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Alonso-Campuzano, Cristina; Iandolo, Giuseppe; Filosofi, Fabio; Tardivo, Angela; Sosa-González, Noelia; Pasqualotto, Angela; Venuti, Paola – Journal of Applied Research in Intellectual Disabilities, 2024
Background: Collaborative storytelling can be a helpful tool to promote cognitive and social skills in adolescents with neurodevelopmental disorders. Aims: The current study aimed to explore the benefits of collaborative storytelling using traditional (TST), digital (DST), and tangible digital (TDST) methodologies. Materials and Methods: Fourteen…
Descriptors: Story Telling, Cooperation, Adolescents, Neurological Impairments
Olfa Tounsi; Anis Ben Chikha; Abdessalem Koubaa; Omar Trabelsi; Liwa Masmoudi; Haitham A. Jahrami; Cain C. T. Clark; Khaled Trabelsi; Mourad Bahloul – International Journal of Disability, Development and Education, 2025
The Good Behaviour Game (GBG) is an interdependent group contingency intervention, previously shown to be effective in managing students' behaviour across several studies. An ABAB withdrawal design was implemented to examine the effects of the GBG on the engagement and disruptive behaviours of 12 students diagnosed principally with a mild…
Descriptors: Students with Disabilities, Mild Intellectual Disability, Physical Education, Self Contained Classrooms
Stuckey, Adrienne; McKeown, Debra – Research in the Schools, 2019
Teaching classwide behavior expectations and using specific praise (SP) are considered light behavior-management strategies that teachers might find acceptable to implement because they require little time or materials (McNamara, 1984; Oswald, Safran, & Johanson, 2005). Their use also is beneficial to students with mild disabilities who might…
Descriptors: Student Behavior, Positive Reinforcement, Classroom Techniques, Behavior Modification
Chien-Huey Sophie Chang; Ching-Yi Chen; Chih-Chen Kuo; Huei-Tse Hou – Educational Technology & Society, 2024
This study aimed to use a game-based learning (GBL) module with multi-scaffolding and mobile technology for high school students with mild intellectual disabilities (MID) to assist them in learning career education knowledge. This study used a quasi-experimental method to investigate the participants' learning effectiveness, motivation, flow…
Descriptors: Game Based Learning, Vocational Education, High School Students, Mild Intellectual Disability
Moore, Tara C.; Alpers, Andrew J.; Rhyne, Rachael; Coleman, Mari Beth; Gordon, Jason R.; Daniels, Stephanie; Skinner, Christopher H.; Park, Yujeong – Journal of Positive Behavior Interventions, 2019
Two studies were conducted to examine the effects of a brief prompting intervention (verbal and visual reminder of classroom rules) to improve classroom behavior for an elementary student during small-group reading instruction in a special education classroom (Study 1) and for three high school students with mild disabilities in an inclusive…
Descriptors: Prompting, Intervention, Verbal Communication, Visual Stimuli
Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
Kiewik, M.; VanDerNagel, J. E.?L.; Kemna, L. E.?M.; Engels, R. C.?M.?E.; DeJong, C. A.?J. – Journal of Intellectual Disability Research, 2016
Background: Students without intellectual disability (ID) start experimenting with tobacco and alcohol between 12 and 15?years of age. However, data for 12- to 15-year old students with ID are unavailable. Prevention programs, like "prepared on time" (based on the attitude-social influence-efficacy model), are successful, but their…
Descriptors: Smoking, Drinking, Early Adolescents, Adolescents
Weiss, Jill A.; And Others – 1988
The effectiveness of using volunteer reading tutors to work with students with reading difficulties was examined. Changes in academic engaged time, active responding time, achievement, and student attitude were assessed, along with information from tutor evaluations. Nine intervention and 8 control students (grades 3-5) with mild handicaps…
Descriptors: Elementary Education, Maintenance, Mild Disabilities, Program Effectiveness