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Cody Gilbert; Mitch Earleywine; Brianna R. Altman – Journal of American College Health, 2024
Objective: Both aerobic exercise and Cognitive Behavioral Therapy (CBT) improve depression, but perceptions of their credibility and efficacy are underexplored. These perceptions can contribute to treatment seeking and outcome. A previous online sample ranging in age and education rated a combined treatment higher than individual components and…
Descriptors: Undergraduate Students, Student Attitudes, Cognitive Restructuring, Behavior Modification
Jahmar Tate – ProQuest LLC, 2024
The purpose of this study was to examine the impact of a behavioral based intervention program on minority student behavior. The Breakfast Club was an intervention created with the goal of improving the negative behavior of minority adolescent students. The participants in this study were minority, high school students who displayed frequent…
Descriptors: Minority Group Students, Adolescents, Student Behavior, Intervention
Emily E. Bernstein; Nicole J. LeBlanc; Richard J. McNally – Journal of American College Health, 2024
Objective Graduate students frequently experience anxiety, depression, and psychological distress. Counseling centers struggle to meet this need. Brief, skills-based treatments to mitigate burgeoning or mild mental health problems could alleviate this problem. Participants Participants were 51 graduate students in years one through seven of their…
Descriptors: Graduate Students, Behavior Modification, Workshops, Skill Development
Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification
Jones, Rebecca; Kreppner, Jana; Marsh, Fiona; Hartwell, Brettany – Emotional & Behavioural Difficulties, 2023
Traditional in-school approaches focus on using consequences for managing pupil behaviour. Within published literature, concerns have been raised about the effectiveness and negative impact of punitive approaches. This systematic synthesis explores the perspectives of children and young people (CYP) in secondary schools on in-school punitive…
Descriptors: Student Behavior, Behavior Modification, Punishment, Secondary Schools
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Speight, Renee; Kucharczyk, Suzanne; Whitby, Peggy – Journal of Behavioral Education, 2022
Challenging classroom behavior can interfere with learning. Fortunately known, positive, and proactive approaches to behavior management can improve student responding. Class-Wide Function-related Intervention Teams (CW-FIT) have led to improvement in student behavior across elementary and middle school contexts. However, little is known of the…
Descriptors: Program Effectiveness, Behavior Modification, Student Behavior, Teacher Behavior
Catherine P. Bradshaw; Heather McDaniel; Elise T. Pas; Katrina J. Debnam; Jessika H. Bottiani; Nicole Powell; Nicholas S. Ialongo; Antonio Morgan-Lopez; John E. Lochman – Grantee Submission, 2025
We report findings from a 40 middle school randomized controlled trial of an adapted version of Coping Power (Lochman & Wells, 2002a) for middle schoolers, called the Early Adolescent Coping Power (EACP) Program (Bradshaw et al., 2019) to determine the impact of EACP on adolescents' mental health outcomes, as indicated by student self-reported…
Descriptors: Middle School Students, Early Adolescents, Coping, Program Effectiveness
Droscher, Hannah; Van Den Hout, Bernadette; Hughes, Leila; Evans, Helen; Banerjee, Robin; Hayward, Mark – Pastoral Care in Education, 2022
This paper describes effects on wellbeing as well as logistical difficulties of implementing regular Quiet Time (QT) via Transcendental Meditation (TM) among mainstream secondary school pupils with special educational needs, age 12--16 measured via a pilot Randomised Control Trial (RCT). Participants were recruited from three mainstreams and one…
Descriptors: Secondary School Students, Special Needs Students, Well Being, Metacognition
Roberts, Garrett J.; Cote, Brooke; Mehmedovic, Senaida; Lerner, Jessica; McCreadie, Kayla; Strain, Phil – Journal of Behavioral Education, 2023
Students with co-occurring reading difficulties and inattention tend to respond to reading interventions less favorably than those with reading difficulties without inattention. However, there is limited research on how to increase student engagement during reading instruction for these students. To support the engagement of students with…
Descriptors: Positive Behavior Supports, Reading Difficulties, Intervention, Attention Deficit Hyperactivity Disorder
Remmert, Jocelyn E.; Woodworth, Amanda; Chau, Larissa; Schumacher, Leah M.; Butryn, Meghan L.; Schneider, Margaret – Journal of School Nursing, 2019
Prior interventions have shown limited efficacy in increasing the number of adolescents engaging in adequate physical activity (PA). Preliminary evidence suggests acceptance-based behavioral treatments (ABTs) may increase PA; however, this approach has not been tested in adolescents. This was a nonrandomized experimental pilot study that examined…
Descriptors: Behavior Modification, Intervention, Physical Activity Level, Adolescents
Bagès, Céline; Hoareau, Natacha; Guerrien, Alain – Journal of Research in Childhood Education, 2021
The purpose of this article is to determine the effectiveness of role-playing games (RPGs) as an intervention program to reduce bullying. Eighty-six French 6th-graders were randomly assigned to either the empathy training program involving three RPG sessions of 60 minutes or to the control condition in which students benefited from three sessions…
Descriptors: Bullying, Role Playing, Intervention, Behavior Modification
Dart, Evan H.; Collier-Meek, Melissa A.; Chambers, Caitlyn; Murphy, Ashley – Psychology in the Schools, 2020
Assessing the degree to which interventions are implemented in school settings is critical to making decisions about student outcomes. School psychologists may not be available to regularly conduct observations of intervention implementation, however, their data may be used alongside other methods for multi-informant assessment. Teacher…
Descriptors: Educational Games, Student Behavior, Behavior Modification, Integrity
Bohan, Clare; Smyth, Sinéad; McDowell, Claire – Journal of Positive Behavior Interventions, 2021
This study investigated the Caught Being Good Game (CBGG), for use with an adolescent student population. The CBGG is a positive variation of the Good Behavior Game (GBG), a popular group contingency intervention in classroom management literature. In this positive version, teams of students receive points for engaging in desirable behavior,…
Descriptors: Student Behavior, Contingency Management, Behavior Modification, Educational Games
Nese, Rhonda N. T.; Santiago-Rosario, María Reina; Malose, Saki; Hamilton, Jillian; Nese, Joseph F. T.; Horner, Rob – Psychology in the Schools, 2022
Exclusionary discipline practices have a direct negative impact on individual students, schools, and society at large. To improve equity and cultural responsivity, active efforts to assess the contextual fit of effective strategies are necessary. The following study describes the Inclusive Skill-building Learning Approach (ISLA), an intervention…
Descriptors: Discipline, Student Behavior, Context Effect, Inclusion