evidence-based practice. For this purpose, a systematic literature review was conducted for determining research that implemented the augmented reality. The review followed the Preferred Reporting Items for Systematic reviews…
Descriptors: Computer Simulation, Evidence Based Practice, Students with Disabilities, Autism Spectrum Disorders
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Nesrin Isikoglu; Müzeyyen Güzen – Early Child Development and Care, 2024
This study aims to investigate the impact of digital storytelling activities on children's language skills, specifically focusing on expressive, receptive, and narrative abilities, as well as their utilization of technological elements in their stories. The study involved 18 children who were enrolled in a public kindergarten classroom, and it…
Descriptors: Story Telling, Educational Technology, Kindergarten, Young Children
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Babu, Pradeep Raj Krishnappa; Sinha, Sujata; Roshaan, Arvind S.; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2022
Individuals with autism spectrum disorder (ASD) face milestones in understanding other's preferences and intentions that in turn affect their reciprocity and interaction skills during a collaborative partnership. Investigators are advocating the use of digital-medium-based multiuser platforms to encourage learning of collaborative interaction…
Descriptors: Autism Spectrum Disorders, Cooperation, Interaction, Skill Development
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Marcela Peña; Constanza Vásquez-Venegas; Patricia Cortés; Enrica Pittaluga; Mitzy Herrera; Esteban J. Pino; Raul G. Escobar; Ghislaine Dehaene-Lambertz; Pamela Guevara – npj Science of Learning, 2024
Young children's linguistic and communicative abilities are foundational for their academic achievement and overall well-being. We present the positive outcomes of a brief tablet-based intervention aimed at teaching toddlers and preschoolers new word-object and letter-sound associations. We conducted two experiments, one involving toddlers…
Descriptors: Handheld Devices, Intervention, Language Skills, Communication Skills
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Julie Cohen; Vivian C. Wong; Anandita Krishnamachari; Steffen Erickson – Educational Researcher, 2024
Many novice teachers learn to teach "on the job," leading to burnout and attrition among teachers and negative outcomes for students in the long term. Preservice teacher education is tasked with optimizing teacher readiness, but there is a lack of causal evidence regarding effective ways to prepare new teachers. In this paper, we use a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Teacher Education Programs, Coaching (Performance)
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Osamah Mohammad Ameen Aldalalah; Yousef Wardat; Ali Abdul Hadi Al-Omari; Raed Mahmoud Khodair – Contemporary Educational Technology, 2025
The study aims to examine the effectiveness of interactive digital content based on the technological pedagogical content knowledge framework (TPACK) model in developing the skills of educational aids production and enhancing cognitive achievement among early childhood students at Jadara University. The researcher relied on the quasi-experimental…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Skill Development, Early Childhood Education
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Baragash, Reem Sulaiman; Al-Samarraie, Hosam; Moody, Louise; Zaqout, Fahed – Journal of Special Education Technology, 2022
Augmented reality (AR) has the potential to support individuals with special needs and to enable their development of daily living skills. This meta-analysis study examined the effect of AR on functional skills acquisition across individuals affected by different disabilities. Group design studies based on a random-effects model alongside the…
Descriptors: Computer Simulation, Daily Living Skills, Disabilities, Program Effectiveness
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Sara Kupzyk; Lindsey Aberle; Maria Juarez; Madison Schaller – Contemporary School Psychology, 2024
Family-school partnerships are valuable and are associated with improvements in students' academic success. However, teachers often do not receive sufficient training to confidently collaborate with families. Furthermore, parents report feeling unsure of how to support learning at home and dissatisfaction with the special education process. The…
Descriptors: Special Education, Distance Education, Behavior Modification, Skill Development
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